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Returning 35 results for 'castle cloak'.
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cast cloak
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
inside the castle’s walls and overran the defenders. Then came the Second Dragonspear War, more than a century ago, during which a strange cloak of mist settled over the castle, and the forces of
Dragonspear Castle Though the structure is crumbled and perpetually shrouded in mist, more than one of the caravans I’ve guided through these lands have seen Dragonspear Castle from afar and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
inside the castle’s walls and overran the defenders. Then came the Second Dragonspear War, more than a century ago, during which a strange cloak of mist settled over the castle, and the forces of
Dragonspear Castle Though the structure is crumbled and perpetually shrouded in mist, more than one of the caravans I’ve guided through these lands have seen Dragonspear Castle from afar and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
depths of Castle Ravenloft. Hanging from an iron rod bolted to the eastern wall is a dusty, ten-foot-square tapestry depicting knights on horseback charging across a battlefield under a bloodred sky. The
lead knight rides a black horse and wears a fur-lined black cloak, dark gray armor, and a visored helm shaped like a wolf’s head. His sword glows with the light of the sun. The stairs at the north
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
When Strahd Attacks Strahd isn’t a villain who remains out of sight until the final scene. Far from it—he travels as he desires to any place in his realm or his castle, and (from his perspective) the
card reading. His combat details are available in appendix D. When Strahd wants to terrorize the characters, he pays them a visit, either under the cloak of night or beneath overcast skies during the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
When Strahd Attacks Strahd isn’t a villain who remains out of sight until the final scene. Far from it—he travels as he desires to any place in his realm or his castle, and (from his perspective) the
card reading. His combat details are available in appendix D. When Strahd wants to terrorize the characters, he pays them a visit, either under the cloak of night or beneath overcast skies during the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
depths of Castle Ravenloft. Hanging from an iron rod bolted to the eastern wall is a dusty, ten-foot-square tapestry depicting knights on horseback charging across a battlefield under a bloodred sky. The
lead knight rides a black horse and wears a fur-lined black cloak, dark gray armor, and a visored helm shaped like a wolf’s head. His sword glows with the light of the sun. The stairs at the north
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Tor” in Part 3. Quest: Finding Cragmaw Castle. After resting at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmaster’s hall. As an agent of the Lords’ Alliance, his goal is to
will help civilize the town. Sildar also encourages the characters to keep up the pressure on the Cragmaw goblins. He offers the party a 500 gp reward if they can locate Cragmaw Castle and defeat or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
this quest, see “Wyvern Tor” in chapter 3. Finding Cragmaw Castle After recovering at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmaster’s hall. As an agent of the Lords’ Alliance
encourages the characters to keep up the pressure on the Cragmaw goblins. He offers the party a 500 gp reward if they can locate Cragmaw Castle and defeat or drive off the band’s leader. Sildar suggests
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Tor” in Part 3. Quest: Finding Cragmaw Castle. After resting at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmaster’s hall. As an agent of the Lords’ Alliance, his goal is to
will help civilize the town. Sildar also encourages the characters to keep up the pressure on the Cragmaw goblins. He offers the party a 500 gp reward if they can locate Cragmaw Castle and defeat or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
this quest, see “Wyvern Tor” in chapter 3. Finding Cragmaw Castle After recovering at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmaster’s hall. As an agent of the Lords’ Alliance
encourages the characters to keep up the pressure on the Cragmaw goblins. He offers the party a 500 gp reward if they can locate Cragmaw Castle and defeat or drive off the band’s leader. Sildar suggests
Compendium
- Sources->Dungeons & Dragons->Divine Contention
boxed text aloud to set the scene: You stand in the great marble hall of Castle Never, on a red carpet that leads up to a throne. Atop the chair sits a serious man in shining plate armor and blue cloak
Audience with Neverember After the ships arrive in Neverwinter, the ship captains waste no time leading the characters to an audience with Lord Dagult Neverember in Castle Never. Read the following
Compendium
- Sources->Dungeons & Dragons->Divine Contention
boxed text aloud to set the scene: You stand in the great marble hall of Castle Never, on a red carpet that leads up to a throne. Atop the chair sits a serious man in shining plate armor and blue cloak
Audience with Neverember After the ships arrive in Neverwinter, the ship captains waste no time leading the characters to an audience with Lord Dagult Neverember in Castle Never. Read the following
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wears a gray cloak over black studded leather armor and has a polished scimitar hanging from his belt. “My master is expecting you,” he says. The elf is Rahadin, the castle chamberlain (see appendix
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wears a gray cloak over black studded leather armor and has a polished scimitar hanging from his belt. “My master is expecting you,” he says. The elf is Rahadin, the castle chamberlain (see appendix
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
”). If the characters attempt to conceal their aerial approach, either by hiding among the neighboring clouds or traveling under the cloak of night, they can reach the castle undetected without having to
items that grant flight. They can also ask one or more helpful metallic dragons to fly them to Sansuri’s castle, although there’s rarely a dragon around when they need one (see “Metallic Dragons
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
”). If the characters attempt to conceal their aerial approach, either by hiding among the neighboring clouds or traveling under the cloak of night, they can reach the castle undetected without having to
items that grant flight. They can also ask one or more helpful metallic dragons to fly them to Sansuri’s castle, although there’s rarely a dragon around when they need one (see “Metallic Dragons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
potions and deliver them to the God Catcher, one of the enormous statues in the Castle Ward. Give the potions to the lady in the purple cloak, and keep the tip.” Skeemo Weirdbottle (see appendix B) has
arrested by the City Watch and held in Castle Waterdeep while he waits to be questioned by the Lords of Waterdeep about the Black Network’s operations in the city. The characters continue to receive
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
with a necklace of black cowrie shells. The necklaces are magic items that provide the same benefits as a cloak of the manta ray, except each is activated or deactivated as a bonus action. The
has paid for their continued stay at Anadoua’s Rest House. When the characters are ready to leave, Atiba-Pa thanks them warmly and summons guards to escort the group from the castle.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
potions and deliver them to the God Catcher, one of the enormous statues in the Castle Ward. Give the potions to the lady in the purple cloak, and keep the tip.” Skeemo Weirdbottle (see appendix B) has
arrested by the City Watch and held in Castle Waterdeep while he waits to be questioned by the Lords of Waterdeep about the Black Network’s operations in the city. The characters continue to receive
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
with a necklace of black cowrie shells. The necklaces are magic items that provide the same benefits as a cloak of the manta ray, except each is activated or deactivated as a bonus action. The
has paid for their continued stay at Anadoua’s Rest House. When the characters are ready to leave, Atiba-Pa thanks them warmly and summons guards to escort the group from the castle.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
merest edge of Iuz’s realm. Iuz’s evil reign was interrupted by a sixty-five-year imprisonment in the dungeon under Castle Greyhawk. During his absence, the Kingdom of Furyondy and its allies prospered
includes a tunic of varying length, sometimes worn with close-fitting trousers. A cape or cloak, usually featuring patterns of ovals or diamonds, completes the ensemble. The cuisine of the Central
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
merest edge of Iuz’s realm. Iuz’s evil reign was interrupted by a sixty-five-year imprisonment in the dungeon under Castle Greyhawk. During his absence, the Kingdom of Furyondy and its allies prospered
includes a tunic of varying length, sometimes worn with close-fitting trousers. A cape or cloak, usually featuring patterns of ovals or diamonds, completes the ensemble. The cuisine of the Central
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hammocks (area 4). When the characters first come upon the Morkoth, Captain Daggerdark is resting in his cabin (area 5) as well. Rool is behind the wheel atop the aft castle (area 2), and the ten
command. Ammunition is stored in compartments under the deck boards. 2. Aft Castle Rool, the Kraken Society assassin, is behind the captain’s wheel, which stands in the middle of the aft castle. This
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hammocks (area 4). When the characters first come upon the Morkoth, Captain Daggerdark is resting in his cabin (area 5) as well. Rool is behind the wheel atop the aft castle (area 2), and the ten
command. Ammunition is stored in compartments under the deck boards. 2. Aft Castle Rool, the Kraken Society assassin, is behind the captain’s wheel, which stands in the middle of the aft castle. This
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
their settlements. This group might be a family looking for a safer place to live, or an angry mob searching for the characters or heading toward Castle Ravenloft to confront Strahd. Barovian Scouts If at
Horngaard, the leader of the Order of the Silver Dragon, to help them. The revenant would like nothing more than to kill Strahd, but it will not venture to Castle Ravenloft unless it receives orders
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
their settlements. This group might be a family looking for a safer place to live, or an angry mob searching for the characters or heading toward Castle Ravenloft to confront Strahd. Barovian Scouts If at
Horngaard, the leader of the Order of the Silver Dragon, to help them. The revenant would like nothing more than to kill Strahd, but it will not venture to Castle Ravenloft unless it receives orders
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
holes in the ceiling above the door allow the giant in area 24 to rain acid down upon intruders who try to breach the castle by this route. The door can be barred shut from the inside, though the
fine cloak hangs from a bronze hook high on one wall, near a shelf that holds a dozen books about dragons, warfare, and the history of the conflict between giants and dragons that led to the fall of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
plead their case. Divine Wrath. After a temple is sacked, a vengeful god sends an escalating series of woes upon a kingdom until the temple’s relics are returned. Giants. An enormous castle on a cloud
venerable monarch clings to power by worshiping Orcus and becoming a lich. Intrigue Political intrigue, espionage, sabotage, and similar cloak-and-dagger activities can provide the basis for an exciting
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
holes in the ceiling above the door allow the giant in area 24 to rain acid down upon intruders who try to breach the castle by this route. The door can be barred shut from the inside, though the
fine cloak hangs from a bronze hook high on one wall, near a shelf that holds a dozen books about dragons, warfare, and the history of the conflict between giants and dragons that led to the fall of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
used the last vestiges of her personal power to pull dead memories from the Shadowfell about her, creating a cloak of identities that sustained her. Over centuries, those dark memories accumulated and
collecting such essences from remnants of dead gods and mortals that were strewn throughout the Shadowfell. From these metaphysical fragments she formed her new home, a twisted castle that the shadar-kai
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
plead their case. Divine Wrath. After a temple is sacked, a vengeful god sends an escalating series of woes upon a kingdom until the temple’s relics are returned. Giants. An enormous castle on a cloud
venerable monarch clings to power by worshiping Orcus and becoming a lich. Intrigue Political intrigue, espionage, sabotage, and similar cloak-and-dagger activities can provide the basis for an exciting
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
used the last vestiges of her personal power to pull dead memories from the Shadowfell about her, creating a cloak of identities that sustained her. Over centuries, those dark memories accumulated and
collecting such essences from remnants of dead gods and mortals that were strewn throughout the Shadowfell. From these metaphysical fragments she formed her new home, a twisted castle that the shadar-kai
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
leading to area R6. They don’t attack a creature wearing the scarlet cloak of the Redbrands or that speaks the password “Illefarn” (the name of an ancient elven nation that once spread across much of the
Cragmaw Castle, but again, they won’t share this information willingly. The bugbears avoid the human members of the Redbrands. If the characters are wearing scarlet cloaks, the bugbears assume they serve
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
leading to area R6. They don’t attack a creature wearing the scarlet cloak of the Redbrands or that speaks the password “Illefarn” (the name of an ancient elven nation that once spread across much of the
Cragmaw Castle, but again, they won’t share this information willingly. The bugbears avoid the human members of the Redbrands. If the characters are wearing scarlet cloaks, the bugbears assume they serve
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Evermoors is a vast, unsettled area of fog-shrouded hills, cold bogs, rocky ridges, and small peaks. Adventurers crossing this expanse might spot the occasional castle ruin or crumbled tower — a
castle (see chapter 9, “Castle of the Cloud Giants”). The view of the castle from the ground is fleeting as it disappears behind overcast skies. Eye of the All-Father Built by giants long ago, this temple






