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                        Returning 35 results for 'chain foes'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     a successful save, the creature takes half as much damage and isn’t knocked prone.An ogre chain brute wields a great spiked chain, swinging it with both hands in a wide circle to knock foes
                                                
                                            
                                                
                                                    ", "rollAction":"Fist", "rollDamageType":"bludgeoning"} bludgeoning damage.
Chain Smash (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Chain Smash"}. Melee Weapon Attack: +6
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     doors into kindling but also works well for smashing foes. These ogres are drilled in two simple tasks: rushing forward to shatter enemy fortifications and using their weapons to force an advancing enemy
                                                
                                            
                                                
                                                     battering ram, the ogre bolt launcher;bolt launcher, the ogre chain brute;chain brute, and the ogre howdah;howdah—reflect their particular functions. These jobs are tailored to take advantage of an ogre’s strengths.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Ogre Chain Brute An ogre chain brute wields a great spiked chain. It swings this chain with both hands in a wide circle around itself to knock foes off their feet. Alternatively, it can swing the
                                                
                                            
                                                
                                                     chain in a crushing overhead smash that’s nearly impossible to block or deflect. Ogre Chain Brute
 Large giant, chaotic evil
 Armor Class 11 (hide armor)
 Hit Points 59 (7d10 + 21)
 Speed 40 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     ft., one target. Hit: 17 (3d10 + 1) piercing damage.
 Ogre Chain Brute An ogre chain brute wields a great spiked chain, swinging it with both hands in a wide circle to knock foes off their feet
                                                
                                            
                                                
                                                     launcher, the chain brute, and the howdah—reflect their particular functions. These jobs are tailored to take advantage of an ogre’s strengths. Ogre Battering Ram An ogre battering ram carries an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogre’s club
                                                
                                            
                                                
                                                    . A gladiator fights for sport in an arena, a master with his trident and net, skilled at toppling foes and moving them around for the crowd’s delight — and his own tactical advantage. His opponent’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogre’s club
                                                
                                            
                                                
                                                    . A gladiator fights for sport in an arena, a master with his trident and net, skilled at toppling foes and moving them around for the crowd’s delight — and his own tactical advantage. His opponent’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Priest Priests draw on their beliefs to heal the needful and smite their foes. They can channel their faith as spells and empower their weapons with divine might. Priest Medium or Small Humanoid
                                                
                                            
                                                
                                                     
    Int  13  +1  +1 
  Wis  16  +3  +3 
  Cha  13  +1  +1 
   
 Skills Medicine +7, Perception +5, Religion +5
 Gear Chain Shirt, Holy Symbol, Mace
 Senses Passive Perception 15
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     kill or chain up those they can’t magically enslave. Shortly after the Ssethian Scourges defeated their yuan-ti foes, a tribe of bullywugs led by a death slaad appeared in the Slitherswamp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Spring Encounter Chain Ah, springtime — when beholder eyestalks are in bloom. The Stone of Golorr was originally snatched from Xanathar, and the eye tyrant wants it back. It sends monsters and
                                                
                                            
                                                
                                                     Windmill”). Fearing arrest, the grave robbers point them to a cellar complex under the Trades Ward (encounter 9, “Cellar Complex”). When the characters arrive, they find Losser surrounded by foes and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Proficiencies Choose 2: History, Insight, Medicine, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain
                                                
                                            
                                                
                                                     immortal entity, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes. Because their power is a divine gift, Clerics typically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7
                                                
                                            
                                                
                                                     magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes. Because their power is a divine gift, Clerics typically associate themselves with temples dedicated to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     doesn’t draw the attention of creatures in adjacent areas, making it possible for adventurers to eliminate foes a few at a time. If the wheel stops turning, the bucket chain stops; this is a sign to the
                                                
                                            
                                                
                                                     remain here. 15 2 fire giants, 3 ogres The giants head to area 20 if the bucket chain stops moving, while the ogres remain here. Both the giants and the ogres investigate loud noises in area 14. 17 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Shields Starting Equipment Choose A or B: (A) Chain Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest’s Pack, and 9 GP; or (B) 150 GP  Paladins are united by their oaths to stand against the
                                                
                                            
                                                
                                                     so, their martial skills are secondary to the magical power they wield: power to heal the injured, smite their foes, and protect the helpless and those who fight at their side. Almost by definition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A or B: (A) Chain
                                                
                                            
                                                
                                                     power they wield: power to heal the injured, smite their foes, and protect the helpless and those who fight at their side. Almost by definition, the life of a Paladin is an adventuring life, for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     evil
 Armor Class 18 (chain mail, shield)
 Hit Points 11 (2d8 + 2)
 Speed 30 ft.
   STR
  13 (+1)
 
  DEX
  12 (+1)
 
  CON
  12 (+1)
 
  INT
  10 (+0)
 
  WIS
  10 (+0)
 
  CHA
                                                
                                            
                                                
                                                     tire of combat, but they don’t take up arms lightly. Before they attack, hobgoblins conduct thorough reconnaissance to gauge the strengths and weaknesses of their foes. When assaulting a stronghold, they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     with it grant the bladesinger more agility in combat.
 Snake. Practitioners of these styles use a flail, chain, or whip. Viper style uses a whip, despite its inelegance as a weapon, and has almost as
                                                
                                            
                                                
                                                     long a history as the lion style. Its masters punctuate their bladesong with a stunningly rapid rhythm of whip cracks, which can keep many foes at bay and allow the bladesinger space to cast the cruel spells of poison and disease favored by the style.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the vessel, and beyond that a hole punched through the bottom of the trench leads into area T3 20 feet below. Any other search of the ship reveals nothing except for ancient, rusted chain mail and
                                                
                                            
                                                
                                                    . After 2 rounds she defeats that flameskull, then aids the characters against any remaining foes. Once the aboleth is defeated, the remaining flameskulls flee to area T1 and then out of the trench
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Keoland’s current ruler, King Kimbertos Skotti. The region enjoys a warm, mild climate but faces many threats from monstrous foes.  Old Keoland Locations   Location Ruler Description   Bissel, the March of
                                                
                                            
                                                
                                                     meat with some spices and seasonings brought from the west, creating unique flavors. Old Keoland and Its Neighbors The long chain of the Lortmil Mountains forms a natural barrier between Old Keoland and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     elemental fire in its worst incarnation. 
 Firenewt Warrior
 Medium humanoid (firenewt), neutral evil
 Armor Class 16 (chain shirt, shield)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
 10(+0
                                                
                                            
                                                
                                                     muster for war, rather than merely staging occasional raids, they take no prisoners. Their goal is nothing less than the annihilation of their foes — and they reserve their greatest animosity for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     creature in a random encounter has a glyph key attuned to the zone it is in or an adjacent zone. In cases where foes have no way to enter an area, they instead follow the party into that area
                                                
                                            
                                                
                                                     3rd-level spell scroll, either of dispel magic or remove curse. Dread Warriors. A dread warrior carries no gold, but some of them have weapons or armor, determined by rolling on the following table.  2d4 Item   2–6 None 7 +1 weapon (usually a battleaxe or a javelin) 8 +1 chain mail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     buy magic items at the DM’s discretion, but you receive no discount. Chain of Command. You are part of a hierarchy that provides you with orders. If you cause trouble in your own nation, you answer to
                                                
                                            
                                                
                                                     act in their name or provide access to experts or leaders higher in the chain of command. Orders. You undertake your missions at the direction of a commanding officer, who expects your absolute
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     causes wracking pain, paralysis, and disorientation in those struck by it. Flind
 Medium humanoid (gnoll), chaotic evil
 Armor Class 16 (chain mail)
 Hit Points 127 (15d8 + 60)
 Speed 30 ft
                                                
                                            
                                                
                                                     stragglers and finish off wounded foes. Gnoll Flesh Gnawer
 Medium humanoid (gnoll), chaotic evil
 Armor Class 14 (studded leather)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
 12(+1)
 
  DEX
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     by an insatiable hunger. These fensir devourers use their great size and strength to overwhelm foes. They can also issue a baleful curse in their final moments. Fensir Devourer Huge Celestial
                                                
                                            
                                                
                                                     hurling, and the thrown stone grows in flight to knock its target flat on impact. Fensir Skirmisher Large Giant, Any Alignment
 Armor Class 15 (chain shirt)
 Hit Points 94 (9d10 + 45)
 Speed 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     chain shirts instead of the usual hide armor. Bugbears are never outfitted with ranged weapons (which they refuse to use) or with heavy armor (which compromises their stealthiness). If some bugbears
                                                
                                            
                                                
                                                     increases, especially when they work in concert. 
 Thugs. Bugbears that serve as thugs have more of Hruggek than Grankhul in them. They leap in among massed foes and make wide, whirling swings with their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     her nightly spell, thus bringing an end to the everlasting winter. The roc is too big to enter the fortress. If it takes damage from foes it can’t reach, it gets clear of the fortress and climbs to a
                                                
                                            
                                                
                                                     zircon gemstones (750 gp) An electrum chain with a bloodstone pendant (250 gp) A wooden sea chest covered with bird droppings and sealed with a heavy padlock that a character using thieves’ tools can pick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     as a longsword, +1 or a suit of chain mail, +1, into a more remarkable discovery. The tables that follow can help you come up with answers. Roll on as many of these tables as you like. Some of the
                                                
                                            
                                                
                                                     by the foes of a particular culture or kind of creature. If the culture or creatures are still around, they might recognize the item and single out the bearer as an enemy. 3 Heroic. A great hero once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     princes, Yan-C-Bin operates unseen, studying his enemies from afar, ambushing them swiftly, and vanishing before his foes can retaliate. His natural form is an invisible vortex of howling, swirling air 30
                                                
                                            
                                                
                                                     spell attacks). He can innately cast the following spells, requiring no material components:
 At will: gust of wind, invisibility, lightning bolt
 2/day each: chain lightning, cloudkill, haste
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     who command the consuls. Fist of Bane
 Medium humanoid (human), lawful evil
 Armor Class 18 (chain mail, shield)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
 16 (+3)
 
  DEX
 11 (+0
                                                
                                            
                                                
                                                     16 (chain mail)
 Hit Points 45 (6d8 + 18)
 Speed 30 ft.
   STR
 17 (+3)
 
  DEX
 11 (+0)
 
  CON
 16 (+3)
 
  INT
 12 (+1)
 
  WIS
 15 (+2)
 
  CHA
 16 (+3)
Saving Throws Wis +4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     chain has AC 19, 15 hit points, and immunity to cold, fire, poison, and psychic damage. The hyena skull at the end of each chain grips Alazub by one arm, biting into the devil’s flesh. A character
                                                
                                            
                                                
                                                     damage. A character who succeeds on a DC 15 Wisdom (Medicine) check removes the skull-tipped chain from the devil without harming it. Roleplaying Alazub. Alazub came to the scab to spy on Trantolox’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Chains ability to attack foes with the chains draping the room. Cages. As a bonus action on its turn, the chain devil can throw a Small or Medium creature restrained by it or by an animated chain into one
                                                
                                            
                                                
                                                     card, while another to the west bears the Fates card. A door to the south shows the Moon card.
 A chain devil lurks among the chains and cages that fill this room. Characters who succeed on a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     pursue creatures out of the area and sink back into the mud if foes flee. Treasure. The mounds encase the desiccated remains of two adventures slain by the mud elementals. The adventurers were sent by
                                                
                                            
                                                
                                                     human warrior. His chain mail, shield, and longsword are rusted but still functional, and he has 20 gp in a crumbled purse. The other mound holds the remains of an elf thief with a set of thieves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     various raids on the surface. He regards the tribe’s treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The
                                                
                                            
                                                
                                                    -eyed creature cowers next to the brazier.
 The minotaur is Zegdar, chief of the Emberhorn tribe. He has 117 hit points, wears a chain mail hauberk (AC 16), has an Intelligence score of 11, speaks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     show a duergar unfolding a spiked cage step by step.
 The duergar would show off collapsible cages to prospective purchasers in this room. The chain devil in the adjacent prison (area G6) comes here to
                                                
                                            
                                                
                                                     diabolists bound a chain devil to this room long ago. She dimly remembers her name is Vakketar. When the mind flayers routed the duergar, they blasted Vakketar’s mind and left her for dead. The chain devil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    , and other clothing hanging on pegs. A thick chain (for the chief’s cave bear) is set into one wall. An old shield and some of the chief’s well-used weapons lie on the floor near one of the corners. 9
                                                
                                            
                                                
                                                    . Seven hill giants, including the sergeant from area 25 (who has AC 16 from chain mail and 115 hit points), six hill giant servants (use the ogre statistics), and eight ogres are scattered around the room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     likes. Infernal Hierarchy Least Devils
  Lemure  Lesser Devils
  Imp Spined devil Bearded devil Barbed devil Chain devil Bone devil  Greater Devils
  Horned devil Erinyes Ice devil Pit fiend
                                                
                                            
                                                
                                                     deceit and manipulation, and their unhindered pursuit of their own agendas make them truly terrifying foes. A descent into the Nine Hells is a journey into the heart of evil. Every shred of evil is
                                                
                                            
                                        






