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Returning 35 results for 'chair of the stolen hag'.
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Monsters
Ravenloft: The Horrors Within
hag obsesses over unnatural maternalistic pursuits.
Over generations, Tepest’s villagers have come to view Lorinda not as a powerful witch, but as a god of the land and fertility called Mother
. Lorinda doesn’t dissuade her fragile mortal followers from their baseless cult practices. The villagers provide willing sacrifices for the hag’s flawed magical attempts to create life
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
regains what was lost or leaves Hither without recovering it. The hag keeps stolen goodies in the mouth of a bronze frog statue in her cottage (see area B19). When you and the players are ready to run this
Hither, anyone who had something stolen by Bavlorna gets the nagging sensation that it is somewhere in this realm, though the character doesn’t know where. The feeling fades when the character either
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Night Hag Hag of Nightmare and Corruption Habitat: Planar (Lower Planes); Treasure: Arcana Night hags seek mortals to torment and turn to evil. By day, night hags use supernatural deceptions to
barter stolen souls to vile magic-users and fiendish entities. Night hags maintain networks of nefarious customers and collect rumors from across the Lower Planes. These hags might part with their
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Yon, anyone who had something stolen by the hag gets the nagging sensation that it is somewhere in this realm, though the character doesn’t know where. The feeling fades when the character either
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
painting that was stolen from us by a thieves’ guild. For the painting’s safe return, I’m prepared to pay you two thousand gold pieces. Let’s go inside to escape the rain, shall we? There’s someone
everyone is in the loft, read or paraphrase the following: In the middle of the loft, tied to a wooden chair, is a scrawny human man with patchy facial hair. He is sweating profusely and chewing nervously
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
appear. Each character in the adventuring party visited the Witchlight Carnival when they were a child—in fact, they snuck in without buying a ticket—and had something stolen from them. Fate brings
character in the adventuring party, roll a d8 and consult the Lost Things table to determine what was stolen from that character. If a player doesn’t like their result, let them choose an option they prefer
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ornate, high-backed chair on clawed feet sits before each table. Slumped in one of the chairs is a bugbear dressed as a green dragon from the neck down. On the floor nearby are the fake dragon head and
in his chair and gazes into a mirror. Reflected back at him is a sickly, haggard version of himself (see “Magic Mirrors” below). He is dressed to portray the green dragon in the tragedy titled A
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
con unsuspecting individuals. Gem You carry a seemingly ordinary item stolen from a powerful archmage, and it causes inexplicable things to happen around you. Jester You come from a long tradition of
a hag, in disguise. Ruin A fortune teller warned that you’re destined to cause great destruction, which you’re trying to avoid. Sage You use a divinatory card spread to decide which spells to prepare
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
from the Domains of Dread. Escape Adventure Seeds 1d6 To Escape, the Characters Must … 1 Activate the Rift Spanner, a device fueled by souls stolen by the night hag Styrix. 2 Free Cthulhu
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the hag Lorinda asked her sisters to help create a child of their own. But Laveeda and Leticia refused, loathing the idea of sharing their magic and secrets. In secret, Lorinda assembled a creature
stolen from her imprisoned sisters ever since to create flawed, hungry beings she calls children (see “Lorinda’s Children” below). She manipulates the people of Tepest to provide excellent meals for her daughter.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, 200-pound chair is the helm of the Scavenger, which was stolen by Halaster from the ship of the same name (see level 19, area 13).
Sensors. Near the ceiling float four invisible scrying sensors
, legendary (requires attunement by a spellcaster) This ornate chair is designed to propel and maneuver a ship through space. Passive Properties. The following properties of the helm come into play even when
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is shackled to a thin, tall chair, so that the spheres are level with the goblin’s head.
A tall, thin, cloaked figure stands in the shadows. A rictus grin forms beneath the cowl as the figure pulls
on the chair, doing so with a successful DC 12 Dexterity check. The darkling carries a ring of three keys, two of which open the padlocks on the cages; the third key unlocks the chair’s shackles
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
consists of matching slabs of chocolate sculpted to resemble wood. In front of the double door, a doormat made of fruit leather reads, “Please Wipe Your Feet.” A candy rocking chair faces the forest
(area C5) C10: Candy Kitchen A toothless hag resembling a ghastly, green-skinned old man in a stained baking apron dashes between pots of boiling sugar and cluttered countertops. Chocolate toads
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hag posing as a witch doctor. All the skulls show signs of having been gnawed on. The hag is now Mbala’s sole living resident. To move off the steps, characters must either wade through heaps of
.
Nanny Pu’pu, a green hag, plays the part of an ancient crone to the hilt. She claims that all the other villagers were killed over the course of many years by winged creatures that live on the south
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
as a reward. If you get the same result as a previous discovery, either roll again or choose an unused entry from the table. Wanted Posters d8 Offer Reward 1 “This sorry wretch has stolen from me
character can claim any one object from her workshop they can see or identify by name. The hag either fetches the item herself or commands a servant to do so. After delivering Will to Granny Nightshade, a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dekonstruktion was stolen from this room, Stonky ordered three of his most fanatical cultists—Alpaca Macadamia Nuts (the human), Chicken Peach (the rock gnome), and Cow Cotton (the half-elf)—to guard the
with green carpeting leads up. In front of the staircase rests a golden credenza with images of farm animals carved into it. A high-backed chair with burgundy cushions sits behind the credenza.
Books
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Pieces of cities stolen from other planes, tiny remnants of Avernus’s lost beauty, evidence of destroyed celestial armies, and tombs of ancient travelers all dot the Avernian wasteland. Avernus is not a
scavengers. A night hag named Mad Maggie runs this outpost, overseeing the construction and repair of infernal war machines.
Haruman’s Hill
For characters of level 7
After Mad Maggie helps
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
streak that the hag wanted, so she discarded it. It knows Motherhorn’s layout and the nature of its inhabitants, though not their exact whereabouts. It doesn’t like Endelyn and willingly shares the
she keeps in the oracular library (area M7). If the lightning rods atop Motherhorn are destroyed or stolen, Endelyn can’t operate her arcane contraptions. Break-a-leg wants to escape Motherhorn. If the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the creature must obey the hag until its stolen root is returned to it. If a character promises to return the root to it, the shambling mound stops attacking and waits here for the characters to come
provide entry to the hag’s lair.
Skabatha Nightshade (see appendix B) uses the garden to cultivate ingredients for her potions and candies. The hag spends a few hours here each day tending to her
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, ownership, and reciprocity in detail (see “Rules of Conduct” in chapter 2). Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild. After two books were stolen from her
Hourglass Coven’s hag eye (described in the “Hag Covens” sidebar in the Monster Manual). A black-feathered quill with a bone tip that magically produces its own ink (150 gp). The ink is the crimson
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
you?”
—Mother Lorinda
Mother Lorinda desires a family over all else, not realizing she’s destroyed every family she’s ever had. A creator of monstrosities, this ancient green hag obsesses over
violent, magical outbursts that follow her failures. Lorinda’s walking tower of bones, the Gurgyl, ranges across Tepest. Those who seek her here find a distracted but deceptively cunning hag clinging
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mind flayer doesn’t know it). If the mind flayer and the characters establish a truce, N’ghathrod offers to “guard the ship” while the characters set out to retrieve the stolen helm. If the characters
landscape. Next to the easel, several paintbrushes and jars of paint lie on a small table. Five finished paintings of other alien landscapes are leaning against the back of the easel.
Chair. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wall near the cages is a wooden dogsled with ice clinging to it.
The two goats were stolen from Caer-Konig, and the duergar plan to eat them. The duergar use the ogre zombie to pull their dogsled
covered with a burlap sack to dull its light. The lantern is the one that was stolen from the Northern Light in Caer-Konig. It shifts in color from blue to green to red but has no other magical
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
gladiator is merely poisoned and spoiling for a fight. The unconscious condition ends on a thug who is wounded, knocked out of their chair, or splashed with a pint or more of liquid. Blue Chair. The blue
chair in the south corner covers a secret trapdoor in the stone floor. A character who examines the floor near the chair can make a DC 10 Wisdom (Perception) check, finding the trapdoor on a success
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Bard There is nothing I would like to do more than explain to you why I’m standing here with stolen goods and my rapier sticking out of this still-warm corpse, officer. I assure you, I have a
You’re the loveliest hag in the coven.
8 You’re not the sharpest piercer in the cave.
9 Aren’t you a little short for a giant?
10 Truly, your intellect is as deep as a Tenser’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the Underdark. The only path back to the surface goes directly through a shadow dragon’s lair.
3 A young woman seeks heroes to retrieve a family heirloom stolen from her. The woman is actually a
night hag, the heirloom is her heartstone, and the thief is a shadow dragon in Humanoid guise.
4 As war brews in a Material Plane world, a shrewd shadow dragon exploits a convergence with the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mad Maggie’s creations while the hag was in Zariel’s employ.) Beneath this golem costume, Lynx’s bones are carved and silver-scribed in the same manner as her horns. She uses her skull, which is
artists or subjects, however, Lynx describes each painting based on where she stole it from. Servants. The house is also occupied by a dozen servants—all cultists of Zariel disguised in stolen livery
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character of being a dishonorable thief, and insist that the stolen items be returned to the well at once. The will-o’-wisps will also accept a different trinket as payment for one that was stolen. They
attack if the character fails to return the stolen trinkets or provide worthy substitutes. The Inn at the End of the Road Inn at the End of the Road The Inn at the End of the Road is the only inn in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
break in the pattern under a chair. If the chair is moved, it reveals a muddy depiction of two children—one is reaching for the other, who is being dragged into the water by large hands. Scrapes in the
when the characters enter or if they are touched or spoken to. They react only if harmed, stolen from, or commanded by the soul shaker. Each uses the cultist stat block. Although the farmers are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
) sprouts from a nearby corpse. 2 Putrice, a night hag, cackles as she fishes a wriggling larva (see the Dungeon Master’s Guide) from a vent underneath a fiend-owned restaurant. 3 Two cranium rat squeakers
. Only the living can sit on the mirthless, high-backed chair, and only death can free them from its numbing grip. Ghouls, skeletons, and zombies pledge fealty to the Silent King and enforce his will in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
corridor to area 10. 10: Fates Each of these three octagonal chambers is home to a fate hag (see chapter 21). The hags all appear to be the same human woman in different stages of life. Each hag offers
a boon to one character who answers a question truthfully. The hags are indifferent to the characters and attack only in self-defense. 10a: Future. The future fate hag appears as an older woman. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
weretiger) works out of Port Nyanzaru. She conceals her lycanthropy from the characters for as long as possible and will guide adventurers for free if they agree to help her retrieve an item that was stolen
by the pterafolk of Firefinger. If questioned about the stolen item, Azaka responds only that it’s a family heirloom: a wooden mask carved to resemble a tiger’s face. It is actually a mask of the beast
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
removed until the character ends the haunting by returning the gold. A wish spell ends the hauntings and automatically returns the stolen gold to the cave. A remove curse or greater restoration spell cast
workshop, crafting toys. Granny Nightshade delivers the creepiest toys to children on other worlds—to fill their heads with nightmares, one assumes. The hag makes her deliveries on the back of a flying
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
feet. Across from the crackling stove is a modest desk with a matching chair. Other furnishings include a small table and chair for dining, a bed, an iron chest resting at the foot of the bed, and two
stolen from Tiamat’s hoard on Avernus. Duke Vanthampur plans to use this combined treasure to bribe the city’s patriars and government officials into supporting her bid to become the new grand duke
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
survived the crash of the Lambent Zenith but now must fix her prosthetic wing In this cabin, clothes are tossed over chair backs, and open books are strewn across tables. At the back of the room
piece will be stolen by raiders if she leaves. Talking with Inda. Having encountered raiders attempting to pillage the wreck, Inda is wary of the characters and pointedly asks about their motives. She is