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                        Returning 35 results for 'chairs foot'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    39. Study Hall Silence. A permanent silence spell blots out all noise in this 20-foot-high room. A successful dispel magic spell (DC 17) ends the effect.
 Furnishings. The room contains neat rows of
                                                
                                            
                                                
                                                     wooden desks with comfortable matching chairs, as well as overstuffed reading chairs positioned in the corners. Each desk has a drawer containing blank parchment, quill pens, and jars of ink
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    23. Decrepit Dining Hall Two rusty iron chandeliers hang like giant spiders from the 20-foot-high ceiling, their chains attached to winches mounted to the east wall. Beneath the chandeliers stretches
                                                
                                            
                                                
                                                     a long wooden table surrounded by twelve high-backed wooden chairs. The furnishings are decrepit and draped in cobwebs.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     consists of two chambers connected by a short, 10-foot-high hallway. Vlonwelv meets with her captains in the council room to the west and entertains guests in the parlor to the east. If Vlonwelv is here
                                                
                                            
                                                
                                                     Orlezziirâ). Council Room. The room to the west contains a large spider-shaped table of sculpted stone. No chairs are present, since Vlonwelv expects her captains to stand as they deliver their briefings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Where the halls widen, carved oak chairs padded with red velvet are available to weary visitors. At the foot of each chair rests an ottoman.
 Windows. Crystal-barred windows face the courtyard (area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Q12. Dining Hall A twenty-foot-long table with sculpted dragons for legs stands in the center of this hall. The chairs that surround the table have backs carved to resemble folded dragon wings, and
                                                
                                            
                                                
                                                     several of the chairs have been overturned or smashed to pieces. Suspended above the table is a crystal chandelier that glows with a soft white light. Standing in windowed alcoves are two life-sized
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    27. Mess Hall Furnishings. Six 10-foot-long tables, each set with eight chairs, stand in neat rows.
 Githyanki. Unless they have been drawn elsewhere, five githyanki warriors (three females and two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     chairs in this rough-walled room face 2-foot-long, 6-inch-wide window slits through which can be seen the void of space.
                                                
                                            
                                                
                                                    18. Library The githyanki keep a modest library of books and maps on shelves carved into the asteroidâs rock walls. These shelves run from the floor to the 15-foot-high ceiling of each chamber. Most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    X30. Preserved Library This stone library has twenty-foot-high walls and a thirty-foot-high vaulted ceiling. Covering the ceiling is a fresco that depicts angels being set ablaze in a hell. A black
                                                
                                            
                                                
                                                     marble railing encloses a gold marble staircase that spirals gently down a thirty-foot-wide, thirty-foot-deep shaft to the north. Against the gray walls stand six ten-foot-tall, black marble bookcases
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    8. Nothicâs Niche Fissure. A nothic hides in a 5-foot-wide natural fissure in the 20-foot-high ceiling.
 Furnishings. A rectangular stone table with ten chairs stands at the center of the room. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    30. Dining Hall Servants. Six living unseen servants (see appendix A) stand invisibly about the room.
 Dining Set. A 20-foot-long, 5-foot-wide stone table laid out with dinnerware has twelve tall
                                                
                                            
                                                
                                                     wooden chairs around it.
 Light. Suspended above the table are two lanterns with continual flame spells cast on them.
 Tapestry. An old, threadbare tapestry spanning the north wall depicts seven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . A web-filled parlor in the southwest corner contains a table and two chairs. Resting on the dusty tablecloth is an empty porcelain bowl and a matching jug. A door facing the foot of the bed has a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    W11. Library This area extends through both floors of the house. Describe it to the players as follows: This room has a ten-foot-high wooden balcony forming its upper level, reached by a wooden
                                                
                                            
                                                
                                                     spiral staircase curling down to the flagstone floor. Tall, empty bookcases line the walls, their shelves mostly bowed and broken. On the lower level, east of two pillars, are four old desks with chairs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     three rows of five in the narrower portion of the room. Six round tables, each encircled by five chairs, stand in the wider area.
 Secret Trapdoor. A secret trapdoor in the 30-foot-high ceiling leads
                                                
                                            
                                                
                                                     to area 22. The trapdoor is a 3-foot-square stone slab that requires a successful DC 13 Strength (Athletics) check to lift.
 The githyanki fight intruders until six or more of them fall. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     furniture, including zurkhwood chairs and small tables around which they sit. One off-duty drow elite warrior rests in one of the chambers here at any given time. There is a 50 percent chance that one
                                                
                                            
                                                
                                                     on the odds. Treasure The equipment of the resting drow warrior is stowed beneath his pallet: a shortsword, a hand crossbow with a case of 20 bolts, a chain shirt, and a 100-foot coil of silk rope
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Between the chairs stand alabaster busts of Halaster atop wooden pedestals.
 Wand. Lying on the floor in the middle of the room is a 20-foot-diameter, frayed circular rug adorned with Halasterâs
                                                
                                            
                                                
                                                    27. Rantantarâs Wand This room serves as a parlor where Halaster entertains guests (infrequent though they may be). Furnishings. Ornate wooden chairs with padded seats and backrests line the walls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     this room, which has a 20-foot-high vaulted ceiling. The room contains the following: Shelves. Scrolls bound in copper wire line stone shelves embedded in the east and west walls.
 Monsters. Four
                                                
                                            
                                                
                                                     out at 15 feet high.
 Desks. Two rows of stone desks and chairs face the entrance. The tops of the desks are angled slightly and have inkwells carved into them.
 Caught off guard by the arrival of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     passage, and the slave pen. The lower chamber of the tower is occupied by two drow and one drow elite warrior on guard duty. It contains a zurkhwood table and three chairs, a smaller side table, and
                                                
                                            
                                                
                                                     armor 6 shields 6 hand crossbows 20 cases of hand crossbow bolts, each case containing 20 bolts 6 shortswords and 10 daggers 6 bags of caltrops (20 caltrops per bag) 4 100-foot-long coils of silk rope 2 building hammers (not usable as weapons) 2 bags of iron spikes (10 spikes per bag)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    17. War Wizards Gish live and train in this section of CrĂšche Kâliir. 17a. Gish Study Furnishings. Six cushioned chairs form a circle around a brazier of purple fire at the center of the room.
 Gish
                                                
                                            
                                                
                                                     sit on beds and debate the finer points of magic. Each gish uses a crystal orb as an arcane focus and fights to the death.
 Window Slits. Four 2-foot-long, 6-inch-wide window slits offer views of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    33. Slaad in the Octobass The door to this room is locked, its key lost. Windows. Two crystal-barred windows look out over the courtyard (area 23).
 Furnishings. Four overstuffed chairs face each
                                                
                                            
                                                
                                                     other with a low circular table between them.
 Octobass. An octobass, a 12-foot-tall fiddle, leans in the northeast corner, its bow on the floor nearby. Trapped in the octobass is a naked old man (a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     time (see âVlonwelvâs Pulpitâ). Chandelier. The room has a 30-foot-high flat ceiling, hanging from which is a wrought iron chandelier shaped vaguely like a giant spider and anchored to the ceiling by a
                                                
                                            
                                                
                                                     chain.
 Furnishings. Beneath the chandelier lies an elongated, oval dining table with a slate top and spider-like iron legs. Eight cushioned iron chairs surround it. An ornate wooden cabinet stands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Hall This chamber is decorated with oil paintings depicting life in Easthaven, including a large painting of the town itself on the north wall. Mounted on the south wall is a five-foot-long, stuffed
                                                
                                            
                                                
                                                     secret doors finds it automatically. T2. Administrative Office This room contains rows of desks and filing cabinets. A few overstuffed lounge chairs are set aside for visitors. T3. Speakerâs Office
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     four rotting sofas, a couple of throne-like chairs, and a jumble of stands, small tables, and vases and urns that are dented, chipped, and broken. Only the rather plain tapestries hanging on the east
                                                
                                            
                                                
                                                     Hazardsâ in chapter 5 of the Dungeon Masterâs Guide). If either tapestry is torn down, it instantly turns into green slime and covers a 20-foot-long, 10-foot-wide area of floor when it falls. Note that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     seeps into the hall through cracks in the arched, 20-foot-high ceiling, spilling onto a 40-foot-long stone table surrounded by stone chairs as big as thrones.
 Dishware. Shallow niches in the walls
                                                
                                            
                                                
                                                     here are 20 feet high with 10-foot-high corridors connecting them. 16a. North Guard Post Scaladar. Two modified scaladar guard the hall. They are described in more detail below.
 Furnishings. Water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    General Features Ceilings. Chambers in the tower have 10-foot-high ceilings. Light. Areas 8 to area 13 are brightly lit by narrow windows and magic lamps. Sound. The structure of the tower muffles
                                                
                                            
                                                
                                                     creatures standing in the circle teleport to the area selected by the symbol.  Teleport Symbols   Symbol Destination   Chair Audience chamber (area 8) Two chairs* Audience chamber balconies Upside-down âL
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     carcass contains a 6-foot-long, 5-foot-wide, 5-foot-tall stone chest half buried under ice. A character must spend 1 hour chipping away the ice before the chest can be opened. It contains more giant-sized
                                                
                                            
                                                
                                                     stands in the middle of this cold chamber, surrounded by chairs also made of ice. Many of the chairs are chipped and cracked.
 Garagai and other frost giants once gathered around the table to discuss
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     chairs, large chests, lecterns, and weird gnomish inventions of the mimicâs size and mass. The mimic can also disguise itself as a door, a false section of wall, or a rocky bulge on the floor. After
                                                
                                            
                                                
                                                     speaking to Korboz and learning about the presence of a shapechanging monster, the charactersâ primary goal should be to find and slay the creature. When it attacked Korboz, it looked like a 10-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    General Features Ceilings. Chambers in the tower have 10-foot-high ceilings. Light. Areas 8 to 13 are brightly lit by narrow windows and magic lamps. Sound. The structure of the tower muffles sound
                                                
                                            
                                                
                                                     standing in the circle teleport to the area selected by the symbol. Teleport Symbols  Symbol Destination   Chair Audience chamber (area 8) Two Chairs* Audience chamber balconies Upside-down âLâ Closed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    5. Dilapidated Rooms These rooms have sagging floors and ceilings, their walls covered with cracked and peeling wallpaper. 5a. Dining Hall Furnishings. Three 20-foot-long tables carved from black
                                                
                                            
                                                
                                                     stone stretch from west to east. Around each table sit a dozen cast-iron chairs sculpted with web and spider motifs.
 Smashed Cabinet. Against the north wall, near the double door to area 5b, is a pile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     middle of this frost-glazed room stands a nine-foot-tall table of carved stone surrounded by three giant-sized chairs, also carved from stone. A fat iron cauldron etched with runes rests upon the table
                                                
                                            
                                                
                                                    10. Stone Giantsâ Chamber Two 20-foot-tall, 8-foot-wide archways connect this chamber to the lower courtyard. Any loud disturbance in the courtyard alerts the stone giants that dwell here. In the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     six-foot tall glowing blue crystal stands in the middle of the chamber. A three-foot-long lever sticks up from the floor on the starboard side of the cabin.
 As an action, a character can pull the
                                                
                                            
                                                
                                                     into this cabin. Antimagic Crystal. The antimagic crystal creates a 200-foot-radius sphere of antimagic, as in the antimagic field spell, centered on the crystal. While inside the cabin, the crystalâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     plain chairs. Near the foot of the bed rests an ornately carved sea chest sealed with a padlock.
 Laraelra hides the key to the chest in the adjacent bedpost, whose top unscrews to reveal the hidden
                                                
                                            
                                                
                                                     the hatchâs glass panes. Four dead seagulls lie on the deck and two ravens squawk at you from the crowâs nest, a forty-foot climb up the shipâs rigging.
 The ravens are two imps in shapechanged form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     middle of this frost-glazed room stands a nine-foot-tall table of carved stone surrounded by three giant-sized chairs, also carved from stone. A fat iron cauldron etched with runes rests upon the table
                                                
                                            
                                                
                                                    10. Stone Giantsâ Chamber Two 20-foot-tall, 8-foot-wide archways connect this chamber to the lower courtyard. Any loud disturbance in the courtyard alerts the stone giants that dwell here. In the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . Near the oven is a well-stocked pantry.
 The kitchen is area D4a, while the pantry is area D4b. Dumbwaiter. Behind a small door in the southwest corner of the kitchen is a dumbwaiterâa 2-foot-wide
                                                
                                            
                                                
                                                    . D5: Dining Room The centerpiece of this wood-paneled dining room is a carved mahogany table, covered with resplendent silverware and crystalware and surrounded by eight high-backed chairs.
 This area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Afterlife Casino Locations The casino is divided into nine areas of gaming and entertainment. The north end of the casino ends in an 80-foot rocky cliff face. The river that runs through the casino
                                                
                                            
                                                
                                                     tables and copper slot machines. Just south of the game tables are two cashier booths. Just north of the games area is a secluded lounge that holds a small bar as well as chairs and couches. Security
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     is barred shut from the inside. A large dining table stands in the middle of this hall, surrounded by tall-backed wooden chairs. Suspended above the table are two chandeliers fitted with wax candles
                                                
                                            
                                                
                                                     chairs, and a sideboard. Hanging above the mantelpiece is a framed portrait of two stern, well-dressed, middle-aged tieflings: a short, pudgy fellow and a tall, thin woman. The surrounding walls bear
                                                
                                            
                                        






