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Returning 8 results for 'change coats'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mysterious Visitors The details of this adventure hook assume that your D&D campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms, but you can change the location
barrel-topped wagons are parked at odd angles. Tied to a nearby tree, grazing, are half a dozen draft horses wearing bright coats with bangles and tassels. The men and women are Vistani. They have no
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mysterious Visitors The details of this adventure hook assume that your D&D campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms, but you can change the location
barrel-topped wagons are parked at odd angles. Tied to a nearby tree, grazing, are half a dozen draft horses wearing bright coats with bangles and tassels. The men and women are Vistani. They have no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
change during the Founders’ Day party, the text includes a “Founders’ Day” section describing those changes. View Player Version Guest House The Cassalanters host guests in this stately guest house
, it is also hidden in the desk’s secret compartment. C7. Cloakroom This walk-in cloakroom contains the Cassalanter family’s expensive coats and cloaks, and it also has room for the garments of up to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
change during the Founders’ Day party, the text includes a “Founders’ Day” section describing those changes. View Player Version Guest House The Cassalanters host guests in this stately guest house
, it is also hidden in the desk’s secret compartment. C7. Cloakroom This walk-in cloakroom contains the Cassalanter family’s expensive coats and cloaks, and it also has room for the garments of up to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
maximum of all seven flumphs. The flumphs aren’t fanatical. They flee the characters if given obviously suicidal orders or if a battle turns against them. B12: Encephalon Lair Slime coats the walls
and good, sending
Bonus Action
Change Shape. Lowarnizel magically transforms into any creature that is Medium or Small, while retaining his game statistics (other than his size). This
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
maximum of all seven flumphs. The flumphs aren’t fanatical. They flee the characters if given obviously suicidal orders or if a battle turns against them. B12: Encephalon Lair Slime coats the walls
and good, sending
Bonus Action
Change Shape. Lowarnizel magically transforms into any creature that is Medium or Small, while retaining his game statistics (other than his size). This
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. 11. Secret Room Dust coats the contents of this tiny chamber, obscuring runes inscribed on the southern wall.
Inscription. If the southern wall is cleared of dust, the runes are revealed to be a
the kobolds within to unbar the door. Otherwise, the kobolds open the door only when guards return to the room for a shift change. Several small but smoky fires light this wide and high chamber
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. 11. Secret Room Dust coats the contents of this tiny chamber, obscuring runes inscribed on the southern wall.
Inscription. If the southern wall is cleared of dust, the runes are revealed to be a
the kobolds within to unbar the door. Otherwise, the kobolds open the door only when guards return to the room for a shift change. Several small but smoky fires light this wide and high chamber