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Returning 2 results for 'channel crossing'.
Other Suggestions:
channel choosing
channel closing
channel cresting
channel crowding
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Myconid Sovereign / Yellow Mold Trap 3 3 Flooded Channel 4 4 The Chained God’s Eye / Dead End 5 5 Two giant spiders / Web Trap 6 Roll Again Event Cards 1d6 Number Event 1 Ace Ace – Successful
) Poison damage and have the Poisoned condition for 1 minute. Flooded Channel A waterlogged passage with a magically sealed grate. The party must succeed on a DC 13 group Strength (Athletics) or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
; there’s no danger in crossing it. Watery Peril. At the west end of the cavern, the ceiling lowers to meet the surface of the river. Any creature swept past this point by the current is trapped in a long
, airless underground channel and is likely to drown (see “Suffocating” in chapter 8 of the Player’s Handbook). In addition, the creature must make a successful DC 12 Strength saving throw each round or