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                        Returning 9 results for 'chanting choose'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     you may choose another student from the “Fellow Students” section in chapter 3. Read or paraphrase the following: You hear enthusiastic chanting and clapping. In the library’s main area, students ring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     you finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Bard
                                                
                                            
                                                
                                                     the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Bard spell
                                                
                                            
                                                
                                                     the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     spend combat actions doing things that are fundamentally creepy, like chanting to sinister gods or regurgitating their last meal. Use another creature as the opening act for the true threat. A
                                                
                                            
                                                
                                                     the options privately, and ask them to choose one. If issues remain, call for a break, and privately ask what you can do to make the game more engaging.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     divination magic around the circle on the floor. A creature standing fully inside the circle feels the unsettling presence of a Far Realm entity and can choose to receive an omen from that entity, as
                                                
                                            
                                                
                                                     that cast this otherwise empty room in dim light. On the far side of the room, a spiral staircase descends into darkness. From below, you hear a human voice chanting in a blasphemous tongue.
 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     hundred chanting, swaying, convulsing zealots can add a large dose of eerie atmosphere to the characters’ investigations.  Map 8.3: Temple of Tharizdun View Player Version T1. Milden Span A tangled wall of
                                                
                                            
                                                
                                                     their attack. Think about the type of combat the players might enjoy and choose one of the following: The chuuls can pull down the floor of area T4 from below, so that all creatures in the corridor fall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     around the altar, chanting an ancient prayer in Dwarvish. They must stay on the Material Plane for the duration of the ritual. Shortly after the ghosts begin praying, three shadow demons seep from the
                                                
                                            
                                                
                                                     rounds, if all the ritual’s participants are still chanting, the ritual succeeds, and the necromancy suffusing the chapel vanishes. If a ghost is reduced to 0 hit points, a character trained in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     unoccupied space within 10 feet of the chute’s exit. A creature can choose to fail this saving throw. Clambering back up a chute requires a successful DC 15 Strength (Athletics) check. B65: Ritual
                                                
                                            
                                                
                                                     still chanting at the end of round 2, the cultist on the altar (or closest to it) transforms into a gibbering mouther with all its hit points. Read or paraphrase the following text: “I have been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     up to three beholder zombies (mindless, chanting followers of Gzemnid) appear after 2 rounds. Gzemnid’s Gaze. One of Gzemnid’s massive, aberrant eyes opens on the celling. It is a Huge object with AC
                                                
                                            
                                                
                                                     restrained condition. A restrained creature can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success. Arlgolcheir can choose not to restrain a creature
                                                
                                            
                                        





