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                        Returning 4 results for 'charge crackles'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    This thick, scorched spellbook reeks of smoke and ozone, and sparks of energy crackles along the edges of its pages. When found, the book contains the following spells: contingency, fireball, gust of
                                                
                                            
                                                
                                                     expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the evocation school.
When one creature you can see takes damage from an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Fulminating Treatise Wondrous item, rare (requires attunement by a wizard) This thick, scorched spellbook reeks of smoke and ozone, and sparks of energy crackles along the edges of its pages. When
                                                
                                            
                                                
                                                     charges in the following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     nearby group of soldiers! The drums reach another crescendo, and a second bolt crackles from the clouds to strike the town’s defenders!
 The party must choose whether to leave town and silence the
                                                
                                            
                                                
                                                     the following boxed text aloud: As your enemies close in, you position yourselves between them and the fleeing townsfolk. Their vanguard spots you through the driving rain, and they charge forward to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     suddenly learns some magic. A character learns one wizard cantrip of the character’s choice and knows the cantrip for 1d8 days. 66–70 One random creature in the region crackles with sparks of light
                                                
                                            
                                                
                                                     effect. The spell slot, charge, or feature use that powered the spell is wasted. 91–95 During the next 24 hours, the first time a creature in the region targets another creature with a spell, the
                                                
                                            
                                        





