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Returning 35 results for 'charge of helm receive'.
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Magic Items
Dungeon Master’s Guide
This helm has 3 charges. While wearing it, you can expend 1 charge to cast Teleport from it. The helm regains 1d3 expended charges daily at dawn.
Magic Items
Mythic Odysseys of Theros
there. The save DC for the spell is 13.
The helm has 3 charges. To cast a spell from the helm, you must expend 1 charge, and the helm regains 1d3 charges daily at dawn.
GOD
SPELL
While wearing this helm, you know whether there is a celestial or fiend within 30 feet of you, as well as where the creature is located, provided the creature isn’t behind total cover
Magic Items
Bigby Presents: Glory of the Giants
This copper-hued helm contains a shard of the Elemental Chaos embedded in its forehead, surrounded by a motif of a rising sun. Legend says Annam fashioned this helm for his daughter Diancastra to
hold the fragment of chaos she used to prove her worth to her father.
Random Properties. The helm has the following random properties, determined by rolling on the appropriate table in the Dungeon
Magic Items
Baldur’s Gate: Descent into Avernus
within range. The devils receiving your broadcasted thoughts have no special means of replying to them.
The helm has 3 charges. As an action, you can expend 1 charge to cast dominate monster (save DC 21
tried to charm it. The helm regains all its charges 24 hours after its last charge is expended.
If you are not a devil, using the helm’s dominate monster property in the Nine Hells has a 20
Magic Items
Princes of the Apocalypse
This dwarven battle-helm consists of a sturdy open-faced steel helmet, decorated with a golden circlet above the brow from which seven small gold spikes project upward. You gain the following
roll, or saving throw it makes. This uses 1 charge from the crown. It has 3 charges, and it regains 1d3 expended charges daily at dawn.
Backgrounds
Baldur’s Gate: Descent into Avernus
court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your
how toughs gather at the Blushing Mermaid or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an
Magic Items
Baldur’s Gate: Descent into Avernus
. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following:
Drain Life. You siphon away some of the soul’s essence and gain 1d10
temporary hit points.
Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must
Magic Items
Lost Laboratory of Kwalish
heavily muscled warrior, and its great helm is unusual in that it has no openings — only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large
or sacrifice hit points to gain one of the following benefits:
Emit a force field to gain 2d6 + 5 temporary hit points (1 charge or 5 hit points).
Activate boosters to gain a flying speed of 15
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Helm of Teleportation Wondrous Item, Rare (Requires Attunement) This helm has 3 charges. While wearing it, you can expend 1 charge to cast Teleport from it. The helm regains 1d3 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
means of replying to them. The helm has 3 charges. As an action, you can expend 1 charge to cast dominate monster (save DC 21), which affects devils only. (The spell fails and the charge is wasted if
Helm of Devil Command Wondrous item, very rare (requires attunement by a creature that can speak Infernal)
Helm of Devil Command
This bulky, eyeless helmet is made for a pit fiend but magically
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Helm of Teleportation Wondrous item, rare (requires attunement) This helm has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. The helm regains 1d3 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Helm of Teleportation Wondrous Item, Rare (Requires Attunement) This helm has 3 charges. While wearing it, you can expend 1 charge to cast Teleport from it. The helm regains 1d3 expended charges daily at dawn. Conceptopolis Helm of Teleportation, Heward’s Handy Haversack, Holy Avenger (Greatsword)
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Helm of Teleportation Wondrous item, rare (requires attunement) This helm has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. The helm regains 1d3 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the helm, replacing any spell that is already stored there. The save DC for the spell is 13. The helm has 3 charges. To cast a spell from the helm, you must expend 1 charge, and the helm regains 1d3
Helm of the Gods Wondrous item, rare (requires attunement) While wearing this helm, you know whether there is a celestial or fiend within 30 feet of you, as well as where the creature is located
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
your next turn. If this extra die is not used before then, it is lost. If you expend the staff’s last charge, roll a d20. On a roll of 9 or lower, the staff becomes a nonmagical quarterstaff that
breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges. Watchful Helm Wondrous item, very rare (requires attunement) While you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
follows: The gate opens for 1 minute when the mirror is touched with a magic wand that has at least 1 charge remaining. Characters must be 11th level or higher to pass through this gate (see
unoccupied space next to the identical gate located there. Treasure The dwarf that was once Falkir Gravelfist wears a steel helm shaped like the head of a boar. A detect magic spell reveals a faint aura of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Midwinter Miracles If Zorhanna and Eliphas are reunited and the characters did their utmost to protect Paliset Hall and its guests, Eliphas sees that the characters receive their promised reward. If
arrangements with the Summer Queen, a powerful archfey, to have the characters brought back to life at no charge to the party, provided the characters didn’t commit any despicable acts she’s aware of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
proficiency in Arcana and Religion) determine how to move forward. The demonic essence intertwined with Torm’s presence by way of the helm can be cast out with the proper ritual. Ritual Preparations Pherria
rounds gently resting the sword of the Unknown Hero on the Helm of Torm’s Sight. While the prayer is being spoken, the one holding the sword must succeed on a DC 11 Constitution saving throw at the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Spy’s Letter The characters have a problem in Red Larch: Justran Daehl, the cellarer (ale buyer) of the Helm at Highsun, is a spy for the Cult of the Crushing Wave. He’s been reporting on the
be able to figure out who he is by looking for the author. Most townsfolk don’t recognize the handwriting, but those who do regular business with Justran and the Helm at Highsun can identify his
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Soul Fuel The engine at the heart of every infernal war machine has a furnace fueled by soul coins. Among the vehicle’s helm controls is a narrow slot into which soul coins can be fed. soul coins
how many charges the soul coin had when it was consumed: 1 charge, 24 hours; 2 charges, 48 hours; 3 charges, 72 hours. If it’s still trapped in the furnace when this duration ends, the soul is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
contains a folding boat, a helm of underwater action (see appendix C), and an incomplete apparatus of Kwalish. The missing levers of the apparatus can be found in area 7, and require a successful DC 14
Intelligence (Arcana) check or a Dexterity check using thieves’ tools or tinker’s tools to reassemble. Manipulating Time Having a mechanical guide spend 1 charge in this area causes 1d4 lizardfolk
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
station takes 14 days of work. Replacing an existing crew station with a different one halves the cost of the new crew station. An airship’s Helm can’t be removed or replaced. At the DM’s discretion
the Repair Clamps, a crew member can take the Quick Repair action. Sky Veil (15,000 GP) Medium Object Armor Class: 15 Hit Points: 25
Charge (Requires Elemental Core). A crew member must expend one
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
those under them. Unjust laws must be overturned or changed in a reasonable fashion. Bravery. Gain glory through battle. Defend any charge unto death. Pride in one’s actions. Lead by example. Let your
stresses self-sacrifice and the alleviation of suffering. Although less common, there are paladins of the following deities: Helm, Hoar, Lathander, Sune, Corellon Larethian, the Red Knight, Clangeddin
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
machine rules found in Baldur’s Gate: Descent into Avernus. Driving. The helm of an infernal war machine is a chair with a wheel, levers, pedals, and other controls. The helm requires a driver to operate
vehicle is moving, the driver can steer it along any course. If the driver has the incapacitated condition, leaves the helm, or does nothing to alter the Venatrix’s course and speed, the vehicle moves in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chairs. The stained-glass windows have all been smashed, though one remains mostly intact where it’s fallen whole to the floor. It depicts a representation of the god Torm placing a golden helm on
servants slew them. Gideon then turned them into four minotaur skeletons that attack as soon as any character enters this area. The minotaur skeletons attempt to charge characters, knocking them
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Coin. A Soul Coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a Soul Coin and do one of the following: Drain Life. You siphon away some of the soul’s
essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can always understand. The soul knows only what it knew in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following: Drain Life. You siphon away some of the
soul’s essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
battle-helm consists of a sturdy open-faced steel helmet, decorated with a golden circlet above the brow from which seven small gold spikes project upward. You gain the following benefits while
it makes. This uses 1 charge from the crown. It has 3 charges, and it regains 1d3 expended charges daily at dawn. Orcsplitter Weapon (greataxe), legendary (requires attunement by a good-aligned dwarf
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
information, Hekaton (or Serissa) leaves Imperator Uthor in charge of Maelstrom and sets out with four storm giant bodyguards named Nimir, Orlekto, Shaldoor, and Vaasha (see appendix D for statistics
among the players in your group. If your group includes more than four players, not every player will receive a storm giant NPC to play, and that’s okay. Accompanying the giants’ stat blocks are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such ruling master, Helm Dwarf-Friend, was so beloved and respected that his descendants were able to crown themselves kings, something no dwarf before or since has dared to do in Sundabar. King
unwanted visitors. In the center of the upper city, the Circle still stands around the ruin of the Master’s Hall, ready to receive visiting caravans, livestock, and merchants. However, few such
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants encircle the town, Drufi, the wolves, and two other frost giants (Drufi’s bodyguards, one male and one female) stride boldly toward the southwest gate, demanding to parlay with whoever’s in charge
the NPCs directly, thereby requiring the players’ NPCs to act. Treasure Drufi’s ivory horn is worth 750 gp intact. The frost giant also has fifteen 100 gp gemstones set into her helm that can be pried
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
?
Watch Commander Lian Halamar, in charge of the large and prestigious Daggerwatch Garrison in Sharn’s Dura quarter, has long been suspected of ties to the infamous Boromar Clan. Though these
of guides with extensive experience exploring Xend’rik, and it is careful to retain only guides who receive positive referrals from guild members. House Tharashk also uses the guild as a means to hire
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Once a character chooses a college at the start of second year, they receive a set of college robes, a knit hat, a scarf, a tunic, and gloves free of charge. (This set normally costs 5 gp.) In
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the Borderlands and the people under my charge, I humbly ask you to investigate these rumors and, if need be, quash this evil before it reaches the keep.”
Winvarle claims this quest is its own
characters return to this location at level 3, having fulfilled all three keep officials’ quests (detailed in the previous sections), they receive a heroes’ welcome. That evening, Castellan Winvarle throws a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
constructs. To the southeast, an array of runes pulses on a console. In the middle of the south wall stands a small door and, to the west of it, a larger double door.
In this room, workers would charge
windows, the city’s towers shudder, and the ruins begin to rise into the air.
Belephaion has activated the throne’s magic, with dire ramifications for the city (see “Helm” below). Belephaion