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Returning 9 results for 'charges of the states'.
Other Suggestions:
change of the shades
change of the state
change of the status
changes of the shades
magic-items
Transformed and Untransformed states of this weapon. In its Untransformed state, the shard is a metallic Longsword that absorbs light. In its Transformed state, the weapon is a Greatsword that pulses with
lunar energy. In both states, this weapon has the Light property.
Untransformed. The blade seems to guide your strikes. Once on each of your turns when you make an attack with this weapon, you can
magic-items
Resistance to Lightning and Thunder damage.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the claw is a
rolls. In addition, this gauntlet feeds off of your power. If you have Temporary Hit Points when you hit with a melee attack, you deal an extra 1d6 Lightning damage.
The gauntlet has 3 charges and
magic-items
Transformed and Untransformed states of this weapon. In its Untransformed state, the shard is a metallic Longsword that absorbs light. In its Transformed state, the weapon is a Greatsword that pulses with
lunar energy. In both states, this weapon has the Light property.
Transformed. To transform the blade, you must take a Bonus Action while under direct moonlight. The transformation lasts for 1 minute, or
magic-items
Transformed and Untransformed states of this weapon. In its Untransformed state, the shard is a metallic Longsword that absorbs light. In its Transformed state, the weapon is a Greatsword that pulses with
lunar energy. In both states, this weapon has the Light property.
Untransformed. The blade seems to guide your strikes. Once on each of your turns when you make an attack with this weapon, you can
magic-items
Resistance to Lightning and Thunder damage.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the claw is a
rolls. In addition, this gauntlet feeds off of your power. If you have Temporary Hit Points when you hit with a melee attack, you deal an extra 1d6 Lightning damage.
The gauntlet has 3 charges and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
its ramparts — undead guards in various states of decay.
Arkhan the Cruel has claimed this tower as his base. Here, with the help of a tortle death-priest of Tiamat named Krull, the dragonborn
whenever they hit with a melee weapon attack (already factored into Arkhan’s attacks). This extra damage is of the same type as the weapon’s damage type.
Hand of Vecna. The Hand of Vecna has 8 charges
Magic Items
The Book of Many Things
takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it has remaining.
Maze. You
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
effect. As soon as you draw a card, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the
individual, you know if they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
pistol with 4 charges remaining. One Pixel Brush A worker robot roams the wreckage of an abandoned dining room S8: Lounges This messy lounge is in ruins. Skeletons rest in its torn recliners, clutching
weapons have any charges or shots remaining: An antimatter rifle Four laser pistols Two laser rifles A needler pistol A paralysis pistol Powered Armor. A fully charged suit of powered armor stands in