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Returning 26 results for 'charmed cuts'.
Other Suggestions:
charmed cast
charmed cube
charmed curse
charmed casts
Monsters
Acquisitions Incorporated
charmed, and magic can't put him to sleep.
Sunlight Sensitivity. While in sunlight, K'thriss has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate
","rollAction":"Sickle","rollDamageType":"slashing"} slashing damage.The drow warlock K'thriss Drow'b cuts a dashing figure as the worldly representative of the Ur — a ravenous, inscrutable, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disadvantage. On a successful save, the target is immune to the abishai’s Power of the Dragon Queen for 1 hour. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way
. A red abishai cuts a fearsome figure, and that sight can be inspiring to the abishai’s allies, filling them with a fanatical willingness to fight.
Abishais
Each abishai was once a mortal who
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
K’thriss Drow’b All things are divided into meat and mouths — but even a mouth is just meat. The drow warlock K’thriss Drow’b cuts a dashing figure as the worldly representative of the Ur — a
, provided the creature can understand at least one language.
Fey Ancestry. K’thriss has advantage on saving throws against being charmed, and magic can’t put him to sleep.
Sunlight Sensitivity. While in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
K’thriss Drow’b All things are divided into meat and mouths — but even a mouth is just meat. The drow warlock K’thriss Drow’b cuts a dashing figure as the worldly representative of the Ur — a
, provided the creature can understand at least one language.
Fey Ancestry. K’thriss has advantage on saving throws against being charmed, and magic can’t put him to sleep.
Sunlight Sensitivity. While in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
knowledge cuts across the flow of time, archaics are careful how much they reveal to mortals and thus tend to speak in riddles. Archaic
Gargantuan Celestial, Typically Neutral
Armor Class 20 (natural
, Int +14, Wis +13, Cha +11
Skills Arcana +20, Deception +11, History +20, Perception +13
Damage Resistances force
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 16
Languages understands the languages it knew in life but can’t speak
Challenge 10 (5,900 XP
hands, plus 11 (2d10) necrotic damage. If the dullahan scores a critical hit against a creature, the target must succeed on a DC 15 Constitution saving throw or the dullahan cuts off the target’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
knowledge cuts across the flow of time, archaics are careful how much they reveal to mortals and thus tend to speak in riddles. Archaic
Gargantuan Celestial, Typically Neutral
Armor Class 20 (natural
, Int +14, Wis +13, Cha +11
Skills Arcana +20, Deception +11, History +20, Perception +13
Damage Resistances force
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 16
Languages understands the languages it knew in life but can’t speak
Challenge 10 (5,900 XP
hands, plus 11 (2d10) necrotic damage. If the dullahan scores a critical hit against a creature, the target must succeed on a DC 15 Constitution saving throw or the dullahan cuts off the target’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
red abishai cuts a fearsome figure, and that sight can be inspiring to the abishai’s allies, filling them with a fanatical willingness to fight. Red Abishai
Medium Fiend (Devil), Typically Lawful
. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
red abishai cuts a fearsome figure, and that sight can be inspiring to the abishai’s allies, filling them with a fanatical willingness to fight. Red Abishai
Medium Fiend (Devil), Typically Lawful
. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1. Jarl’s Lodge This three-story lodge is partially buried under ice but has numerous entrances. Steps ascend to the main doors (leading to area 1A), and a tunnel cuts through the ice to a door set
statistics of a mule, with the following changes. It is a construct. It follows the orders of its assembler. It is immune to poison and psychic damage; the charmed, frightened, paralyzed, petrified
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1. Jarl’s Lodge This three-story lodge is partially buried under ice but has numerous entrances. Steps ascend to the main doors (leading to area 1A), and a tunnel cuts through the ice to a door set
statistics of a mule, with the following changes. It is a construct. It follows the orders of its assembler. It is immune to poison and psychic damage; the charmed, frightened, paralyzed, petrified
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands. A red abishai cuts a fearsome figure, and that sight can be inspiring
hour. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands. A red abishai cuts a fearsome figure, and that sight can be inspiring
hour. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
1 (–5)
WIS
10 (+0)
CHA
1 (–5)
Damage Vulnerabilities fire
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed
floor by itself!
This room was where Fistandia practiced her martial and magical skills (at the expense of the fine floors). The mannequin has numerous cuts and chips. The weapons in the rack are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
1 (–5)
WIS
10 (+0)
CHA
1 (–5)
Damage Vulnerabilities fire
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed
floor by itself!
This room was where Fistandia practiced her martial and magical skills (at the expense of the fine floors). The mannequin has numerous cuts and chips. The weapons in the rack are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
manacles in this room.)
Both prisoners have been strung up to face the wall, their bare backs covered in blood from the cuts inflicted by Erelal Freth’s scourge. One of the prisoners is Hatchrin Alet’taz
has advantage on saving throws against being charmed, and magic can’t put him to sleep. He has darkvision out to a range of 120 feet. He can innately cast dancing lights at will, and can cast darkness
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
manacles in this room.)
Both prisoners have been strung up to face the wall, their bare backs covered in blood from the cuts inflicted by Erelal Freth’s scourge. One of the prisoners is Hatchrin Alet’taz
has advantage on saving throws against being charmed, and magic can’t put him to sleep. He has darkvision out to a range of 120 feet. He can innately cast dancing lights at will, and can cast darkness
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
can be seen as dark shadows in the fog. The dire wolves of Barovia are cruel, overgrown wolves and Strahd’s loyal servants. They can’t be charmed or frightened. Druid and Twig Blights A gaunt figure
druid flees, heading toward Yester Hill (area Y). False Trail This encounter occurs only if the characters are traveling; otherwise, treat the result as no encounter. You discover a foot trail that cuts
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
can be seen as dark shadows in the fog. The dire wolves of Barovia are cruel, overgrown wolves and Strahd’s loyal servants. They can’t be charmed or frightened. Druid and Twig Blights A gaunt figure
druid flees, heading toward Yester Hill (area Y). False Trail This encounter occurs only if the characters are traveling; otherwise, treat the result as no encounter. You discover a foot trail that cuts
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
connected to a system of winches and pulleys.
Creatures. One stone giant operates the pulley system to haul stone out of the pit while a second giant cuts stone away from the pit walls. Both are occupied
the saving throw. If it isn’t charmed, the efreeti orders anyone present to grant it freedom and attacks if its demand isn’t met. The efreeti has no means to break the binding smoke. It knows, however
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
connected to a system of winches and pulleys.
Creatures. One stone giant operates the pulley system to haul stone out of the pit while a second giant cuts stone away from the pit walls. Both are occupied
the saving throw. If it isn’t charmed, the efreeti orders anyone present to grant it freedom and attacks if its demand isn’t met. The efreeti has no means to break the binding smoke. It knows, however
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cryptic rhymes shown in the Limericks table. If the characters ply the leprechauns with amusements (leveraging the leprechaun’s Reluctant Refusal trait), the charmed leprechauns let slip some hints to
outcropping runs along the northern border of the garden. A small ravine cuts into the rocks, its floor scorched free of vegetation and dusted with ash.
Gorguth the chimera drank from the Fountain All Heal
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cryptic rhymes shown in the Limericks table. If the characters ply the leprechauns with amusements (leveraging the leprechaun’s Reluctant Refusal trait), the charmed leprechauns let slip some hints to
outcropping runs along the northern border of the garden. A small ravine cuts into the rocks, its floor scorched free of vegetation and dusted with ash.
Gorguth the chimera drank from the Fountain All Heal
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
it goes and can’t be coaxed into veering off course unless they are magically charmed. Suggested Encounter Three days after the characters arrive in Fireshear, a frost giant greatship with white dragon
Giants”) cuts a swath through the icy crust over the shallow bay as it approaches and slowly grinds to a dead stop. The ship carries twenty frost giants. Twelve of them leap over the sides, walking
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
it goes and can’t be coaxed into veering off course unless they are magically charmed. Suggested Encounter Three days after the characters arrive in Fireshear, a frost giant greatship with white dragon
Giants”) cuts a swath through the icy crust over the shallow bay as it approaches and slowly grinds to a dead stop. The ship carries twenty frost giants. Twelve of them leap over the sides, walking