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                        Returning 9 results for 'chasing cold'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        casting cold
                                    
                                
                                    
                                        choosing cold
                                    
                                
                                    
                                        causing cold
                                    
                                
                                    
                                        chasing core
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    ;{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Elemental Strike (Fire)", "rollDamageType":"fire"} or cold;{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Elemental Strike (Cold
                                                
                                            
                                                
                                                    )", "rollDamageType":"cold"} damage (the apprenticeâs choice).
Spellcasting. The apprentice casts one of the following spells, requiring no material components and using Charisma as the
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    ":"Elemental Strike (Fire)", "rollDamageType":"fire"} or cold;{"diceNotation":"3d6+2", "rollType":"damage", "rollAction":"Elemental Strike (Cold)", "rollDamageType":"cold"} damage (the pledgemage&rsquo
                                                
                                            
                                                
                                                     save, the target takes 28 (8d6) fire;{"diceNotation":"8d6", "rollType":"damage", "rollAction":"Showstopper (Fire)", "rollDamageType":"fire"} or cold;{"diceNotation":"8d6", "rollType":"damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winterâs fury, has withdrawn to this cold corner of the world to live among mortals
                                                
                                            
                                                
                                                     blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. Theyâve come chasing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     and expressive showcases, thrumming with creative energy. Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of
                                                
                                            
                                                
                                                    ) Proficiency Bonus +2
 Actions
 Elemental Strike. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (3d6) fire or cold damage (the apprenticeâs choice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     because they lack the power to dominate those companions outright. White Dragon Wyrmling Connections    d6 Connected Creatures 
     1  A pair of ice mephits delight in chasing townsfolk into a white
                                                
                                            
                                                
                                                     larder, as they have discovered that the dragonâs cold breath keeps their meat fresh. 
   Young White Dragon Connections    d6 Connected Creatures 
     1  A young white dragon and a young remorhaz are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     fixate on flaws, in themselves and in their surroundings, believing that abnormality is the precursor to evil. They fret over their appearances, chasing impossible standards of beauty and grace
                                                
                                            
                                                
                                                     falls ill with a supernatural cold, plunging Fortitude into a sudden brutal winter. The remaining three elemental beings ask the characters to enter the gate in search of a cure. 4 A popular candidate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     you and quickly move apart. 45â46 Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building. 47â48 "Stop her! She stole my necklace
                                                
                                            
                                                
                                                    !" A boy clears a path for a jewel-encrusted warforged wearing a lavish fur cloak. 5 You come upon a fountain of cold fire. In the center, a brass dragon spits brilliant flames into the air, and they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     giants chasing silver dragons while riding rocs and golden sky-chariots drawn by griffons. Marble bleachers hug the walls near the entrance, across from which stands an ornate alabaster throne inlaid
                                                
                                            
                                                
                                                     sapphire triggers a glyph of warding (explosive runes) spell placed on the throne. The effect deals 36 (8d8) cold damage to all creatures in the spellâs area. 2. Workshop and Meeting Room Sansuri uses this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , however, since the area is home to a huge variety of fish and shellfish, many of which are prized in Waterdeep. Reghed Glacier The cold winds that give Icewind Dale its name blow down off this high
                                                
                                            
                                                
                                                     (see the âIcewind Daleâ section). Characters who explore the Sea of Moving Ice in wintertime are subject to extreme cold temperatures (see the âWilderness Survivalâ section in chapter 5 of the Dungeon
                                                
                                            
                                        






