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Returning 35 results for 'chosen coming'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
dangerous.Zariel’s Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold
itself and up to three allies it can see if it isn’t incapacitated. It can swap the initiative results of the chosen creatures among them.
Necrotic, PoisonCold, Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Backgrounds
Sword Coast Adventurer's Guide
among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people
homeland.
4
I am the last of my tribe, and it is up to me to ensure their names enter legend.
5
I suffer awful visions of a coming disaster and will do anything to prevent it.
6
It is my
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
nature, coming face to face with a giant eagle or dire wolf and surviving the experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that
used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The metallic dragons of the Sword Coast send word to the Council of Waterdeep that they wish to participate in the coming struggle. The adventurers are chosen to attend a council of dragons in the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The metallic dragons of the Sword Coast send word to the Council of Waterdeep that they wish to participate in the coming struggle. The adventurers are chosen to attend a council of dragons in the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The metallic dragons of the Sword Coast send word to the Council of Waterdeep that they wish to participate in the coming struggle. The adventurers are chosen to attend a council of dragons in the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The metallic dragons of the Sword Coast send word to the Council of Waterdeep that they wish to participate in the coming struggle. The adventurers are chosen to attend a council of dragons in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Meeting in the Mists Once the players are ready to begin, explain that they’ve each chosen to follow the message’s directions. Then read the following boxed text: Following the directions in the
crossroads openly see each other coming down different paths toward the intersection. The number of paths that converge here equals the number of characters. First Meeting. Give the characters time to meet
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of light. The demons are coming.
The demon lords described in appendix D of this adventure all appear in the final battle, with the following exceptions: If Fraz-Urb’luu was not sent back to the
the Chosen of such a power — and has been watching the heroes since their first encounter in Velkynvelve. His reasons for doing this are his own, but when push comes to shove, he can give the heroes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
occur change depending on the villain you’ve chosen. The chapter concludes with the discovery of Lord Neverember’s treasure vault and a showdown with its gold dragon guardian. The characters’ ultimate
without these chapters coming into play. Be prepared to make adjustments on the fly if the characters find themselves in a villain’s lair prior to completing chapter 4, as the challenges within each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
occur change depending on the villain you’ve chosen. The chapter concludes with the discovery of Lord Neverember’s treasure vault and a showdown with its gold dragon guardian. The characters’ ultimate
without these chapters coming into play. Be prepared to make adjustments on the fly if the characters find themselves in a villain’s lair prior to completing chapter 4, as the challenges within each
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of light. The demons are coming.
The demon lords described in appendix D of this adventure all appear in the final battle, with the following exceptions: If Fraz-Urb’luu was not sent back to the
the Chosen of such a power — and has been watching the heroes since their first encounter in Velkynvelve. His reasons for doing this are his own, but when push comes to shove, he can give the heroes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Meeting in the Mists Once the players are ready to begin, explain that they’ve each chosen to follow the message’s directions. Then read the following boxed text: Following the directions in the
crossroads openly see each other coming down different paths toward the intersection. The number of paths that converge here equals the number of characters. First Meeting. Give the characters time to meet
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
seeks anyone who can help obtain justice.
4 A bronze dragon wyrmling has chosen a lair filled with poisonous snakes, admiring the elegance with which they slither through the flooded tunnels
privateers who prey on pirates and accept government commissions if the dragon deems a cause worthy.
4 An ancient bronze dragon guards a merfolk monastery that’s risen mysteriously from the depths, prompting attacks by greedy coastal nations even as the monks warn of a coming apocalypse.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
seeks anyone who can help obtain justice.
4 A bronze dragon wyrmling has chosen a lair filled with poisonous snakes, admiring the elegance with which they slither through the flooded tunnels
privateers who prey on pirates and accept government commissions if the dragon deems a cause worthy.
4 An ancient bronze dragon guards a merfolk monastery that’s risen mysteriously from the depths, prompting attacks by greedy coastal nations even as the monks warn of a coming apocalypse.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
listening to a priest in stony armor. He was preaching about how destruction was coming, and only the chosen would be spared, and they were listening to him!” She shakes her head. “When I tried to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
send word to the Council of Waterdeep that they wish to participate in the coming struggle. The adventurers are chosen to attend a council of dragons in the Sunset Mountains, pleading the humanoid
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
listening to a priest in stony armor. He was preaching about how destruction was coming, and only the chosen would be spared, and they were listening to him!” She shakes her head. “When I tried to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
send word to the Council of Waterdeep that they wish to participate in the coming struggle. The adventurers are chosen to attend a council of dragons in the Sunset Mountains, pleading the humanoid
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
chosen to replace him as Open Lord. Laeral Silverhand, his successor, claims her title in the second council meeting. Dagult demands order and rewards discipline, but he is pragmatic and driven by
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
chosen to replace him as Open Lord. Laeral Silverhand, his successor, claims her title in the second council meeting. Dagult demands order and rewards discipline, but he is pragmatic and driven by
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
chosen to replace him as Open Lord. Laeral Silverhand, his successor, claims her title in the second council meeting. Dagult demands order and rewards discipline, but he is pragmatic and driven by
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
chosen to replace him as Open Lord. Laeral Silverhand, his successor, claims her title in the second council meeting. Dagult demands order and rewards discipline, but he is pragmatic and driven by
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
chosen to replace him as Open Lord. Laeral Silverhand, his successor, claims her title in the second council meeting. Dagult demands order and rewards discipline, but he is pragmatic and driven by
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
chosen to replace him as Open Lord. Laeral Silverhand, his successor, claims her title in the second council meeting. Dagult demands order and rewards discipline, but he is pragmatic and driven by
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage.
Zariel’s Lair Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold’s
can see if it isn’t incapacitated. It can swap the initiative results of the chosen creatures among them.
That which falls from grace may yet rise to regain it. If Zariel were to return to her celestial self, how glorious would be the tales!
—Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. You help advance your franchise by keeping staff happy (enough), hiring competent (enough) workers, coming up with slogans and catchphrases, launching marketing schemes, and getting jingles and
your choice: gaming set, musical instrument, or disguise kit. Head office also grants you the use of a tool kit for your chosen proficiency, a collection of sales brochures, a set of business cards
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage.
Zariel’s Lair Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold’s
can see if it isn’t incapacitated. It can swap the initiative results of the chosen creatures among them.
That which falls from grace may yet rise to regain it. If Zariel were to return to her celestial self, how glorious would be the tales!
—Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a group of surface-world heroes coming to Janya through “friends among the Night Revelers.” He saw the characters arrive while he was watching the performance and wants to learn if they have come to
Sides. The easiest route to gaining the information the characters need is to declare support for one High Court member’s philosophy. This earns the chosen person’s favor, but the other leaves
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. You help advance your franchise by keeping staff happy (enough), hiring competent (enough) workers, coming up with slogans and catchphrases, launching marketing schemes, and getting jingles and
your choice: gaming set, musical instrument, or disguise kit. Head office also grants you the use of a tool kit for your chosen proficiency, a collection of sales brochures, a set of business cards
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a group of surface-world heroes coming to Janya through “friends among the Night Revelers.” He saw the characters arrive while he was watching the performance and wants to learn if they have come to
Sides. The easiest route to gaining the information the characters need is to declare support for one High Court member’s philosophy. This earns the chosen person’s favor, but the other leaves
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
importance, they can teach their chicks to harbor the same resentments, instilling a cross-generational hatred of chosen foes that can last for centuries.
Deep Crow
Large monstrosity, unaligned
. Intermittent, echoing caws can be heard coming from all directions within 6 miles of the lair. Subterranean beasts within 1 mile of the ancient deep crow’s lair serve as the creature’s eyes and ears
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
boy chosen at birth to be sacrificed to the sun upon his coming of age. Treasure. The items at the corpse’s feet include an agate carved in the shape of a heart (worth 15 gp) that is actually a stone
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
boy chosen at birth to be sacrificed to the sun upon his coming of age. Treasure. The items at the corpse’s feet include an agate carved in the shape of a heart (worth 15 gp) that is actually a stone
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
importance, they can teach their chicks to harbor the same resentments, instilling a cross-generational hatred of chosen foes that can last for centuries.
Deep Crow
Large monstrosity, unaligned
. Intermittent, echoing caws can be heard coming from all directions within 6 miles of the lair. Subterranean beasts within 1 mile of the ancient deep crow’s lair serve as the creature’s eyes and ears






