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Returning 35 results for 'claim of the stones hag'.
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class of the scores hag
claim of the scores hag
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
at the edges of forests and other areas they claim to provoke fear and distrust in nearby villages and settlements. To an annis hag, nothing is sweeter than making a once-vibrant community paralyzed
takes 36 (9d6 + 5);{"diceNotation":"9d6+5", "rollType":"damage", "rollAction":"Crushing Hug", "rollDamageType":"bludgeoning"} bludgeoning damage at the start of each of the hag’s turns. The hag
Monsters
Mordenkainen's Fiendish Folio Volume 1
claim the metal.
Brutal Raiders. Each year, when the warm summer gives way to the chill of autumn, the crab folk look to the sky for omens. In ancient days, the green hag kept close watch on the fishing
green hag to transform her ogre minions into more useful servants. All crab folk that now exist are descended from those original creations, with most living in small, isolated clutches. Though they
Monsters
Bigby Presents: Glory of the Giants
, almost becoming one with the earth. While the scion dreams, the mountain’s minerals are transformed into fine carving stones and brilliant gems.
If a miner tunnels too close to the heart of the
stones and gems grow within 6 miles of the scion.
Edible Moss. Carpets of golden moss that stone giants find tasty grow on cavern walls within 6 miles of the scion.
Empowered Stone Giants. Stone
Monsters
Bigby Presents: Glory of the Giants
are transformed into fine carving stones and brilliant gems.
If a miner tunnels too close to the heart of the mountain, the cradle of the stone scion;cradle awakens as a bipedal mass of stone and
of Skoraeus is altered by the giant’s magic, creating one or more of the following effects:
Abundant Stone and Minerals. Smooth stones and gems grow within 6 miles of the scion.
Edible Moss
Monsters
Mordenkainen Presents: Monsters of the Multiverse
deeper truth: things lurking beneath the waves strive to claim the hearts and minds of land dwellers.
Kraken;Krakens, morkoth;morkoths, sea hag;sea hags, marid;marids, storm giant;storm giants, dragon
turtle;dragon turtles (morkoths appear in this book; the others appear in the Monster Manual)—all of these and more can mark mortals as their own and claim them as minions. Unlucky folk might
Monsters
Bigby Presents: Glory of the Giants
standing stones, a village, or a city on a scion’s back, unaware of the mighty power beneath them. Such settlements can thrive for centuries, as the scion’s magic causes crops to flourish
. But scions of giants’ gods boast a greater claim: they are Annam’s grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of
Monsters
Bigby Presents: Glory of the Giants
each swallowed creature and regains 10 hit points.A slumbering scion of Grolantor is often mistaken for a hill, and sometimes people erect standing stones, a village, or a city on a scion’s back
dies, these effects end immediately.
Scions of Giants’ Gods
Giants are descended from the All-Father, Annam, and his children. But scions of giants’ gods boast a greater claim: they
Monsters
Fizban's Treasury of Dragons
darkened path through the woods ideal for banditry.
5
A moonstone dragon hosts a storytelling competition in the Feywild, and the winner gets to claim any one item on display in the dragon’s
a night hag (coven variant);night hag coven are determined to prevent an adult moonstone dragon from contacting creatures in the dream realm, and the dragon has no idea why.
7
An adult
Monsters
Fizban's Treasury of Dragons
.
5
A moonstone dragon hosts a storytelling competition in the Feywild, and the winner gets to claim any one item on display in the dragon’s lair.
6
A moonstone dragon, offended by
expires.
6
A young moonstone dragon and a night hag repeatedly encounter each other in the dream realm, but they have never met in the flesh.
Monsters
Fizban's Treasury of Dragons
that specializes in a type of eel favored by a local topaz dragon is “haunted,” and shipments of the eel vanish every time the ghost appears.
4
Legends claim that a gauntlet imbued
dragon egg, and they care for it as if it were their own.
5
A sea hag is on the hunt for a topaz dragon wyrmling, to be used as a component in a fell ritual.
6
A pirate crew keeps a curmudgeonly topaz dragon wyrmling as a beloved mascot.
Cold, Necrotic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to claim souls. The night hag wears a mummified kitten’s head around her neck as a talisman, though it has no magical properties. It testifies to her fear of cats, for Wormriddle is frightened while
Wormriddle the Night Hag Wormriddle is a night hag who has four flesh golems at her command. She strikes foul bargains, offering spells and secrets of magic in exchange for evil acts that allow her
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, provided the coven gets to keep the shard solitaire. Clever characters might help the hags break into Zorhanna’s vault, then betray the hags and claim the shard solitaire for themselves. Similarly, any
character who took Mettle’s hag eye can trade it for the shard solitaire, since the hags don’t want to suffer the consequences of their hag eye being destroyed. If a night hag is reduced to 50 hit points
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Night Hag Hag of Nightmare and Corruption Habitat: Planar (Lower Planes); Treasure: Arcana Night hags seek mortals to torment and turn to evil. By day, night hags use supernatural deceptions to
they force their targets to desperate limits, night hags claim their victims’ tormented spirits, capturing them in sinister traps called soul bags. The hags then slip between planes of existence to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Annis Hag Annis hags lair in mountains or hills. These hunchbacked and hump-shouldered hags are the largest and most physically imposing of their kind, standing eight feet tall. They can easily tear
a fully grown person apart, but they love hunting the young, preferring their flesh above all others. Annis hags leave tokens of their cruelty at the edges of forests and other areas they claim to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hag Lairs No matter what form it takes, a hag’s home is a manifestation of her basic nature. It is ugly, eerie, or unnerving in some way, often incorporating some aspect of decay, such as a dead tree
mountain path, or it might be surrounded by a fence the hag builds out of posts capped with magically warded skulls. Often, a lair reflects the outlook of its primary inhabitant — a murderous hag’s home
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
U6. Standing Stones A dozen moss-covered menhirs form a near-perfect circle in the spongy earth. These weathered stones range in height from 15 to 18 feet. A couple of them lean inward as if to share
: Berez was abandoned long ago after the river rose and flooded the village. An ancient and powerful hag named Baba Lysaga lives in a hut in the middle of the village. When not in her hut, Baba Lysaga flies
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, twig fetishes, or rag dolls magically appear in trees. A powerful annis hag creates one or more of the following additional regional effects within 1 mile of her lair: The gravel stones on a safe
, an auntie, or a coven has more effects than the lair of a single hag, including some that can directly harm intruders. Any regional effect that requires a creature to make a saving throw uses the save
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
augment their strength, grasping claws to help them claim the treasures she loved, and a deeply embedded magical compulsion to obedience. Treasure Hungry. The hag had a particular love of silver, and was
Crab Folk The crab folk are the result of a magical ritual used long ago by a mighty green hag to transform her ogre minions into more useful servants. All crab folk that now exist are descended from
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are some of a hag’s best customers. A farmer with a philandering spouse might seek out the local hag for a potion to make the spouse faithful again. The mayor with a demented father might ask the hag
for something that makes him lucid again. A merchant whose child is deathly ill might go to the hag for a cure. The common element in these situations is that the mortals approach the hag for help
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Solitary but Social Hags are selfish by nature, and each one cherishes her independence — from the rest of the world as well as from other hags. At the same time, every hag recognizes that she and
events and possible dangers. Even a hag living in a remote, isolated location is aware of goings-on that involve her neighboring hags, whether through magical communication, personal visits, or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
center of this henge, a small, checkered game board with stone playing pieces rests on the ground near the dying embers of a campfire.
Each of the eight standing stones is about 20 feet tall and hewn
stones were transparent instead of opaque. Characters who examine the campfire and succeed on a DC 12 Wisdom (Survival) check notice two sets of small, sooty hoofprints leading up to the stones where
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hags Hags delight in bringing ruin and misery to the world. Malevolence is such a core part of a hag that it shapes her physical form and molds her magical powers. Annis Hag Annis hags lair in
of this industry. Annis hags leave tokens of their cruelty at the edges of forests and other areas they claim. In this way, they provoke fear and paranoia in nearby villages and settlements. To an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Shummrath to retreat to some far corner of Avernus to escape Bel’s wrath. Development If the characters successfully dam the River Styx, they can return to the Mirror of Mephistar to claim recompense
. Rigorath the cambion tells them that Ubbalux must swear fealty to Mephistopheles to escape the standing stones. If Ubbalux does as Rigorath suggests, swearing its undying fealty to Mephistopheles, the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragon, the treasure here represents only the smallest part of his total wealth.) Areas 19 and area 20 contain a total of 700 gp, 1,000 sp, and 20 precious stones (five each worth 200 gp, 400 gp, 600 gp
with your campaign. To claim this treasure, it must be hacked out of the ice in the lair cavern. Doing so takes half a day (and is thus impossible if Arauthator is still in the lair). Marfulb’s four
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Greymalkin covets these magical-mechanical devices, and turns against the characters if doing so helps her claim them.) Choose these two unique stones from the new examples in appendix D.
surrounded by a series of mechanical devices that function as Ioun stones, which add to its vast knowledge. The enhanced sphinx is a gynosphinx, with these changes: Its Intelligence score is 24 (+7). It
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dragon, the treasure here represents only the smallest part of his total wealth.) Areas 19 and 20 contain a total of 700 gp, 1,000 sp, and 20 precious stones (five each worth 200 gp, 400 gp, 600 gp, and
your campaign. To claim this treasure, it must be hacked out of the ice in the lair cavern. Doing so takes half a day (and is thus impossible if Arauthator is still in the lair). Marfulb’s four decades
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and colored glowing stone is set.
The characters can examine the dead guard or investigate the doors and stones. However, the amount of time they have to do so depends on whether they had other
round metal pin claimed from Hoffman after the fight with the Dran Enterprises strike team matches the size of the torn hole. (If the characters didn’t claim the pin from the strike team and you haven’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
between the fiends and the dragons. Today, they remain impartial mediators, and adventurers who are about to deal with outsiders or other planes of existence might want to seek the advice of a night hag
— many trying to free their imprisoned overlords, others looking for a way to claim their masters’ power for their own.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Escaping Ravenloft The Domains of Dread are as escapable as you please. The Mists might claim characters for a single adventure, then return them home. The characters might be residents of the Lands
from the Domains of Dread. Escape Adventure Seeds 1d6 To Escape, the Characters Must … 1 Activate the Rift Spanner, a device fueled by souls stolen by the night hag Styrix. 2 Free Cthulhu
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character can claim any one object from her workshop they can see or identify by name. The hag either fetches the item herself or commands a servant to do so. After delivering Will to Granny Nightshade, a
ability to speak and understand Common. 8 “Special offer! Bring this impetuous brat to me, and you can claim one item of your choice from my workshop.” Granny Nightshade is true to her word: the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M12. Parts Storage The secret tunnel from Brigganock Mine leads here. If the characters enter Motherhorn this way, read: The tunnel ends at a wall of loose-fitting stones. Red light shines through
the cracks, and you hear the sounds of shouting and hammering coming from somewhere beyond the wall.
The stones blocking the end of the tunnel can be easily moved to create a 3-foot-square opening
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the Seven Spiritors or a prison for the ruler who preceded them. Others claim the monoliths denote a site for druidic rituals to an unknown nature god. Not long ago, one of the stones collapsed inward
portals in most other gate-towns, Sylvania’s portal moves through the forest on a whim, opening in an aged tree hollow one day and a circle of stones the next. The Seven Spiritors always know the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
the same with a magic item such as a Cloak of the Bat, a Hag Eye, or Sending Stones. Characters should earn rewards for using their own magic in clever ways.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Tales of Sora Kell claim she is the first night hag, born from Khyber in the first age of the world alongside the ancient rakshasas. Some even claim that her daughters—the hags who rule Droaam—are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and defeat the creatures inside. If they do so, they can claim the Demon Grinder for themselves. The Demon Grinder is driven by the warlord Raggadragga, a wereboar with 120 hit points. He leads the
information he can out of them before attempting to ransom them back to Mad Maggie. The night hag may or may not pay for them, depending on her disposition toward the characters when they left Fort