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Returning 28 results for 'class of hell refuges'.
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classes
Basic Rules (2014)
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such refuges of goodness and beauty. Or you might have known from your
classes
Basic Rules (2014)
landscapes of the worlds of D&D, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek personal perfection through contemplation and rigorous
+30 ft.
Empty Body
19th
+6
1d10
19
+30 ft.
Ability Score Improvement
20th
+6
1d10
20
+30 ft.
Perfect Self
Class Features
As a monk, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
hounds are most commonly seen in service to devils, fire giants, and other evil creatures that use them as guard animals and companions. Hell Hound
Medium fiend, lawful evil
Armor Class 15 (natural
Hell Hound Monstrous, fire-breathing fiends that take the form of powerful dogs, hell hounds are found on the battlefields of Acheron and throughout the Lower Planes. On the Material Plane, hell
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
malevolent hunger, it quickly abandons or turns against its master. Hell Hound
Medium fiend, lawful evil
Armor Class 15 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 50 ft.
STR
17 (+3
Hell Hound Monstrous, fire-breathing fiends that take the form of powerful dogs, hell hounds are found on the battlefields of Acheron and throughout the Lower Planes. On the Material Plane, hell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Nightmare Also called a “demon horse” or “hell horse,” the nightmare serves as a steed for creatures of exceptional evil. Nightmare
Large fiend, neutral evil
Armor Class 13 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
brimstone as quickly as it appeared. Dread Steed. Also called a “demon horse” or “hell horse,” the nightmare serves as a steed for creatures of exceptional evil, carrying demons, devils, death knights
magic. Nightmare
Large fiend, neutral evil
Armor Class 13 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 60 ft., fly 90 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights — as
his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
pixies. Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds. Giants are towering beings with humanlike shapes, like cyclopes, fire giants, and trolls. Humanoids are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
as balors and hell hounds. Giants are towering beings with humanlike shapes, like cyclopes, fire giants, and trolls. Humanoids are people defined by their roles and professions, such as mages, pirates
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beneath it is that of a grim, hideously scarred gladiator. Alignment. Chaotic evil. Personality Trait. “I speak with the flames and razor-sharp edges of my sword. They beat words to hell.” Ideal. “I expect
likes to hit things with his sword; it’s as simple as that. Warduke
Medium Humanoid (Human), Chaotic Evil
Armor Class 17 (half plate, shield)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
16
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Storm Giant Storm Giant
Huge giant, chaotic good
Armor Class 16 (scale mail)
Hit Points 230 (20d12 + 100)
Speed 50 ft., swim 50 ft.
STR
29 (+9)
DEX
14 (+2)
CON
20
of a storm giant can affect the fate of thousands.
Distant Prophet-Kings. Storm giants live in isolated refuges so far above the surface of the world or below the sea that they are beyond the reach
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
for the deaths of Godfrey and Argynvost, the destruction of their order, and all the other crimes of which the vampire is guilty. Vladimir believes that all of Barovia has been swept into hell, and
modifications: Vladimir’s alignment is lawful evil. His Armor Class is 17 (half plate). He has 192 hit points. He speaks Common and Draconic. Vladimir wields a greatsword, +2 with a hilt sculpted to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with panache. Since most of your franchise compatriots likely think “panache” is some kind of elven delicacy, it’s all the more impressive. Jumping a small pit? Land with the flourish of a world-class
power comes the great responsibility — of not being lame. When you use your spells and class features to denigrate your enemies into an early grave, you need to have a number of tried and true
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
perversions of knights errant, carrying out their masters’ will. Narzugons wield hell-forged lances that shunt the souls of any they killed to the River Styx for rebirth as lemures (see the Monster Manual
), Typically Lawful Evil
Armor Class 20 (plate armor, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
16 (+3)
WIS
14 (+2
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Type A monster's type speaks to its fundamental nature. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. For
and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, hell hounds
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
lust. Despite his lack of interest in affairs outside battle, or perhaps because of it, Bael has gained a small following of cultists. Those who worship at his altar call him the King of Hell, and the
scholars of magic hotly refute such claims. Bael is sometimes depicted as a toad, a cat, a human, or some combination of these forms. Bael
Large Fiend (Devil), Lawful Evil
Armor Class 18 (plate
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
hell.” Tool Proficiency 3rd-level Artillerist feature You gain proficiency with woodcarver’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools
of your choice. Artillerist Spells 3rd-level Artillerist feature You always have certain spells prepared after you reach particular levels in this class, as shown in the Artillerist Spells table. These
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
yet key member of House Cannith’s warforged project, has been especially vocal about making things right: “It’s about time we fixed things instead of blowing them all to hell.”
Tool Proficiency When
choice.
Artillerist Spells Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Artillerist Spells table. These spells count
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
battle lust. Despite his lack of interest in affairs outside battle, or perhaps because of it, Bael has gained a small following of cultists. Those who worship at his altar call him the King of Hell
. Bael
Large fiend (devil), lawful evil
Armor Class 18 (plate)
Hit Points 189 (18d10 + 90)
Speed 30 ft.
STR
24(+7)
DEX
17(+3)
CON
20(+5)
INT
21(+5)
WIS
24
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. Two fire giants guard the king at all times; their positions are indicated by the circled numbers 1 and 2. Each giant has a carved stone to throw. Crouching at positions 3 and 4 are a pair of hell
(Perception) check, that contains spell scrolls of two random 7th-level spells of a particular class (DM’s choice). All but one of the copper coffers contain unguents and the like; the third coffer
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Type A monster’s type speaks to its fundamental nature. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. For
, devils, hell hounds, rakshasas, and yugoloths. Giants tower over humans and their kind. They are humanlike in shape, though some have multiple heads (ettins) or deformities (fomorians). The six varieties
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are fanatically loyalty to Tiamat, ready to lay down their lives if needed. Outsiders in Hell. Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and
them to reach a location from where they can deliver a fatal strike to their targets. Black Abishai
Medium fiend (devil), lawful evil
Armor Class 15 (natural armor)
Hit Points 58 (9d8 + 18)
Speed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Feywild, barks at the adventurers, “Stand down or face merry hell!” Little Oak provides a home for this gang of rascals, all of whom escaped captivity in Loomlurch with Will’s help. Adventurers who
, Unaligned
Armor Class 12 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
4 (–3)
WIS
10 (+0)
CHA
6
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Puzzle Book. The book on the reading desk is the puzzle book with the letter L on its spine. Animated Chained Library Animated Chained Library
Large construct
Armor Class 14 (natural armor)
Hit
, and the heads of various animals are mounted on the walls.
The books are all poetry or heroic fiction meant for entertainment. The trophy heads—a stag, a wolf, a peryton, a hell hound, and a black
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
use the proficiency bonus in later steps, so jot it down now or remember it. Step 7. Armor Class A monster’s Armor Class has a direct bearing on its challenge rating, and vice versa. You can
determine your monster’s Armor Class in one of two ways. Use the Table. You can choose an appropriate AC based on the monster’s expected challenge rating, as shown in the Monster Statistics by Challenge
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
die before consenting to ransom demands. When death finally takes her, Thalamra’s dying words to her killers are, “See you in hell.” Thalamra keeps two keys in a pocket of her dress. One key unlocks
the Nine Hells if the characters offer it one. The Hidden Lord has no loyalty to anyone but itself. Thavius Kreeg
Medium humanoid (human), lawful evil
Armor Class 10
Hit Points 40 (9d8)
Speed 30