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                        Returning 7 results for 'cleaning cause'.
                    
                
                        
                            
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                                        creating cause
                                    
                                
                                    
                                        cleansing cause
                                    
                                
                                    
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     characters entered the dungeon, and aren’t expecting any resistance given the low-key nature of their cleaning assignment. Grunka wears an acid spray gun, an invention of Dran Enterprises R&D. Add the
                                                
                                            
                                                
                                                     and a potion of healing. Additionally, one carries a potion of resistance (necrotic) and the other carries a spell scroll of cause fear and a spell scroll of blindness/deafness (if those weren’t used
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     the gala. If one or more characters are spotted in a restricted area or cause a public incident, a guard approaches them. Roll on the Museum Guards table to determine which guard arrives. Characters in
                                                
                                            
                                                
                                                    , arcane lock spells cause all doors leading to the room (including secret doors) to close and lock. As an action, a character can either try to unlock a door using thieves’ tools, doing so with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     echo with the moans of the Undead. Skeletons and zombies perform menial tasks, such as cleaning or guard duty, while more intelligent Undead—such as wights, vampires, and death knights—serve the
                                                
                                            
                                                
                                                     before sending them through planar portals to distant burial grounds, faraway family crypts, or elemental planes for storage or cremation. The funerary process often uncovers a creature’s cause of death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     western walls, and in winter, this moisture can cause treacherous build-ups of ice. Sometimes entire towers along the western edge of the keep have to be abandoned for the season, they become so
                                                
                                            
                                                
                                                     rank-and-file of the Avowed are divided into acolytes, who are newcomers to the order, and scribes, who tend to the majority of the work in the keep. Acolytes provide labor, doing the cleaning, lifting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     cleaning the inn’s stables during the day or drinking in a private, plainly furnished guest bedroom on the upper floor of the inn at night. The Weevil avoids making eye contact with strangers. He has the
                                                
                                            
                                                
                                                    . Soldiers patrolling the Rauvin Road on horseback are welcome to use the keep as a place where they can rest as well as obtain food, drink, and lodging for their horses. Characters who take up Urgala Meltimer’s quest (see chapter 2) might have cause to pay a visit to Zymorven Hall.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Headquarters Features Acquisitions Incorporated Head Office provides the members of each franchise with a place to call their own. It might not be initially impressive (cleaning any old blood stains
                                                
                                            
                                                
                                                     cannot cross lakes or large bodies of water.  Extradimensional Wagon. A seemingly simple wagon drawn by an old horse channels powerful magic. The wagon’s driver can cause the wagon to teleport the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     nothing, or bribe them to cause trouble somewhere else. C13. Blackmaw Den A musty odor pervades the hall outside this room. The doors are marked with crudely drawn pictures of monstrous eyes and
                                                
                                            
                                                
                                                     Crushing Wave reavers (see chapter 7) and four cultists are here. If the hour is late, most are asleep in their bunks, but one or two cultists attend to chores such as baking or cleaning regardless of
                                                
                                            
                                        






