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                        Returning 35 results for 'clouds comes'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     have the deafened condition for 1 minute.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating
                                                
                                            
                                                
                                                     feet tall and wields a morningstar made from magically dense clouds.
It tends to regard other creatures as toys rather than serious threats, and it uses its illusion magic to manipulate creatures into
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     turn.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating a constantly overcast sky. Sapient
                                                
                                            
                                                
                                                     made from magically dense clouds.
It tends to regard other creatures as toys rather than serious threats, and it uses its illusion magic to manipulate creatures into fighting each other. If seriously
                                                
                                            
                                        
                                                     Backgrounds
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     laws, and power comes from understanding and exploiting them.
Hands of Havoc. Those who try to impose a single order on the multiverse are doomed to fail.
Harmonium. The multiverse will be perfect
                                                
                                            
                                                
                                                     Sensation. Sensation is the proof of existence. By experiencing everything, we can understand the multiverse in all its complexity.
Transcendent Order. Thought clouds action. To fall in step with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Traveling to the House The road to the house winds through the rocky coastal terrain, often offering a view of the sea below. Low clouds press upon you; occasional patches of sunlight appear out over
                                                
                                            
                                                
                                                    . Curious townsfolk might follow the party for part of their journey. These escorts engage the characters in conversation, ask about their intentions, and repeat the same rumors and stories heard in town. As soon as the house comes into view, the townsfolk grow grim-faced and retreat toward Saltmarsh.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     around in the peaks. Beyond the snowy foothills, low-lying clouds obscure the icy peaks of the gargantuan mountains that form the Spine of the World. Eventually, you get above the clouds and behold a sheer
                                                
                                            
                                                
                                                     Decision As the characters begin their ascent, read: From high above comes a loud grinding noise as large sheets of ice break off the fortress walls and tumble down the mountainside. Suddenly, great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Shriekers Conical Roof. This enormous cavern has a conical roof that rises to a peak 50 feet overhead.
 Spores and Gardens. The air is full of harmless, dimly luminescent spores that form clouds around
                                                
                                            
                                                
                                                     who have encountered shriekers before can spot the young ones in this chamber with a successful DC 11 Intelligence (Nature) or Wisdom (Perception) check. Each shrieker cries out when a creature or a bright light comes within 30 feet of it, alerting the guards in area 23a.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     that grows at the back of the cave. 2c. Fungus Gardens The creature in area 2a comes here to feed, as do other creatures dwelling in the caverns. The cave has the following features: Fungi. Gardens
                                                
                                            
                                                
                                                     of fungus sprout from mounds of offal on the uneven floor. The fungi release clouds of dimly luminescent spores that fill the cave like a fine, hanging mist.
 Carrion Crawlers. Four carrion crawlers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Lore Comes to Life A successful DC 14 Intelligence (Arcana) check confirms that the book is enchanted. As soon as a character opens it, a few sentences in Common appear on the first page, as if
                                                
                                            
                                                
                                                     behind wispy clouds, as a star-speckled sky darkens against a fading horizon. It seems silent and still, here in the heart of the forest. But to anyone who knows the forest well, that silence can be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    .
 The woman is Xia, a Ghast Gravecaller. Accompanying her are four Ghouls. Xia has tasked four Zombies in crimson Robes to paint fluffy white clouds and silver dragons on the wall, in accordance with
                                                
                                            
                                                
                                                     emerges from the secret door in the back of the statue in area T13 and comes to join the fray, trusting that the adventurers are the heroes he’s been waiting for. Meanwhile, the zombies continue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     rock rises into the sky, its peak lost in the clouds.
 Glitch grows fidgety and impatient. Suddenly, the distant blare of a horn draws Glitch’s attention—and yours—to a column of smoke on the horizon
                                                
                                            
                                                
                                                    . “Good,” says Glitch. “Here it comes, right on time!”
 A locomotive hurtles across the sky toward you, laying down magical tracks before it. As it draws near, you can see clockwork limbs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     illuminates clouds of volcanic ash and steam from the River Styx. Chamada Constant lava flows and eruptions make overland travel difficult. Iron zeppelins piloted by yugoloths drift through the constant
                                                
                                            
                                                
                                                     goods for sale. Its name comes from its shape: the point is on the palace’s uphill side so it diverts the ever-present lava flow to either side of the structure. Or characters could try to infiltrate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     in the Sky Dock atop Spelljammer Academy. Scudding clouds fill the sky above you.
 Simulator Rules Each simulation chamber channels powerful illusion magic that adheres to the following rules: Just
                                                
                                            
                                                
                                                     training exercise (see appendix A). A second attempt at the check succeeds automatically. The island of Nimbral disappears quickly beneath your ship, which passes through clouds until the spectacular
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     recognizable as a myconid, it looks like a fungal larva slithering along the ground. Mold and lichen grow in hypnotic patterns along its ringed stalk, and it puffs clouds of spores from a slit resembling a
                                                
                                            
                                                
                                                     the characters enter the garden, they make a frightening discovery. The low muttering grows louder as you reach the top, turning into a symphony of moans, cries, and hisses. The only light comes from a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    , tapered column at the heart of the Outlands. While its height is lost amid clouds and the boundaries of sight, its lower reaches spread in wild foothills.
 As you approach the base of the Spire, a narrow
                                                
                                            
                                                
                                                     seam in its stony slope comes into view. The fissure is filled with a lattice of rainbow-colored crystals. Tiny windows and distant figures reveal these crystals to be towers and bridges, interweaving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     comes into view—often millions of miles away—along with colorful gas clouds, planets, moons, and other cosmic bodies. A Wildspace system teems with space-dwelling life-forms, including spores
                                                
                                            
                                                
                                                     against the storm. As quickly as it comes, the psychic wind passes, and the sky returns to normal in 1 minute. A group of travelers journeying together is subjected to one location effect, determined by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     existence is governed by laws, and power comes from understanding and exploiting them. Hands of Havoc. Those who try to impose a single order on the multiverse are doomed to fail. Harmonium. The
                                                
                                            
                                                
                                                     turn. Society of Sensation. Sensation is the proof of existence. By experiencing everything, we can understand the multiverse in all its complexity. Transcendent Order. Thought clouds action. To fall in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     stars, the clouds, or the entrails of sacrificed animals being particularly common. The most popular readings are those conducted during thunderstorms. Crowds gather in the shrines to watch oracles
                                                
                                            
                                                
                                                     pretends to be an avatar of Keranos and takes over the shrine, making its worshipers his subjects. 
   3  A revenant who died due to a misinterpreted prophecy comes back for revenge against the oracle who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     look for signs in the stars, in the patterns of flocks of birds in flight, in the shapes of clouds, in the organs of sacrificed animals, in the sounds of thunder, in the designs left by waves on sand
                                                
                                            
                                                
                                                     
     1  29  The rousing blare of distant trumpets drowns out other sounds. 
   2  30  Clouds limned by sunlight take a form that resembles Iroas. 
   3  31  A character’s weapon or shield shatters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , flitting in and out of the mist. Then the shadow sinks beneath the bank of clouds, lost again from sight.
  The manticore hunt takes place in the skies above the Sighing Valley (see the accompanying map
                                                
                                            
                                                
                                                     group of hunters in the canyon roll a d20, adding 1 for each character or knight in the group. Any group that rolls a total of 18 or higher comes within 100 feet of the manticore. Any and all groups
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    .
 Rise. The castle ascends at a rate of 10 feet per round.
 Sink. The castle descends at a rate of 10 feet per round. If it comes into contact with the ground, it lands.
 Spin. The castle rotates gently
                                                
                                            
                                                
                                                     clockwise, completing one full rotation in 1 minute.
 Storm. The clouds around the castle darken and churn, becoming rumbling thunderclouds over a period of 1 minute. Until then, the calm rune cannot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    .
 Rise. The castle ascends at a rate of 10 feet per round.
 Sink. The castle descends at a rate of 10 feet per round. If it comes into contact with the ground, it lands.
 Spin. The castle rotates
                                                
                                            
                                                
                                                     gently clockwise, completing one full rotation in 1 minute.
 Storm. The clouds around the castle darken and churn, becoming rumbling thunderclouds over a period of 1 minute. Until then, the calm rune
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     lower districts forgo windows altogether, lest they be shattered by hazardous debris hurled by the winds—and the hotel’s roof comes to a sharp point. From outside, the joint looks like a giant
                                                
                                            
                                                
                                                     (see Monsters of the Multiverse) who ride icy clouds spun from the town’s unstable winds. Their leader, Dust Devil (chaotic evil, air genasi bandit captain), derives sick satisfaction from tormenting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     in golden ribbons marches down the thoroughfare. Emerald clouds swirl above the tree and rain down golden, spinning sycamore seeds. Fairgoers try to catch the seeds before they hit the ground. As the
                                                
                                            
                                                
                                                     Intervention. If the characters haven’t found a way to Prismeer by the end of the evening, Ellywick Tumblestrum (see “Feasting Orchard” earlier in the chapter) comes to their aid. The gnome bard appears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     watch the causeway closely, and their eyesight is sharp enough to pierce the clouds that frequently shroud the mountaintop. If they see unfamiliar figures ascending the causeway, the griffons shriek
                                                
                                            
                                                
                                                     warnings to the goliaths of Skytower Shelter. The goliaths quickly arm themselves, expecting trouble. If the shelter comes under attack, the griffons join the fray. S2. Barricade and Chieftain Six
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , the only obvious way across is via a narrow stone trestle built for rail carts. The sound of rhythmic hammering comes from somewhere beyond the magma rift.
 The magma is 10 feet below the level of the
                                                
                                            
                                                
                                                     machines. So far, they haven’t noticed you.
 The hammering sound comes from the east. Eight firenewt warriors (see appendix D) work here. They’re involved in their tasks and not expecting intruders, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     clouds anymore, but most do reside atop high mountains, inside or even above a near-perpetual cloud layer. A select few — those at the apex of the clan’s ordning — claim the last of the ancient cloud
                                                
                                            
                                                
                                                     watching clouds drift past their mountaintop homes instead of living atop those clouds as in days of yore. Family First Most types of giants live communally in large groups of clan mates, but the central
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     real danger on the walkway and the bridge comes from their uneven surface and the lack of a railing. A character who moves no more than 10 feet per turn and devotes all their attention to watching
                                                
                                            
                                                
                                                     compartment is oppressively hot and humid. Clouds of smoke rise and escape through the grate above, billowing from a pair of roaring boilers near the bow, bolted to the deck and walls on either side of a large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , Avernus, is the arrival point for visitors, a rocky wasteland with rivers of blood and clouds of biting flies. Fiery comets occasionally fall from the darkened sky and carve out fuming impact craters
                                                
                                            
                                                
                                                    . Malsheem resembles a gigantic hollowed-out stalagmite. The citadel is also a prison for souls that Asmodeus has locked away for safekeeping. Convincing him to release even one of those souls comes at a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     layer of Avernus is the arrival point for visitors to the plane. Avernus is a rocky wasteland with rivers of blood and clouds of biting flies. Fiery comets occasionally fall from the darkened sky and
                                                
                                            
                                                
                                                    . Convincing him to release even one of those souls comes at a steep price, and it is rumored that the Archduke of Nessus has claimed whole kingdoms in the past for such favors. Asmodeus most often
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     around the colossus, the ground quakes, breaking the mages’ focus. The colossus is buried in crumbling stone, surrounded by shifting mountains and sickly gray clouds. Years pass in rapid succession while
                                                
                                            
                                                
                                                     Landro. Suddenly, Chandry cries out with joy and sprints toward the colossus. When the ghost comes within arm’s reach of Landro, it blinks out of existence. Chandry then reappears at the bottom of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     magically pull the air from the cave and the lungs of any creature that comes within 30 feet of the back of the cave. Such a creature must succeed on a DC 15 Constitution saving throw or be unable to
                                                
                                            
                                                
                                                     sacrifices.
 A silvery window is sometimes visible in the center of the cloud. It opens onto clouds in an endless sky.
 If the characters defeated Aerisi, two air elemental myrmidons (see chapter 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     following text when the characters first enter the area: You arrive on a ledge overlooking a massive cavern. Behind you is an archway of fungal stalks covered in eyes and chattering teeth. Eerie clouds of
                                                
                                            
                                                
                                                     first character with a passive Wisdom (Perception) score of 18 or higher who comes within 5 feet of the rocks, or who checks the rocks with a detect magic spell, notices the gem. T4: Arlgolcheir’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Sinkers. When it comes to providing the quality and number of armaments required by organized forces and other factions in the Cage, the Doomguard is unmatched. Fraternity of Order. Consisting of
                                                
                                            
                                                
                                                     inmates appear in the Prison Inmates table. Prison Inmates  d12 Inmate   1 A chaotic evil storm giant conquerer who darkened Sigil’s skies with storm clouds 2 A disheveled wizard named Gifad (chaotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     dark clouds churns below. A marble tower rising from the maelstrom is encircled by seven turrets. Four stone staircases extend from the outer areas of the palace to the tower, each one part of a
                                                
                                            
                                                
                                                     jabberwock on sight. Windows. Bloodybeak is too big to enter the palace’s hallways, so it comes and goes through the aviary’s great windows, which at present are magically sealed shut. A knock spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    : Important Districts   District Description Location   Skyway Skyway is a district that floats above Central Plateau and Menthis, built atop an island of solidified clouds. The richest people in Sharn live
                                                
                                            
                                                
                                                     could embrace a swashbuckling life as a pirate king. If the truth ever comes out, you can be sure you’ll read about it here!
 Matriarch Lady Celyria ir’Tain is the queen of high society in Sharn. Her
                                                
                                            
                                        





