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Returning 15 results for 'completes death'.
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Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
the Star Forge, it’s only a matter of time before she either completes her runic colossus alone or kidnaps another capable smith to help her finish the job. Once her war machine is complete
, Brimskarda’s first order of business is to lay waste to the city that hired the adventurers who nearly foiled her plot. In the event of Brimskarda’s death, the dragon Akaanvaerd once again claims the Star
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. There’s no evidence that he died a violent death. In fact, when the drow attacked Blingdenstone, Udhask had a heart attack and died while reaching for his loot (see “Treasure”). Pool and Waterfall A
100 gp gems and a potion of invisibility. Development Collecting Udhask’s bones and taking them to Burrow Warden Jadger’s ghost in area 8 completes one of Jadger’s tasks.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is watched over by two invisible nycaloths.
To flatter Netherskull, Halaster assigned a would-be apprentice to chronicle the death tyrant’s history in a series of journals. This biographer is a
denied admittance to Dweomercore (level 9), and Halaster robbed him of his spellbook. The Mad Mage has promised to return the book once Kavil completes his work. (In fact, Halaster has misplaced the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Road: the cult of Talos, god of storms, and the cult of Myrkul, god of death. An emissary representing the Sword Coast’s merchants would like you to sail to Neverwinter to petition Lord Neverember for
to the town and completes the adventure. Storm Lord’s Hideout Quest “Seek out the undead galleon stolen by Fheralai Stormsworn, leader of the cult of Talos. Sink it to the bottom of the Sea of Swords
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
by the banshee’s curse experience no gladness, feeling only distress in the presence of the living. As the curse takes its toll, their minds and bodies decay, until death completes their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. The gemstone is 6 inches in diameter and has the following properties: It is indestructible until the golem completes its mission. The sapphire has 3 charges. As an action, the golem can expend 1
mentioned the name and obeys that person’s commands. Attempting to pry out the sapphire in its chest activates the golem, and it does not take kindly to thieves. If provoked further, it fights to the death
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carried me from the inferno, so shall I rise from death to defend my riches.
Scratches on the floor beneath the stone cog indicate that it can rotate, yet no amount of pressure budges it. Any search of
roll initiative. The statue turns counterclockwise and completes one 360-degree revolution on initiative count 0 of each round. When the statue completes its first revolution, magical fire engulfs the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the island might speak, read, and write a language all their own. Alien Island Leader d4 Leader 1 Aboleth 2 Beholder 3 Death slaad 4 Kraken Alien Island Inhabitants d6 Inhabitants 1 1d6
1d4 hours after death. The specter is obsessed with killing its former friends. 2 Creatures that aren’t inhabitants of the island must succeed on a Constitution saving throw at the end of each hour
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
“deformity” in the planetar’s eyes. Unless someone can swiftly prove their innocence, Fazrian sentences that individual to an immediate death. Persuading the planetar to render a verdict of not guilty
found guilty of the crime of cowardice and sentenced to death. Once judgment is rendered, Fazrian orders Raxxus to step forth, slay the guilty party or parties, and cast their bodies into the pit (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Fifteen drow guards are scattered throughout the room. They defend this chamber to the death.
Giant Lizards. Two giant lizards fitted with saddles, reins, and stirrups are parked in the southeast
would like to return to the surface. They have little hope of reaching Waterdeep on their own and would appreciate an escort. Getting all five band members to the Yawning Portal alive completes this quest
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
knocked unconscious for 5 minutes but doesn’t make death saving throws. Veena and her friends flee if they take 2 or more damage in total. Gymnasium Security Level: Red (Cadet Rank) or Above The
the event. Give inspiration to any character who successfully completes the course. Sea Dock Security Level: Green (Visitor Rank) or Above, Blue (Sailor Rank) or Above for the Cargo Area This
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
shambling mounds 18 1 troll 1d3 mummies 1d4 oni 19 2d6 hobgoblins 1d4 + 1 shadows 1 adult green dragon 20 1d3 ogres 1 vampire 1 death knight Drowned Forest Perched at the edge of the Hool Marshes, the
character’s maximum hit points decrease by 1 per Hit Die. This reduction ends the next time a character completes a long rest outside the Drowned Forest. Malevolent Fungi. A variety of strange, twisted
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
struck a partnership with the hag. The last few pages of the book are blank because Edith’s story isn’t over. At the end of the adventure, the book magically completes its final pages to reflect the
other precious objects. An inscription on the wall above the sarcophagus reads, “May death curse all who interrupt my rest.”
This tomb honors a selfish prince cursed by Uncle Nibblecheek. Now a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
completes the designs in 1 hour of work. When the creature finishes its work, it is no longer charmed, and a death slaad appears within 30 feet of it and attacks anyone in sight. 80–85 Natural features
the Material Plane after death, they either dwell in the Astral Plane as spirits or are pulled toward one of the Outer Planes to continue their journey. But some entities find ways to travel beyond
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Any party member who completes the journey with four or fewer levels of exhaustion passes the Test of Endurance. At the end of the forced march, King Jarund orders the tribe to pitch tents and start
B) or a character who passed all four of Auril’s tests enters the room, the Frostmaiden contacts the character telepathically and asks, “Will you court death to receive my blessing?” She makes this