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                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     herbalism kit, and a poisoner's kit. You have advantage on any check you make using the artifact as one of these tools.
Primal Parts. As an action while the pestle and the mortar is within 5 feet of you
                                                
                                            
                                                
                                                     fine powder that's equally useful for cooking or alchemy. At the start of each of your turns, whatever is in the mortar takes 4d10 force damage. If this reduces the target's hit points to 0, the target
                                                
                                            
                                        
                                                     Spells
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials. The tower can be round or square in shape. Each level of the tower is 10 feet tall and has an area of up to
                                                
                                            
                                                
                                                     100 square feet. Access between levels consists of a simple ladder and hatch. Each level takes one of the following forms, chosen by you when you cast the spell:
A bedroom with a bed, chairs, chest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    20. Blacktongue Isle Deep Water. The ground falls away at all entrances to this 30-foot-high cavern, whose water is 30 feet deep.
 Island Village. A dozen crude shacks sit atop a muddy, horseshoe
                                                
                                            
                                                
                                                     burning with a mixture of dried offal and fungus.)
 The shacks are made from rocks mortared with mud. The bullywugs found here are busy raising young, mending nets, cooking, or working on other domestic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     wooden ladle hangs from a lanyard looped around the lidâs knob.
 Bavlornaâs cauldron is 4 feet in diameter and 3 feet tall. The cauldron is hot to the touch, because it is being heated by the coals
                                                
                                            
                                                
                                                     has a walking speed of 30 feet and returns to its spot over the coals after 10 minutes. If the cauldron scuttles away, a magmin emerges from within the pile of hot coals. It introduces itself as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    . Visibility. Visibility on the Cargo Deck is reduced to 10 feet. Creatures and objects beyond that range are heavily obscured. Elemental Meddling The chamber containing the galley is the source of the
                                                
                                            
                                                
                                                     cooking surface. The fire spread with the help of four magma mephits. The giff Petty Officer managed to slay one of the mephits before succumbing to fire damage and smoke inhalation. When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Burning Sugar As the Sarire sugar mill comes into view, the smell of cooking sugarcane rises on the breeze. Read or paraphrase the following text when the characters are about a quarter mile from the
                                                
                                            
                                                
                                                     opening of the sinkhole is 20 feet wide and descends into a 20-foot-deep pit. Six workers (neutral, human commoners) are at the bottom of the pit, frantically trying to climb out. Climbing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     seven feetâthough his warm smile gleams as brightly as his signature golden earring. He is a good friend to Javenesh Stoutclaw, and anyone who puts the owlin in danger must answer to Tulk. Bowâs End
                                                
                                            
                                                
                                                     are prepared in this large kitchen, overseen by Curtie Axechucker (chaotic neutral dwarf commoner), a Strixhaven employee and beloved personality on campus. Chef Curtie views cooking as an art, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     stored in it for 1d4 hours 37â38 Tiny disc that emits a high-pitched noise in the presence of smoke or mild cooking fumes 39â40 Aerosolized can of metal polish 41â42 Identification badge of a deceased
                                                
                                            
                                                
                                                     crew member 43â44 Depleted energy cell 45â46 Pocket-sized instrument that clicks rapidly within 10 feet of radiation (see the âSpaceship Featuresâ section later in this adventure) 47â48 Vacuum-sealed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     wool or hide cloak 31â32 Bone comb and hairpins 33â40 Iron cooking pot 41â43 Drinking horn 44â47 Skinning knife 48â53 Various soiled and patched linens 54â60 Haunch of meat 61â64 Coins, copper (100 to
                                                
                                            
                                                
                                                     400 pieces) 65â67 Coins, silver (20 to 80 pieces) 68â69 Coins, gold (10 to 40 pieces) 70â76 Fur pelt, worthless and mangy 77â83 Coil of very strong rope (10 feet to 120 feet) 84â85 Salt (small bag or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    10. Kitchen A rack previously suspended from this kitchenâs ceiling has crashed, crushing a table and scattering rusted pots and cooking implements. A sizable iron stove is built into the north wall
                                                
                                            
                                                
                                                     bonus against a target it can see within 10 feet of one of the hearths. If hit, a target takes 2 (1d4) piercing damage and is pulled into the nearest hearth. Witch Fire. The Chimney Witch can use an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     flower to increase your speed by 30 feet until the start of your next turn. The flower is then destroyed. The flower loses its magic 1d6 days after being plucked. 
   15â17  Drowsing Lavender. This
                                                
                                            
                                                
                                                     orchard. The gardensâ produce is nonmagical and tastes excellent, and Euryale uses it for cooking. Four couatls watch over the food gardens; they often adopt the shape of friendly mastiffs. Guesthouse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    H3. Hall of Rainbows The tunnel opens into a cave fifty feet long, thirty feet wide, and twenty feet tall. Bats chitter near the ceiling, and the floor reeks with mounds of their guano. Colorfully
                                                
                                            
                                                
                                                     work. What remains are benches, wooden desks, and scaffolding gnawed by beetle larva and ravaged by time. Evidence of a cooking fire and tools lie at the far end of the cave, partially covered by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     four statues.
 A studentâs magic trick, the stoles in both these areas each animate into a fire snake if any character moves within 5 feet of the busts. The fire snakes wink out of existence when
                                                
                                            
                                                
                                                     defeated.  Students caught breaking into Captain Dapplewingâs Manor after hours face punishment C8. Kitchen Pots, pans, cooking utensils, fire pits, and dry goods are tucked into every visible corner of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    .
 About thirty feet above the bay, the path widens into a long plaza. Halfway along the plaza, a stone statue of a dragon gazes serenely down the path. Six open doorways are cut into the cliff side
                                                
                                            
                                                
                                                     down to the water, 50 feet below. When boats deliver supplies to the cloister, the residents use this pallet to haul goods both up and down. A lever locks the winch in place. If a character pulls the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     every few minutes. With each sneeze, he accidentally teleports (see the âTeleportationâ section in appendix A) to a random unoccupied space within 40 feet of him that he can see. Having sneezed himself
                                                
                                            
                                                
                                                     incongruously pitched on the crystal floor ahead. Outside the tent, a cooking pot bubbles over a campfire.
 The cooking pot contains a foul stew made from worms. Two creatures are here. King Gurgle, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     everything you would expect to see in a kitchen of this size can be found here, including dish-filled cupboards, cleaning supplies, and cooking utensils. Mice scurry across the floor, trying their best
                                                
                                            
                                                
                                                     headstone.
 The elements have eroded the lettering on the headstones, so characters must be within 5 feet of one to read its weather-worn inscription. From north to south, the headstone engravings (in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     demon lord Yeenoghu. These hungry gnolls donât attack intruders right away, except in self-defense (see âTale of Gnoll Betrayalâ). Z4. Frozen Rift Thirty feet below the surface, a shelf of rock
                                                
                                            
                                                
                                                     sharp teeth that wields what looks like a three-headed flail. Packs of hyenas feed on the corpses in its wake. A small fire crackles near the south wall, filling the cave with smoke. Cooking above the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     cooking implementsâall sized for a user around four feet tallâlie encased in ice.
 Years ago, a halfling spellcaster named Deena Finkleton attempted to plunder Challidaxâs hoard, but she was caught and
                                                
                                            
                                                
                                                     character can examine the area and make a DC 15 Wisdom (Survival) check. On a success, the character notices days-old, partially concealed boot prints in the snow. These prints are several feet in length and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     the foundation stones. Ruined cooking utensils, crushed pots and pans, mangled kettles, and less identifiable metal objects lie in one pile. Broken crockery, platters, plates, porcelain, and pottery are
                                                
                                            
                                                
                                                     have been removed. The pile of charcoal is used as fuel for cooking and heating. The stairs lead down to a charred wooden door (AC 15, 30 hit points, damage threshold 5), which can be forced open by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     feet overhead, and long hallways stretch out on either side of the foyer. Standing in the middle of this area is a middle-aged man wearing gray robes.
 Matreous, a neutral human sage (see the stat
                                                
                                            
                                                
                                                     The door to this room is left slightly open so the cats can enter and exit. The aromas of cooking permeate this kitchen. A large iron stove takes up one wall, and the rest of the room is filled with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     captained by Ortimay Swift and Dark (CG female rock gnome bandit captain with darkvision out to a range of 60 feet), who is both clever and calm. The first mate is Grig Ruddell (N male Illuskan human
                                                
                                            
                                                
                                                     portion of the deck for shade from the tropical sun. The sailors sleep on deck when weather permits. The lower deck houses Captain Ortimayâs cabin and the cargo hold, which doubles as the crewâs cooking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     carpets draped across a frame of whale ribs, and stands 8 feet tall, 20 feet wide, and 30 feet long. The bottoms of the walls drape down onto the ground, leaving no gaps underneath. The tent has no
                                                
                                            
                                                
                                                    . The kobolds have been directed to stay with the tiefling and follow her orders, which mostly means undertaking errands to the scriptorium (area 11). She also relies on them for cooking, housekeeping
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     20) 1 gp 2 lb. Candle 1 cp - Case, crossbow bolt 1 gp 1 lb. Case, map or scroll 1 gp 1 lb. Chain (10 feet) 5 gp 10 lb. Chalk (1 piece) 1 cp - Chest 5 gp 25 lb. Climber's kit 25 gp 12 lb. Clothes
                                                
                                            
                                                
                                                    . Robes 1 gp 4 lb. Rope, hempen (50 feet) 1 gp 10 lb. Rope, silk (50 feet) 10 gp 5 lb. Sack 1 cp 1/2 lb. Scale, merchant's 5 gp 3 lb. Sealing wax 5 sp - Shovel 2 gp 5 lb. Signal whistle 5 cp - Signet ring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     carpets draped across a frame of whale ribs, and stands 8 feet tall, 20 feet wide, and 30 feet long. The bottoms of the walls drape down onto the ground, leaving no gaps underneath. The tent has no
                                                
                                            
                                                
                                                     kobolds have been directed to stay with the tiefling and follow her orders, which mostly means undertaking errands to the scriptorium (area 11). She also relies on them for cooking, housekeeping, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     while the pestle and the mortar is within 5 feet of you, you can command the pestle to grind. For the next minute, or until you use your action to verbally command it to stop, the pestle moves on its
                                                
                                            
                                                
                                                     own, grinding the contents of the mortar into a mush or fine powder thatâs equally useful for cooking or alchemy. At the start of each of your turns, whatever is in the mortar takes 4d10 force damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     the acid in the tunnel is deadly for most (see âCobblehook Cove Featuresâ), but Sablewing makes frequent use of the passage. Ledges. The rocky ledges to the north on either side of the cave rise 10 feet
                                                
                                            
                                                
                                                     roomâs eastern wall between shelves of cooking supplies. A stressed-looking human barely out of his youth, with blue skin and disheveled white hair, stirs a cauldron over a small fire. On either side of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     tracks travels from the entryway toward area 9. The second leads away from the foot of the stairs and along the western corridor toward area 4. Balcony. About 10 feet west of the top of the stairs, a
                                                
                                            
                                                
                                                     saving throw or fall 10 feet to the floor below. The collapsed section of the balcony leaves a 7-foot-wide gap that must be crossed to reach the rest of the first floor. 2. Library This room was once a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     with nails, and cleaning supplies. B4. Kitchen The kitchen is in use most hours of the day, as halfling cook Tombil Breen prepares food for over a dozen residents. A large cooking pot of stew bubbles
                                                
                                            
                                                
                                                     
     1-2  Explosion. All creatures within 10 feet of the character must make a DC 12 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     points and a walking speed of 30 feet. It lacks the Charge feature and any effective attacks, giving it a challenge rating of 0 (0 XP). The verbeeg acquired his livestock by robbing travelers on the
                                                
                                            
                                                
                                                     Eastway. He considers these beasts his treasured pets and has given names to all of them. He has trained the ogre and the cave bear not to attack them. Whatâs Cooking? The meat roasting on the spit is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     south. The chasm floor is fifty feet below the bridge and consists of a jumbled mass of boulders. To the west, the chasm narrows and continues for some distance.
 Three gargoyles guard the area
                                                
                                            
                                                
                                                    , lurking on ledges in the shadowy upper reaches of this cavern, the ceiling of which is 50 feet higher than the bridge and 100 feet above the cavern floor. Characters with torches or darkvision spot the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     as 60 feet away. The sentries, Wark and Thark, are grumbling in the Orc language about someone named Ulfe. Apply a -2 penalty to the orcsâ passive Perception scores. Arrow Slits. When the characters
                                                
                                            
                                                
                                                     move around the corner into the eastern part of the ledge, they might discover a row of hidden arrow slits in the rocky wall to the east about 15 feet above the floor. By examining the wall and making
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     new spells. Apprentice Wizard Apprentices are novice arcane spellcasters who serve more experienced wizards or attend school. They perform menial work like cooking or cleaning in exchange for
                                                
                                            
                                                
                                                     to 10 feet away from the abjurer. On a successful save, a creature takes half as much damage and isnât pushed.
 Spellcasting. The abjurer casts one of the following spells, using Intelligence as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 -
 Case, crossbow bolt
 1 gp
 1 lb.
 Case, map or scroll
 1 gp
 1 lb.
 Chain (10 feet)
 5 gp
 10 lb.
 Chalk (1 piece)
 1 cp
 -
 Chest
 5 gp
 25 lb.
 Climberâs kit
 25 gp
 12 lb
                                                
                                            
                                                
                                                    , portable
 4 gp
 35 lb.
 Rations (1 day)
 5 sp
 2 lb.
 Robes
 1 gp
 4 lb.
 Rope, hempen (50 feet)
 1 gp
 10 lb.
 Rope, silk (50 feet)
 10 gp
 5 lb.
 Sack
 1 cp
 1/2 lb.
 Scale
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     inhabited dungeon might have light sources. In subterranean settlements, even races that have darkvision use fire for warmth, cooking, and defense. But many creatures have no need of warmth or light
                                                
                                            
                                                
                                                     magnified by the stillness of the atmosphere. Sounds A dungeonâs enclosed geography helps channel sound. The groaning creak of an opening door can echo down hundreds of feet of passageway. Louder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     a DC 12 Wisdom (Perception) check notices the perch and door to area W4c, 30 feet above. W2: Library All manner of tomes, scrolls, tablets, and folios cram the towering shelves of this airy library
                                                
                                            
                                                
                                                     the floor above, and six simple doors ring the room. To the west are several cabinets and cooking spaces that have been pillaged, with pots and foodstuffs scattered across the floor. Two tieflings in
                                                
                                            
                                        






