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Returning 3 results for 'covering channel'.
Other Suggestions:
covering change
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Myconid Sovereign / Yellow Mold Trap 3 3 Flooded Channel 4 4 The Chained God’s Eye / Dead End 5 5 Two giant spiders / Web Trap 6 Roll Again Event Cards 1d6 Number Event 1 Ace Ace – Successful
yellow mold covering everything. If touched, the mold ejects a cloud of spores that fills a 10-foot Cube. Any creature in that area must succeed on a DC 15 Constitution saving throw or take 11 (2d10
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
net falls from the ceiling, covering the area in front of the gate in area 1. Each creature standing under the net as it falls must make a successful DC 16 Dexterity saving throw or be restrained. A
channel is stained and traces of a brown liquid shine wetly.
To your left, along the west wall, dozens of manacles hang from the wall at waist height.
The slaves that have been toiling to enlarge
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. A relief-carved stone door stands on the western wall.
Investigating. The debris and dust covering the floor display the same tracks described in area 25. Fountain. A thin layer of scum coats the
Channel Divinity: Turn Undead feature, which he can use once after each short or long rest. If he is released, he helpfully answers questions. He knows the following information: Why are you here