Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 12 results for 'creation classes'.
Other Suggestions:
creation class
creation causes
creation castes
creation classic
creation closes
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Character Creation A shared campaignâs guidelines for character creation might include definition of which races and classes players can choose from, how players generate ability scores, and which alignments players can choose.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
in the group, encourage them to choose different classes so that the party has a range of abilities. Itâs less important that the party include multiple races or backgrounds, as sometimes itâs fun to
play an all-dwarf party or a troupe of adventuring entertainers. Character Options Races Classes Backgrounds Dwarf Bard Acolyte Elf Cleric Criminal Halfling Fighter Entertainer Human Rogue Sage
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
: Creating a Character. Chapter 2 walks you through the steps of character creation. Chapter 3: Character Classes. Charactersâ capabilities are largely determined by class, such as Fighter or Wizard
. Chapter 3 offers twelve classes to choose from, along with forty-eight subclasses. Chapter 4: Character Origins. Background and species are key elements in defining a characterâs origin, which further
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Starting at Higher Level Experienced players familiar with the capabilities of the character classes and impatient for more significant adventures might welcome the idea of starting a campaign with
characters above 1st level. Creating a higher-level character uses the same character creation steps outlined in the Playerâs Handbook. Such a character has more hit points, class features, and spells
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Race and Class Each guild description in chapter 2 provides suggested races and classes for characters belonging to that guild. Some races have strong traditions that direct them toward certain
youâve chosen your race and class and recorded the benefits you get from them, you can proceed with the remaining steps of character creation as described in the Playerâs Handbook.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
later chapters of this book (or an adventure of your DMâs creation), give some thought to what has brought your characters together as a group. The easiest explanation is that you met as first-year
students, perhaps living in the same residence hall or taking the same classes, or united by a common extracurricular interest.
Itâs also possible that your characters are just meeting for the first
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Classes Summary Class
Description
Hit Die
Primary Ability
Saving Throw
Proficiencies
Armor and Weapon
Proficiencies
Barbarian
A fierce warrior of primitive background
creation
d8
Charisma
Dexterity & Charisma
Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
Cleric
A priestly champion who wields divine magic in service of a higher
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
best suit the campaign. Character Creation When players are choosing their charactersâ classes and origins, you can restrict options that are unsuitable for the campaign. Encourage the players to
need to establish at the start of a new campaign. Often session zero includes building characters together. As the DM, you can help players during character creation by advising them on which options
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
character classes is helpful, since the adventurers will face a variety of challenges. Each character class will certainly have its moment to shine. A CLASSIC RETOLD
This adventure is a retelling of
went on to inspire the creation of a campaign setting of the same name in 1990: Ravenloft, home of the Domains of Dread.
Module I6: Ravenloft, written by Tracy and Laura Hickman, broke new ground by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
1 day afterward. Wild Magic Fog Few know the origins of wild magic fog, with some claiming it is the creation of capricious gods while others believe it is the result of magical experimentation gone
wrong. A DC 15 Intelligence (Arcana) check reveals that this mist is wild magic fog. Whenever a creature in wild magic fog casts a spell of 1st level or higher, roll on the Wild Magic Surge table in chapter 3, âClasses,â of the Playerâs Handbook to create a magical effect.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Character and Party Creation Each player has options when it comes to choosing a character race, class, and background, though you may restrict certain options that are deemed unsuitable for the
campaign. If there are multiple players in the group, you should encourage them to choose different classes so that the adventuring party has a range of abilities. Itâs less important that the party
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
with the story behind the race or subrace you wish to create. Having a firm idea of a raceâs story in your campaign will help you make decisions during the creation process. Ask yourself several
the race compelling from a storytelling standpoint? What is the raceâs relationship to the other playable races? What classes and backgrounds are well suited to members of the race? What are the raceâs






