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Returning 10 results for 'crown cards'.
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Magic Items
The Book of Many Things
Created in the image of the Deck of Many Things, this deck of ivory or vellum cards bestows an assortment of minor benefits and penalties on those who draw from it. Most (75 percent) of these decks
have only thirteen cards, but the rest have twenty-two.
Before you draw a card, you must declare how many cards you intend to draw, then draw them randomly. Any additional cards drawn have no effect
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
is also known as the healer, and the wizard card is also known as the master of stars. The remaining fourteen cards make up the high deck, which symbolizes the natural forces of the multiverse. These cards are represented by a crown symbol and are the most powerful cards in the deck.
Composition A tarokka deck has fifty-four cards, each of which has its own name. Forty of them comprise the common deck, which is divided into four suits: swords, coins, stars, and glyphs. Each suit
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reading again, out loud for the players’ benefit. Substitute the new results for the old ones. When you’re ready to begin the card reading, remove the fourteen cards with the crown icon (the high deck) and
shuffle them. Then shuffle the remaining cards (the common deck), keeping the two decks separate. Draw the top three cards from the common deck and lay them face down in the 1, 2, and 3 positions
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
many more pieces need to be collected. Sometimes the correct number is obvious (the number of pieces in a chess set or cards in a deck, for example), but consider having an item found early on be
Regalia—an orb, a crown, a scepter, and so forth—belonging to a recently deposed monarch
8 Pieces of a full suit of armor that once belonged to an ancient hero
9 A set of teeth from a rival
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
rare 9 Crown of Whirling Comets 3- Very rare 5 Deck of Dimensions 3- Very rare 6 Deck of Many More Things 4- Legendary 7 Deck of Miscellany 1- Uncommon 6 Deck of Oracles 2- Rare 8 Deck of Wild Cards 3
Hammer of Runic Focus 3- Very rare 9 House of Cards 1- Uncommon 8 Jester’s Mask 4- Legendary 5 Plate of Knight’s Fellowship 1- Uncommon 5 Ring of Puzzler’s Wit 1- Uncommon 5 Rod of Hellish Flames 3
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
High Deck The cards that compose the high deck aren’t considered to be one suit, although they are often denoted with a crown icon to mark their importance. Rather, each card is an important power in
its own right. If one of these cards comes out in a casting and seems to contradict the prediction of an earlier card, the Vistani always assume that this card takes precedence. High Deck Name
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
deck of cards, a set of common clothes, and a pouch containing 10 gp Feature: Squire of Solamnia You gain the Squire of Solamnia feat (presented later in this chapter).
In addition, the Knights of
you record your heroics upon 2 A piece of a fallen knight’s armor 3 A pendant featuring a crown, a rose, or a sword 4 The pommel of your mentor’s sword 5 A meaningful favor from someone you defended—perhaps a handkerchief or glove 6 A locket with a sketch of a silver dragon inside
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
presence, four Ashen Heirs are here: a guard near the door (veteran), two more veterans playing cards, and an assassin resting on the scaffolding. So long as the characters wear efreeti masks and attempt to
(Investigation) check notes a patch of sand that was recently dug up. The iron chest can be exposed and opened by two or more characters working for 1 minute. The chest contains a gold crown inlaid with fire
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
.
Three guards (veterans) are stationed in each of these two rooms. The guards pass the time by playing cards, sharpening their weapons, and complaining about the weather. Embedded in the north wall of
alliance’s emblem: a golden crown on a red field. Absolution Council Meetings. Members of the Absolution Council gather here to weigh the merits of releasing prisoners whom one or more council members have
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
.
Three guards (veterans) are stationed in each of these two rooms. The guards pass the time by playing cards, sharpening their weapons, and complaining about the weather. Embedded in the north wall of
alliance’s emblem: a golden crown on a red field. Absolution Council Meetings. Members of the Absolution Council gather here to weigh the merits of releasing prisoners whom one or more council members have






