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                        Returning 16 results for 'curious charmed'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     personality.
Aquatic Collectors. Curious by nature, naiads often seek out what the seas and rivers claim. As a result, they might be found among sunken ruins and shipwrecks, sifting through the remains
                                                
                                            
                                                
                                                     belief, and certainly numerous reports tell of charmed nymphs leading lost seafarers home. Yet, if tales of naiad-led galleys appearing amid the headwaters of mountain rivers are true, only the nymphs
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     spellcasting ability (spell save DC 12):
At will: mage hand (the hand is invisible), minor illusionEmerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding
                                                
                                            
                                                
                                                     and tail to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     hand is invisible), minor illusion
1/day each: detect thoughts, invisibility, silent imageEmerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to
                                                
                                            
                                                
                                                     the back and tail to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"damage", "rollAction":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to
                                                
                                            
                                                
                                                     to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and
                                                
                                            
                                                
                                                     dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic abilities to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     be found among the towering shelves of the Biblioplex, simultaneously retrieving scrolls for curious students while keeping a stern eye on any rowdy groups that might disrupt the quiet atmosphere
                                                
                                            
                                                
                                                    ) 
  INT
  17 (+3) 
  WIS
  11 (+0) 
  CHA
  6 (−2)
Skills Arcana +5, History +5, Nature +5, Religion +5, Perception +2
 Damage Immunities poison
 Condition Immunities charmed, exhaustion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     Eldraine, it’s never long before a hungry or curious creature arrives to investigate, leaping into battle with the hydra’s foes while the hydra makes an opportune exit. Snapping Hydra Huge Monstrosity
                                                
                                            
                                                
                                                    )
 
 Skills Perception +11
 Condition Immunities (Requires at Least Two Heads) blinded, charmed, deafened, frightened, stunned, unconscious
 Senses darkvision 60 ft., passive Perception 21
 Languages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     (+0)
 
  CON
 12 (+1)
 
  INT
 13 (+1)
 
  WIS
 14 (+2)
 
  CHA
 18 (+4)
Skills Persuasion +6
 Damage Resistances radiant
 Damage Immunities poison
 Condition Immunities charmed
                                                
                                            
                                                
                                                     Immunities charmed, frightened, poisoned
 Senses passive Perception 11
 Languages Common, Sylvan
 Challenge 3 (700 XP)
 Corpse Stride. Once on its turn, the lampad can use 10 feet of its movement to step
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                     flickering mirror approached me, I grew fearful. Would it imprison me as well? Luckily, it didn’t. As it hovered next to me, I felt a curious tingling sensation. When I tried to touch it, the mirror
                                                
                                            
                                                
                                                    ) 
 
  INT
  18 (+4) 
 
  WIS
  18 (+4) 
 
  CHA
  11 (+0)
Skills Perception +8
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     to be a vampire. The extent of the vampire’s network of charmed servants, undead allies, and willing sycophants took the Hellriders by surprise. An undead plague swamped Elturel, and although its
                                                
                                            
                                                
                                                     to Elturel. The devout, the curious, the afflicted — all came to bathe in its warmth and see its blessed light by night. Paladins had always been small in number among the Hellriders, but the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     these changes: The swarm is made up of Tiny constructs. It doesn’t require air, food, drink, or sleep. The swarm has vulnerability to lightning damage, is immune to exhaustion, and can’t be charmed
                                                
                                            
                                                
                                                     bulkheads. The window panes are made of glassteel, a resilient metal magically rendered transparent. Curious merfolk who live in Deepwater Harbor investigate the submarine from time to time, and might be seen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     them with hostile intent. Ishvern and the sea elves use the scout stat block with the following changes: They have advantage on saving throws against being charmed, and magic can’t put them to sleep
                                                
                                            
                                                
                                                     Dimernesti group in their priest’s absence, is pious, curious, and insightful. Having survived in the deadliest depths of the Turbidus Ocean for over a century, he knows better than to venture into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     fully charged spider staff (see appendix B).
 Fey Ancestry. Nezznar has advantage on saving throws to avoid or end the charmed condition on himself, and magic can’t put him to sleep.
 Sunlight
                                                
                                            
                                                
                                                    , magic missile,suggestion
 
 Roleplaying Nezznar. Even though he intends to kill the characters, Nezznar can’t resist being curious about them. Given the chance, he quizzes the characters at length
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     against being charmed or frightened.
 Spellcasting. Thurstwell is a 2nd-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13). He has the following cleric spells prepared:
 Cantrips (at
                                                
                                            
                                                
                                                     unique in its design. This particular box belongs to Thavius Kreeg and was entrusted to Duke Vanthampur for safekeeping. Curious to know what’s inside the box, the duke gave it to Thurstwell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     cryptic rhymes shown in the Limericks table. If the characters ply the leprechauns with amusements (leveraging the leprechaun’s Reluctant Refusal trait), the charmed leprechauns let slip some hints to
                                                
                                            
                                                
                                                     trespassers to back away from their den. The cub is indifferent—curious but skittish. What the Bears Know. The bears’ attitudes improve by one step if the characters offer them food or if a character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     expendable minions present in case the grells beyond the rift get too curious. The goblins erroneously believe the mind flayers have left something of value here, so they’ve been ransacking this room
                                                
                                            
                                                
                                                     charmed, exhaustion, frightened, paralyzed, poisoned
 Senses truesight 120 ft., passive Perception 17
 Languages Common, Deep Speech, Undercommon, telepathy 120 ft.
 Challenge 10 (5,900 XP) Proficiency
                                                
                                            
                                        





