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Returning 27 results for 'curse closes'.
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curse class
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Magic Items
Tasha’s Cauldron of Everything
wizard Tasha). Although she was defeated, Iggwilv managed to damage the crook during the battle, infecting it with an insidious curse—and the potential for future victory. In the aftermath, the
a random plane opens. The portal closes after 5 minutes.
26–45
2d4 imp;imps and 2d4 quasit;quasits appear.
46–60
1d8 succubus;succubi/incubus;incubi appear.
61–70
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
lord instead, then closes after 5 minutes. 91–00 Iggwilv’s Curse (see the Iggwilv’s Curse property). Iggwilv’s Curse. When the Crook was last used against Iggwilv, the Witch Queen lashed out at the
power of the Witch Queen Iggwilv (one of the names of the wizard Tasha). Although she was defeated, Iggwilv managed to damage the crook during the battle, infecting it with an insidious curse—and the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
lord instead, then closes after 5 minutes. 91–00 Iggwilv’s Curse (see the Iggwilv’s Curse property). Iggwilv’s Curse. When the Crook was last used against Iggwilv, the Witch Queen lashed out at the
power of the Witch Queen Iggwilv (one of the names of the wizard Tasha). Although she was defeated, Iggwilv managed to damage the crook during the battle, infecting it with an insidious curse—and the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
swarm, its mouth closes, and it can’t release another swarm until 1 hour has passed. COMMON DROW PHRASES
The following are a few key drow phrases you can use when roleplaying dark elves.
Oloth plynn
dos! (“Darkness take you!”), a common drow curse.
Ssussan! (“Light!”), another drow curse.
Xun izil dos phuul quarthen, lueth dro. (“Do as you are ordered, and live.”)
Lolth tlu malla. (“Lolth
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
swarm, its mouth closes, and it can’t release another swarm until 1 hour has passed. COMMON DROW PHRASES
The following are a few key drow phrases you can use when roleplaying dark elves.
Oloth plynn
dos! (“Darkness take you!”), a common drow curse.
Ssussan! (“Light!”), another drow curse.
Xun izil dos phuul quarthen, lueth dro. (“Do as you are ordered, and live.”)
Lolth tlu malla. (“Lolth
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
from the room becomes cursed for as long as they remain within the tower or until the curse is removed by a remove curse spell or similar magic. While cursed, the character has disadvantage on all
character takes 17 (5d6) necrotic damage and gains 1 level of exhaustion, then the portal closes. On a successful check, the portal closes without harming the character. Either way, the portal’s connection
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
from the room becomes cursed for as long as they remain within the tower or until the curse is removed by a remove curse spell or similar magic. While cursed, the character has disadvantage on all
character takes 17 (5d6) necrotic damage and gains 1 level of exhaustion, then the portal closes. On a successful check, the portal closes without harming the character. Either way, the portal’s connection
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
at night to set up camp. Vistani bands occasionally camp near welcoming communities to trade and resupply, but rarely stay more than a week—though this can be complicated if a Darklord closes a
Vistani. However, Madame Eva and her followers occasionally ally with the infamous count, giving them a sinister reputation. Madame Eva and her unique band of Vistani are detailed in the adventure Curse
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
at night to set up camp. Vistani bands occasionally camp near welcoming communities to trade and resupply, but rarely stay more than a week—though this can be complicated if a Darklord closes a
Vistani. However, Madame Eva and her followers occasionally ally with the infamous count, giving them a sinister reputation. Madame Eva and her unique band of Vistani are detailed in the adventure Curse
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
energy. A guard’s madness can be cured with a dispel evil and good, greater restoration, or remove curse spell. Guards who are cured of their madness thank the characters and explain that they were
demon lord as the mammoth rams its head into Yeenoghu. The demon lord is sent tumbling through the portal, which quickly closes behind him.
The angel is Zariel (use the solar stat block), and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
energy. A guard’s madness can be cured with a dispel evil and good, greater restoration, or remove curse spell. Guards who are cured of their madness thank the characters and explain that they were
demon lord as the mammoth rams its head into Yeenoghu. The demon lord is sent tumbling through the portal, which quickly closes behind him.
The angel is Zariel (use the solar stat block), and the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, a creature in the Hall of Illusions can pass through it and reappear in front of the mirror or in the nearest unoccupied space. Once the portal closes, it can’t be reopened except by touching the
mirror’s surface and speaking the password again. Breaking the mirror renders it nonmagical and closes the portal instantly. The mirror is a Medium object with AC 13, 4 hit points, and immunity to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, a creature in the Hall of Illusions can pass through it and reappear in front of the mirror or in the nearest unoccupied space. Once the portal closes, it can’t be reopened except by touching the
mirror’s surface and speaking the password again. Breaking the mirror renders it nonmagical and closes the portal instantly. The mirror is a Medium object with AC 13, 4 hit points, and immunity to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the relief’s eyes to glow green. Once the relief has absorbed 6 or more charges, the door opens. The door closes on its own after 10 minutes unless it is held or wedged open. When the door closes
with stars are vitality’s bane.
Blue is neither blessing nor curse.
Moon cleanses you of illness or worse.
Green’s neighbor is never boring—
Drink deep; pass through the flooring.”
The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the relief’s eyes to glow green. Once the relief has absorbed 6 or more charges, the door opens. The door closes on its own after 10 minutes unless it is held or wedged open. When the door closes
with stars are vitality’s bane.
Blue is neither blessing nor curse.
Moon cleanses you of illness or worse.
Green’s neighbor is never boring—
Drink deep; pass through the flooring.”
The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is plagued by a piercing headache, and whenever the character closes or opens their eyes, they briefly see a flash of shadowy, alien tendrils creeping at the edge of their vision. Additionally, the
character has vulnerability to psychic damage. The effect lasts until it is ended by a spell or magical effect that lifts a curse, such as greater restoration or remove curse. Treasure. A character who
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
create the curse of lycanthropy. Whatever the origin of lycanthropy, in the ninth century YK, the power of the curse surged dramatically, and all lycanthropes were drawn toward evil. The Church of the
Belashyrra. One random eye ray of Belashyrra’s shoots from that eye at a target of Belashyrra’s choice that it can see. The eye then closes and disappears. Belashyrra creates a wave of madness. Each
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is plagued by a piercing headache, and whenever the character closes or opens their eyes, they briefly see a flash of shadowy, alien tendrils creeping at the edge of their vision. Additionally, the
character has vulnerability to psychic damage. The effect lasts until it is ended by a spell or magical effect that lifts a curse, such as greater restoration or remove curse. Treasure. A character who
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
create the curse of lycanthropy. Whatever the origin of lycanthropy, in the ninth century YK, the power of the curse surged dramatically, and all lycanthropes were drawn toward evil. The Church of the
Belashyrra. One random eye ray of Belashyrra’s shoots from that eye at a target of Belashyrra’s choice that it can see. The eye then closes and disappears. Belashyrra creates a wave of madness. Each
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
breathe. The creature can’t breathe normally again unless it succeeds on the saving throw, made again at the end of each minute. A remove curse spell also ends the effect, as does bottled breath (see
only by hurling Windvane into it, destroying the weapon in the process. If the portal closes while Yan-C-Bin remains in the world, he is forced back to the Elemental Plane of Air. Treasure Aerisi has
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
!”
Bond. “Won’t someone please think of the books?!”
Flaw. “I am burdened with the curse of being right all the time.”
U7. Stonky’s Command Center The door to this room is sealed by an arcane lock
knows the safe’s combination: pig, goat, llama, hen, rooster. The safe’s door locks automatically when it closes and can’t be opened from the inside except by a knock spell or similar magic. A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
!”
Bond. “Won’t someone please think of the books?!”
Flaw. “I am burdened with the curse of being right all the time.”
U7. Stonky’s Command Center The door to this room is sealed by an arcane lock
knows the safe’s combination: pig, goat, llama, hen, rooster. The safe’s door locks automatically when it closes and can’t be opened from the inside except by a knock spell or similar magic. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
draperies.
This temple, dedicated to serving the god Pelor in the heart of the Garden Quarter, opens at dawn and closes at dusk. In a sanctuary in the heart of the temple, Priests conduct daily
: Healing. The temple sells Spell Scrolls of Greater Restoration for 3,200 GP apiece and Spell Scrolls of Remove Curse for 300 GP apiece, and the priests have 1d3 copies of each scroll in stock on any
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
breathe. The creature can’t breathe normally again unless it succeeds on the saving throw, made again at the end of each minute. A remove curse spell also ends the effect, as does bottled breath (see
only by hurling Windvane into it, destroying the weapon in the process. If the portal closes while Yan-C-Bin remains in the world, he is forced back to the Elemental Plane of Air. Treasure Aerisi has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
draperies.
This temple, dedicated to serving the god Pelor in the heart of the Garden Quarter, opens at dawn and closes at dusk. In a sanctuary in the heart of the temple, Priests conduct daily
: Healing. The temple sells Spell Scrolls of Greater Restoration for 3,200 GP apiece and Spell Scrolls of Remove Curse for 300 GP apiece, and the priests have 1d3 copies of each scroll in stock on any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
south wall.
The skeletons date back to the time before the citadel plunged into the earth. That calamity killed all three archers, at the same time instilling in them the curse of undeath. If anyone
the door is opened, it closes on its own 1 minute later, although any obstruction placed in the doorway prevents it from doing so. The door can be opened from the western side with a simple push. 10
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
south wall.
The skeletons date back to the time before the citadel plunged into the earth. That calamity killed all three archers, at the same time instilling in them the curse of undeath. If anyone
the door is opened, it closes on its own 1 minute later, although any obstruction placed in the doorway prevents it from doing so. The door can be opened from the western side with a simple push. 10