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Returning 35 results for 'curse contents'.
Magic Items
Eberron: Rising from the Last War
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink the contents of the
attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to this item, you must first drink the contents of the jar, unlocking the following properties. Resistant. While attuned to Kyrzin’s ooze, you have resistance to poison and acid damage, and you’re
your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you. If you die while the ooze is inside you, it bursts out and engulfs you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to this item, you must first drink the contents of the jar, unlocking the following properties. Resistant. While attuned to Kyrzin’s ooze, you have resistance to poison and acid damage, and you’re
your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you. If you die while the ooze is inside you, it bursts out and engulfs you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
break his curse. Uldrak excitedly splashes the vial’s hissing contents onto the ground at his feet. Moments later, he sheds his fiendish skin and grows back into his true form, that of a lawful evil
empyrean. Laughing gleefully, Uldrak yanks his sword from the ground and gladly provides the characters with a gallon of his blood so they can break the curse on Ralzala. When this is done, he casts plane
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
break his curse. Uldrak excitedly splashes the vial’s hissing contents onto the ground at his feet. Moments later, he sheds his fiendish skin and grows back into his true form, that of a lawful evil
empyrean. Laughing gleefully, Uldrak yanks his sword from the ground and gladly provides the characters with a gallon of his blood so they can break the curse on Ralzala. When this is done, he casts plane
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
petrified werejaguar (use the weretiger statistics). If the altar is molested or any of the room’s contents are abused, the werejaguar becomes aware and seizes the first opportunity to attack with
surprise. It can turn to flesh as a bonus action and then transform into cat shape, dropping its spear. (The magic on the creature renders it strongly related to earth and stone with regard to the curse on
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
, and none of its contents can be taken off the premises. The Man-o’-War For those feeling fancy or for whom fanciness is a way of life, the Man-o’-War, with its view overlooking Lake Bral, is the finest
exchange for a donation in coins, gems, or art objects of a certain value, as noted in the Helpful Spells table. Helpful Spells Spell Donation Commune 1,000 gp Legend lore 1,500 gp Lesser restoration 150 gp Raise dead 2,000 gp Remove curse 250 gp Scrying 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
flinders by the explosion, and the contents of the wagon (see “Treasure” below) are destroyed as well. A character inside the wagon spots the trap automatically (no ability check required) and can disable
rope, a tinderbox, a steel mirror, a sharpened wooden stake, and a spyglass Two spell scrolls (major image and remove curse) A map of Barovia (showing all the locations marked on this adventure’s map of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
petrified werejaguar (use the weretiger statistics). If the altar is molested or any of the room’s contents are abused, the werejaguar becomes aware and seizes the first opportunity to attack with
surprise. It can turn to flesh as a bonus action and then transform into cat shape, dropping its spear. (The magic on the creature renders it strongly related to earth and stone with regard to the curse on
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
flinders by the explosion, and the contents of the wagon (see “Treasure” below) are destroyed as well. A character inside the wagon spots the trap automatically (no ability check required) and can disable
rope, a tinderbox, a steel mirror, a sharpened wooden stake, and a spyglass Two spell scrolls (major image and remove curse) A map of Barovia (showing all the locations marked on this adventure’s map of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
magic (DC 15) on the door before it opens disables this trap, but the elemental can’t be dispelled once it appears. If anyone tampers with the desk or the shelves’ contents, or attempts to remove
, one of these valuable works is trapped with a glyph of warding that triggers the third effect of bestow curse (save DC 17), and which lasts until dispelled. The drawers of the desk are sealed with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
magic (DC 15) on the door before it opens disables this trap, but the elemental can’t be dispelled once it appears. If anyone tampers with the desk or the shelves’ contents, or attempts to remove
, one of these valuable works is trapped with a glyph of warding that triggers the third effect of bestow curse (save DC 17), and which lasts until dispelled. The drawers of the desk are sealed with
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
, and none of its contents can be taken off the premises. The Man-o’-War For those feeling fancy or for whom fanciness is a way of life, the Man-o’-War, with its view overlooking Lake Bral, is the finest
exchange for a donation in coins, gems, or art objects of a certain value, as noted in the Helpful Spells table. Helpful Spells Spell Donation Commune 1,000 gp Legend lore 1,500 gp Lesser restoration 150 gp Raise dead 2,000 gp Remove curse 250 gp Scrying 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
”), Aximus and Exekarus regularly use prestidigitation cantrips to clean it away. The room’s other contents are as follows: Haze. A thin, smoky haze fills the room. (The haze doesn’t obscure the room’s other
touches the shield becomes cursed with the flaw: “I take no joy or pleasure in anything.” This flaw supersedes any opposing flaw. Casting a remove curse spell or similar magic on the creature ends the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
”), Aximus and Exekarus regularly use prestidigitation cantrips to clean it away. The room’s other contents are as follows: Haze. A thin, smoky haze fills the room. (The haze doesn’t obscure the room’s other
touches the shield becomes cursed with the flaw: “I take no joy or pleasure in anything.” This flaw supersedes any opposing flaw. Casting a remove curse spell or similar magic on the creature ends the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Curse” in chapter 4. The characters likely have many questions about Leedara herself: why she’s here, how she knows so much about Soth, and so forth. If questioned, Leedara reveals her true, ghostly
live as a ghost—but she’s also a curse on Soth and works to stymie his ambitions. She can’t stand against Soth alone and earnestly seeks to aid the characters. After sharing the information here and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Curse” in chapter 4. The characters likely have many questions about Leedara herself: why she’s here, how she knows so much about Soth, and so forth. If questioned, Leedara reveals her true, ghostly
live as a ghost—but she’s also a curse on Soth and works to stymie his ambitions. She can’t stand against Soth alone and earnestly seeks to aid the characters. After sharing the information here and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, but a knock spell or similar magic opens it, granting access to the attic and its contents. Granny Nightshade also set a password (“rumpleclump”) that, when spoken within 5 feet of the dollhouse
, and junk. Jar of Moths. Granny Nightshade keeps these moths to ameliorate the effect of her curse: after she wakes each morning, she forgets all about the first creature she sees. This means that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, but a knock spell or similar magic opens it, granting access to the attic and its contents. Granny Nightshade also set a password (“rumpleclump”) that, when spoken within 5 feet of the dollhouse
, and junk. Jar of Moths. Granny Nightshade keeps these moths to ameliorate the effect of her curse: after she wakes each morning, she forgets all about the first creature she sees. This means that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
treasure to the barrow, Javor disappears, leaving only his bones behind. The chest is locked, but Wiggan has the key. Prominently on top of the chest’s contents is Javor’s ornate helmet made of
characters fail to keep their word to Javor, the consequences are up to you. A curse in the reverse of the supernatural charms is appropriate. Word of the characters’ duplicity might spread among the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
treasure to the barrow, Javor disappears, leaving only his bones behind. The chest is locked, but Wiggan has the key. Prominently on top of the chest’s contents is Javor’s ornate helmet made of
characters fail to keep their word to Javor, the consequences are up to you. A curse in the reverse of the supernatural charms is appropriate. Word of the characters’ duplicity might spread among the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Honey Mead. One of the three casks is empty, the verbeeg and ogre having shared its contents; each of the other two holds 20 gallons of honey mead. Each full cask weighs 200 pounds. Treasure. The
to dust and tatters. Treasure. Clutched in the chieftain’s left hand is a pearl of power. In her right hand is a +1 wand of the war mage. A curse befalls any creature that removes either magic item or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Honey Mead. One of the three casks is empty, the verbeeg and ogre having shared its contents; each of the other two holds 20 gallons of honey mead. Each full cask weighs 200 pounds. Treasure. The
to dust and tatters. Treasure. Clutched in the chieftain’s left hand is a pearl of power. In her right hand is a +1 wand of the war mage. A curse befalls any creature that removes either magic item or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the top of the slab give his name, and the date he died, 54–3–9, is written in the face-glyphs. One glyph is a glyph of warding (save DC 17), which casts bestow curse on everyone in the tomb if the
crypt is opened by those who don’t serve the god Zotzilaha. The curse lasts until it is dispelled, and 4d10 days after this tomb has been broken into, every cursed violator receives a visit from either
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Curse. A crew member named Incindorita (CN tiefling acolyte) claims that the ship has been cursed. They insist that one of the newcomers to the ship must offer up a prayer to calm the storm. There is no
curse, but a character who succeeds on a DC 11 Intelligence (Arcana or Religion) check can go through the motions to calm Incindorita and inspire the crew. Spot the Rocks. Captain Nuxoll needs someone
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Curse. A crew member named Incindorita (CN tiefling acolyte) claims that the ship has been cursed. They insist that one of the newcomers to the ship must offer up a prayer to calm the storm. There is no
curse, but a character who succeeds on a DC 11 Intelligence (Arcana or Religion) check can go through the motions to calm Incindorita and inspire the crew. Spot the Rocks. Captain Nuxoll needs someone
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the top of the slab give his name, and the date he died, 54–3–9, is written in the face-glyphs. One glyph is a glyph of warding (save DC 17), which casts bestow curse on everyone in the tomb if the
crypt is opened by those who don’t serve the god Zotzilaha. The curse lasts until it is dispelled, and 4d10 days after this tomb has been broken into, every cursed violator receives a visit from either
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
crate in 1 minute; without a crowbar, it takes 10 minutes. When a character opens a crate, roll a d6 and consult the Crate Contents table to determine what’s inside. The characters can find each item on
the table once. Crate Contents d6 Contents 1 Five bottles of fine wine (worth 10 gp each) packed in straw, plus one broken bottle 2 A 20-pound sack of whole cloves, worth 60 gp 3 Ten small, 1
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
crate in 1 minute; without a crowbar, it takes 10 minutes. When a character opens a crate, roll a d6 and consult the Crate Contents table to determine what’s inside. The characters can find each item on
the table once. Crate Contents d6 Contents 1 Five bottles of fine wine (worth 10 gp each) packed in straw, plus one broken bottle 2 A 20-pound sack of whole cloves, worth 60 gp 3 Ten small, 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane. At your discretion, an appropriate spell, such as dispel magic or remove curse, might end this lasting effect. Rings Magic rings offer an amazing array of powers to those lucky enough to find them
potent wards. Whatever its contents, a scroll is a roll of paper, sometimes attached to wooden rods, and typically kept safe in a tube of ivory, jade, leather, metal, or wood. A scroll is a consumable
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane. At your discretion, an appropriate spell, such as dispel magic or remove curse, might end this lasting effect. Rings Magic rings offer an amazing array of powers to those lucky enough to find them
potent wards. Whatever its contents, a scroll is a roll of paper, sometimes attached to wooden rods, and typically kept safe in a tube of ivory, jade, leather, metal, or wood. A scroll is a consumable
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
terms of “left” or “right” rather than cardinal directions. The contents of the areas between the mists are detailed below. P14a. A leather sack containing 102 gp lies against one wall of this
Ring of Feather Falling. Attuning to the ring extends its curse to the wearer, who suffers the following effect: Curse of Ill Temper. You are overcome with an urge to disagree with others’ actions, ideas
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
terms of “left” or “right” rather than cardinal directions. The contents of the areas between the mists are detailed below. P14a. A leather sack containing 102 gp lies against one wall of this
Ring of Feather Falling. Attuning to the ring extends its curse to the wearer, who suffers the following effect: Curse of Ill Temper. You are overcome with an urge to disagree with others’ actions, ideas
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
examinations in offshoot rooms within the facility, such as the autopsy room. The contents of these rooms are yours to choose; otherwise, they contain nothing of value. Spirit Sump For Characters of 5th–7th
the creature trapped within. The contents of the crypts are as follows: Crypt 1. This cracked crypt previously contained a necrichor. Crypt 2. The interior of this tube roils with shadow. Inside is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
equipment remains. The ropes and nets are salvageable, as are the contents of the barrels. Barrels. The characters must use a crowbar or similar tool to pry open a frozen barrel. The first barrel
troll can’t be reasoned with. After disposing of it, the characters can survey the contents of the hold: The ship’s hold contains heaps of snow and four tied-down jolly boats covered with rime. In the