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Returning 19 results for 'damage calming'.
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damage causing
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Monsters
Fizban's Treasury of Dragons
"} bludgeoning damage.
Calming Mist (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Calming Mist"}. The peacekeeper releases a calming gas in a 30-foot-radius sphere centered on
+5", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3);{"diceNotation":"3d8+3", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"bludgeoning
Monsters
Fizban's Treasury of Dragons
ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Calming Mist (Recharge 5–6);{"diceNotation":"1d6
", "rollType":"recharge", "rollAction":"Calming Mist"}. The warbler releases a calming gas in a 5-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 11 Charisma saving
Monsters
Candlekeep Mysteries
;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Cane"} to hit, reach 5 ft., one target. Hit: 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Cane","rollDamageType":"bludgeoning
scribe. She is hardworking and expects others to be as well.
Personality Trait. “I have a warm, calming demeanor, even when circumstances call for concern.”
Ideal. “Everything has its
Spells
Xanathar's Guide to Everything
You make a calming gesture, and up to three willing creatures of your choice that you can see within range fall unconscious for the spell’s duration. The spell ends on a target early if it
takes damage or someone uses an action to shake or slap it awake. If a target remains unconscious for the full duration, that target gains the benefit of a short rest, and it can’t be affected by
Monsters
Mythic Odysseys of Theros
Charge. If the ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4);{"diceNotation":"2d4","rollType":"damage
","rollAction":"Charge","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Magic Resistance. The ram has
Magic Items
Mythic Odysseys of Theros
currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using the bident, the target takes an extra 2d10
cold damage.
Blessing of the Deep. If you are a worshiper of Thassa, you gain all the following benefits for which you have the required piety:
Piety 10+. You can breathe underwater, and you gain a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
) slashing damage.
Calming Mist (Recharge 5–6). The warbler releases a calming gas in a 5-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 11 Charisma saving throw or
.
STR
4 (−3)
DEX
15 (+2)
CON
12 (+1)
INT
9 (−1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws Dex +4
Damage Immunities fire
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. The peacekeeper makes two Slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage.
Calming Mist (Recharge 5–6). The peacekeeper releases
)
CHA
11 (+0)
Damage Immunities fire
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Catnap 3rd-level enchantment Casting Time: 1 action Range: 30 feet Components: S, M (a pinch of sand) Duration: 10 minutes You make a calming gesture, and up to three willing creatures of your choice
that you can see within range fall unconscious for the spell’s duration. The spell ends on a target early if it takes damage or someone uses an action to shake or slap it awake. If a target remains
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with it: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Personality Trait. “I have a warm, calming demeanor, even when circumstances call for concern.” Ideal. “Everything has its
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
2 Power of Nyx. The wearer has advantage on all Charisma (Persuasion) checks.
3 Calming Presence. The wearer can cast calm emotions once per day (save DC 13).
4 Trail of Flowers. Wherever
) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Magic Resistance. The ram has advantage on saving throws against spells and other
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
terrible responsibilities. Bident of the Deep. Thassa’s signature weapon thrums with the icy currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage
rolls made with it. When you hit with an attack using the bident, the target takes an extra 2d10 cold damage. Blessing of the Deep. If you are a worshiper of Thassa, you gain all the following benefits
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
massive hammer, which deals bludgeoning damage but is otherwise identical to a fire giant’s Greatsword attack. He can speak Common, Giant, and Tletlahtolli. Xocopol isn’t interested in fighting unless he’s
attacked first, but he blocks the characters’ way and tries to frighten them into returning the way they came. Calming the giant and convincing him to talk requires either a successful DC 14 Charisma
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that one first!”
The character is singled out by 1d4 + 2 commoners who have become corrupted by the chardalyn dragon’s Malevolent Presence. Each one wields a handaxe that deals 3 (1d6) slashing damage
. A character can use an action to try to make the thugs drop the woman’s food and run away, doing so with a successful DC 12 Charisma (Intimidation) check. A thug that takes any damage also runs away
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in vines but is not restrained. The creature is half awake, resting as the corrupt vines spread hateful thoughts into its mind. Once the bakunawa notices creatures in its lair, it attacks. Calming
a DC 15 Wisdom saving throw or take 18 (4d8) psychic damage. Spirit Blisters. Four spirit blisters have corrupted the bakunawa’s mind. A character who investigates a blister can make a DC 14
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
a failed check, the creature is knocked prone next to the shrine and takes 5 (2d4) force damage. Effects of a Shrine. Channeling the energy of the trapped Chosen, each shrine creates magical effects
, taking 5 (2d4) force damage. Reaching the Phylactery Vault. Once a Shrine of Binding has been disabled, a character who closely examines the shrine and succeeds on a DC 15 Intelligence (Arcana
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
DC 15 Dexterity check, or force open a trunk with a successful DC 12 Strength (Athletics) check. T3. Lounge Large cushioned chairs are set around this open space. Calming music fills the air, which
either fails by 5 or more or succeeds. In the former case, the character falls prone and takes 3 (1d6) bludgeoning damage from being pulled to the ground by the tree. In the latter case, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creature that ends its turn in the room takes 1 poison damage. Creatures reduced to 0 hit points by the gas have the unconscious condition but are stable rather than dying. If all characters succumb
a DC 16 Dexterity saving throw or take 3 (1d6) piercing damage. The center cylinder’s trap has already been triggered, and a character who examines the floor notices dried blood flecking the dust
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
damage a creature. (You can decide whether to allow Tannus to fight to protect himself or others, but should encourage the player running him to think about creative nonattack ways to influence the fight
its slam attack is a blade attack that deals slashing damage. When all other business is done, Rizwin addresses the wedding party one last time. “Your vault awaits, ready for the gifts each family has