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Returning 12 results for 'dancing scores'.
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daring scores
dancing score
The Dancing Bear Guide Background allows you to choose between Strength, Dexterity, and Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
Monsters
Waterdeep: Dungeon of the Mad Mage
). It can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate
Sunlight Sensitivity. While in sunlight, the drow has
hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take
Monsters
Strixhaven: A Curriculum of Chaos
: dancing lights, friends
1/day each: command, confusion, mage armor, tonguesRousing Verse. When a creature the pledgemage can see within 30 feet of it fails a saving throw, the pledgemage magically
any hit the pledgemage scores against the creature is a critical hit. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
backgrounds
You spent your formative years in the chapterhouses of the Lodge of the Dancing Bear, a loose, widespread organization stretching across the Northlands. Members of the lodge—known as guides
—are a rough and tumble lot. As a dancing bear guide, you are at home in the wilds of the North, but you make forays into civilization for the express purpose of exposing city-dwellers to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Yggmorgus. A 20-foot-high crescent-shaped ledge hugs the cavern wall and gradually slopes down to the lower basin. The ledge is covered with a carpet of moss and fungi, scores of variously sized lumps, and
, almost as if in delight. Characters who descend to the cavern’s lower basin witness the next spectacle of unspeakable horror spawned by the Lady of Decay. Mad Dance Scores of deformed creatures dance
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(spell save DC 12):
At will: dancing lights, friends
1/day each: command, mage armor
Reactions
Rousing Verse. When a creature the apprentice can see within 30 feet of it fails a saving throw, the
):
At will: dancing lights, friends
1/day each: command, confusion, mage armor, tongues
Bonus Actions
Demotivate (2/Day). The pledgemage hurls magical insults at one creature it can see within 30
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fairy ring. On a roll of 1 or 2, there are no creatures in the ring’s vicinity. On a roll of 3 or higher, the ring has a swarm of campestris (see appendix C) singing and dancing inside it. Using body
know what must be done to activate these particular fey crossings. Corrupted Fairy Rings A corrupted fairy ring has no campestris singing and dancing inside it. Instead, Granny Nightshade has cast
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, a secret dwarven retreat in the Vale of Dancing Waters. It hired Grumink and his crew of cutthroats to seize the shrine and start digging (see “The Vale of Dancing Waters” in chapter 6). The thought
17
Languages Common, Sahuagin
Challenge 7 (2,900 XP)
Assassinate. During its first turn, Ghald has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit Ghald scores
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
flowers, dancing fireflies, or snowflakes. They don’t have names and cannot speak. Humanoid Fascination. Chwingas find the trappings of civilization fascinating. They puzzle over creatures that wear armor
a long range of 60 feet, it deals 1d4 cold damage on a hit, and it scores a critical hit on a roll of 19 or 20. If you score a critical hit with the snowball, the target is blinded until the end of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on which is carved a fresco depicting a satyr in a forest, dancing and playing a lute while butterflies fly around it. One of the pegs on the satyr’s lute is a hidden switch; when it is turned, the
gate appears in area 15b on level 3, in the closest unoccupied space next to the identical gate located there. 6j. Ossuary Wyllow has slain scores of adventurers over the years, and she chooses to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
boxers and wrestlers. It doesn’t pull its punches and leaves opponents with bruises, dislocated limbs, and fractured bones—the android has even been known to bite. When it scores a hit, a trip gong rings
, hypnotic beat.
Four androids (aerialist design) boogie in this trendy disco. The malfunctioning androids have been dancing here for nearly a century. Friction has frayed their outfits at the seams. When
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
flickering light is visible before the characters enter. The steep passage opens into a chamber with a convex floor. Scores of humanoid skulls, most of them scorched and charred, are stuffed into
support a smooth domed ceiling. Niches carved into the columns hold dancing flames that illuminate copper tapestries hanging on the walls. Each tapestry bears the symbol of the fire cult. Just in front of