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Returning 26 results for 'danger shut'.
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Basic Rules (2014)
Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she completes her
other wizard? Perhaps you’re simply eager to put your newfound magical skills to the test in the face of danger.
QUICK BUILD
You can make a wizard quickly by following these suggestions. First
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
” written in chalk on it. The door down the southern stairs is spiked shut, and has “DANGER” scrawled on it in chalk. Five bearded devils are seated at the marble table—the last survivors of Varram’s
10. Dining Hall Two long tables of plain stone stand at the south end of this dining hall, while a long marble table stands to the north. The door up the stairs leading to area 8 has “? DANGER
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
” written in chalk on it. The door down the southern stairs is spiked shut, and has “DANGER” scrawled on it in chalk. Five bearded devils are seated at the marble table — the last survivors of Varram’s
10. Dining Hall Two long tables of plain stone stand at the south end of this dining hall, while a long marble table stands to the north. The door up the stairs leading to area 8 has “? DANGER
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
snaps shut and binds Miska once more. Miska isn’t idle while trying to free himself. He commands the armies of spyder-fiends and other demons through his spyder-fiend battle leaders, the raklupises
with Miska’s slow emergence; until Miska claws his way free and defeats Lolth’s forces, Kas can’t assault Vecna. And all the while, the portal to the demiplane Miska is trapped in is in danger of being swallowed by the Ruinous Sea.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the bed is Gertruda (NG female human commoner), the daughter of Mad Mary (see chapter 3, area E3). Gertruda is oblivious to any danger to herself—especially from Strahd, who has charmed her. Sheltered
by her mother, she was never allowed to leave home as a child. She finally slipped away and made her way to the castle, drawn by its majesty. Gertruda is innocent, and years spent as a shut-in have
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
steer them away from danger, in which case roll two d20s and take the lower result. Maze Encounters d20 Encounter 1–10 No encounter 11–12 Corpse 13–14 Gnawed bones 15–17 2d4 gnolls 18–20 1d6
sewn shut. The second time the characters encounter minotaurs, one of them wears silver caps (worth 25 gp each) on the ends of its horns.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
guards plus forty commoners (male and female humans) armed with handaxes. The double doors are made of thick wood planks bound with iron bands and sealed shut with a heavy wooden bar held in iron
300-foot stretch of wall is watched over by a lone guard (male or female human). The guards are trained to crouch behind the wall and sound the alarm at any sign of danger. Burgomaster Dmitri Krezkov
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trap’s elements. Many of these traps have multiple elements, requiring a lot of work to shut down every part of the trap. Usually, a successful check reduces a trap element’s effectiveness even if it
on the danger it poses. Judging whether a party has overcome a trap requires some amount of adjudication. As a rule of thumb, if the characters disable a complex trap or are exposed to its effects and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
be hiding in dark places to avoid danger. As a cleric in an Acquisitions Incorporated campaign, you’ll carefully choose your deity so that the domains of your divine patron synergize seamlessly with
screaming “Shut up!” at anyone who makes noise
4 Sleep another hour; your deity says it’s fine
5 Burning incense and lighting a candle on a makeshift altar while you recite your vows
6
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters attack Nykaia or attempt to take the Venatrix by force, Kypris and Mykale emerge from the war machine and join the fight. If the erinyes are in danger of losing the fight, they surrender and
Venatrix’s engine or shut it off. Cause the Venatrix to take the Dash or Disengage action while the vehicle’s engine is running Insert a Soul Coin into the engine’s furnace Soul Fuel. The Venatrix’s engine
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
; there’s no danger in crossing it. Watery Peril. At the west end of the cavern, the ceiling lowers to meet the surface of the river. Any creature swept past this point by the current is trapped in a long
hillside to the west of the Stone Tooth. 30. Old Storeroom The northern door in area 28 has swollen shut from dampness. A successful DC 10 Strength check is required to force it open. Durgeddin’s folk
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
above the trip wire is in bad repair, and anyone who can see it can tell that it's in danger of collapse. When the trap is triggered, the unstable ceiling collapses. Any creature in the area beneath the
to cross. The cover can also be magically held shut using the arcane lock spell or similar magic. Locking Pit. This pit trap is identical to a hidden pit trap, with one key exception: the trap door
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
leave the ship, they trail him to make sure he isn’t being followed. If they realize Amrik is in danger, they swoop down to attack whoever appears to be threatening him. The imps otherwise avoid combat
, with rusty latches on the inside that hold them shut. L6. Tavern Lounge This tavern lounge fills an entire deck and is lit by oil lanterns hanging from the 8-foot-high ceiling by 1-foot-long chains
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, however, a faculty member needs to shut down the festival, which becomes increasingly rowdy later into the night. The following subsections detail the ways in which the characters can join the fun. Perform
nautical scene, rolling fake monsters near the actors when danger threatens and impersonating the monsters’ snarls, handing dueling actors improbable “weapons,” or the like. Responding to the cues in a way
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
antimagic field. The dreadnought can shut off the effect by simply closing its eye, though it seldom has reason to do so. Astral Predator. A remorseless, indiscriminate hunter, an astral dreadnought employs
danger of becoming extinct anytime soon. Titanic Nature. Although it eats and sleeps if it so desires, an astral dreadnought doesn’t require air, food, drink, or sleep. Astral dreadnoughts exist for one
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
is barred shut from the inside. A large dining table stands in the middle of this hall, surrounded by tall-backed wooden chairs. Suspended above the table are two chandeliers fitted with wax candles
.
Merle, the dwarf cook (commoner), works here from 6 a.m. to midnight. When confronted with danger, he grabs a rolling pin (treat it as a club) and defends himself. The door that leads outside is used
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
within reach of the door. If Ignis feels her child is in real danger, she breaks through the wall or the glass roof to retrieve Flauma and destroy the threat. If Ignis breaks the glass roof, each
end of the greenhouse. They can be spotted with a successful DC 12 Wisdom (Perception) check. Arthur used magic to domesticate these creatures, which pose no danger to the fire giants. If a character
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters, use his warnings to reinforce the danger of engaging Lord Soth in outright combat. Captive Soldier. If the soldier Caradoc is possessing drops to 0 hit points, allow her to make death saving
emerge. The gates at the south of the room lead from the temple to the surface of the flying island, but they’re sealed shut. Wersten Kern. The figure atop the scaffold is Wersten Kern (see appendix B
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to immediately wink out. They don’t return, even if the silence effect ends. Danger of Making Music. The characters can create their own musical echoes here by playing an instrument or singing, but
!” Talking to Shalfi. Conversations with Shalfi tend to be one-sided and hard to follow. Jitterjaws looms protectively above Shalfi but doesn’t attack unless Shalfi is in danger. Shalfi doesn’t remember his
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
he does, the characters hear Matreous shriek as the doors slam shut, locking them inside the mansion. (Matreous lets out the shriek as the imp figurine in his possession reveals its true nature. The
so they can play with them. Giggling incessantly, they fly toward the characters, use their Euphoria Breath, and flit out of danger, still invisible. If they are attacked, they disengage and retreat
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The door to this room is held shut with a heavy wooden bar—a subtle warning that danger lies beyond. When the bar is lifted, the creature in the room awakens and lets out a terrible roar. The arrow
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) bludgeoning damage as the mouth clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Streaked Cave The walls and floor of this cavern are smeared with
adventurer. A character who inspects the slime and succeeds on a DC 15 Intelligence (Nature) check recognizes the danger it poses. The slime falls on creatures that approach the corpse. Mushrooms
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
gathers at the inn looks like the rough-and-tumble sort, with an air of danger and joviality, a strange mix for newcomers. Its patrons are just as much an odd mix; university students, bargefolk, some
point until it hits the dagger. Suspect that’s where you need to go, friend. There is an old warehouse there, with its shutters nailed shut.” Watching Us. Why are they watching? “Just curious, my
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Slate Chamber Alternating blue and gray bands of slate and shale compose the walls of this cave
Intelligence (Nature) check recognizes the danger it poses. The slime falls on creatures that approach the corpse. Mushrooms. The fungi here are mostly edible. Foraging in this cavern requires a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, dumping the creature into the pit. With a successful DC 15 Dexterity check, a creature can use thieves’ tools to jam the lid shut. A mechanism resets the trap 1 minute after the door opens, pushing it
into the pit. With a successful DC 15 Dexterity check, a creature can use thieves’ tools and an object, such as an iron spike, to wedge the lid shut. Kobolds regularly check the trap and manually
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
northernmost door has a “No Trespassers!” sign hanging on the outside of it and is nailed shut on the inside (a fact not discernible from the outside). As an action, a character can try to force open the
(Investigation) check after studying the note for 1 minute. It reads, “Constantori in danger. Cognoscenti retaliation imminent. Be on high alert.” G22: South Balcony A wooden railing encloses this