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Returning 35 results for 'dangerous cover'.
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Monsters
Strixhaven: A Curriculum of Chaos
provides total cover. It has AC 17, 30 hit points, and immunity to poison and psychic damage.
Spellcasting. The professor casts one of the following spells, requiring no material components and using
flow of events, learning which occurrences herald specific outcomes, and they trace their magic through those paths of causality. In their exploration of ruins, professors of order shore up dangerous
Monsters
Mordenkainen Presents: Monsters of the Multiverse
restrained, it has total cover against attacks and other effects outside the banderhobb, and it takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Swallow", "rollDamageType":"necrotic
banderhobb that is assigned to track down a target is particularly dangerous when it is provided with a lock of hair, a personal belonging, or another object connected to the target. Possession of such
Monsters
Mythic Odysseys of Theros
Returned palamnites. These Returned led violent lives, existences filled with such pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the
living, as these aimless killers know only suffering and seek to spread it whenever the opportunity arises. While palamnites might wander the world as dangerous, lone murderers, many gravitate to Odunos
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Strength saving throw or be swallowed by the neothelid. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the neothelid, and it takes 21 (6d6
they’re just as likely to prey on mind flayer;mind flayers as on anything else.
Mind flayers consider neothelids dangerous abominations—normally they eat or destroy any tadpoles that grow
monsters
caltrops to cover a 20-foot-square area within 5 feet of himself. The caltrops dissolve at the end of Ivan’s next turn. Ivan can’t take this action again until the start of his next turn
believes mocks him and has caused his aged, squalid state.
Ivan surrounds himself with dangerous clockwork toys and fawning, mechanical servants. While he goes through the motions of crafting such
Magic Items
Tasha’s Cauldron of Everything
Mad’s several times over granddaughter, Lum the Maestro, while she reconstructed the long disassembled Mighty Servant of Leuk-o.
Dangerous Attunement. Two creatures can be attuned to the servant
hatch also opens it until the start of the caster’s next turn.
A creature can enter or exit through the hatch by spending 10 feet of movement. Those inside the servant have total cover from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Town Description Phandalin is small, so the characters can visit multiple locations and NPCs throughout a day. If the players choose to split up their characters, they can cover more ground, but
splitting the party makes the “Redbrand Ruffians” encounter potentially more dangerous. The following sections detail specific locations in town, as shown on map 2.1. Mike Schley Map 2.1: Phandalin View Player Version
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Environment By its nature, adventuring involves delving into places that are dark, dangerous, and full of mysteries to be explored. The rules in this section cover some of the most important ways in which adventurers interact with the environment in such places.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Environment By its nature, adventuring involves delving into places that are dark, dangerous, and full of mysteries to be explored. The rules in this section cover some of the most important ways
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Town Description Phandalin is small, so the characters can visit multiple locations and NPCs throughout a given day. If the players choose to have their characters split up, they can cover more
ground, but you’ll have to take turns running each interaction for each player. Splitting the party also makes the “Redbrand Ruffians” encounter potentially more dangerous. The following sections detail specific locations in town.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
offerings nurture criminal activity. The alleys of Torchfire are notoriously dangerous, especially for intoxicated revelers. The Burning Ring, an illegal operation that puts on gladiatorial combats at
shifting locations throughout Lower Menthis (most often in the Firelight district), has ties to Daask. But betting on the Burning Ring’s fights is big business for many of Sharn’s major criminal organizations, and fight rigging is rampant. Gangs also commonly use fights as a cover for assassinations.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
difficult terrain, but they aren’t dangerous—just annoying. They provide half cover to creatures behind them. (See “Difficult Terrain” and “Cover” in the Basic Rules for more information.)
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Infiltrating Dran Enterprises Dangerous Business is a small sailboat with a single cabin rising from the center of its deck. It is docked alongside two larger sailing ships (named The Ghost and The
make their initial approach to Dran Enterprises headquarters.
Map 4.1: The Docks Racing Against the Six As the characters seek an approach to Dangerous Business and the portals within, they are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of someone much higher up in the organization. With a lot of ground to cover beneath the City of Towers, Garra kidnapped Caden d’Orien, the only son of Alden d’Orien, forcing Alden to use his position
the warforged workers for their silence, and signed them to binding contracts. It took several weeks of dangerous exploring and a few deaths, but eventually the warforged workers found a library of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
magical creatures this land is home to. But Valachan is fiercely protected by its Darklord, the devious and immortal hunter Chakuna. She roams the jungles hunting dangerous beasts—and when she grows
rain forest and one another, all while being pursued by the Darklord. Treacherous quicksand and other deadly hazards cover the terrain, and populations of stealthy werepanthers support the Darklord
Compendium
- Sources->Dungeons & Dragons->Monster Manual
victims and drag them close to ropers’ toothy maws. If these tentacles are severed, ropers rapidly grow replacements.
Ropers can move, albeit slowly. Crawling on the sticky cilia that cover their
slime*. 7 Pools of magma or boiling water. 8 Razorvine* or similar dangerous plants. *See the Dungeon Master’s Guide. Rule 9: Never trust a stalagmite.
—X the Mystic’s
Rules of Dungeon Survival
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Surface of the Sun Magical Trap, Dangerous (1st–4th Level) Mike Schley Diagram 4.6: Surface of the Sun Thick vines cover the walls of this high-ceilinged chamber. The chamber splits into three long
clockwise unlatches the door, which swings inward. Vines The plants that cover the walls are fragile from the scorching light and not helpful for climbing. A character must succeed on a DC 12 Strength (Athletics) check to climb the walls.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Special Types of Movement Movement through dangerous dungeons or wilderness areas often involves more than simply walking. Adventurers might have to climb, crawl, swim, or jump to get where they need
long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Special Types of Movement Movement through dangerous dungeons or wilderness areas often involves more than simply walking. Adventurers might have to climb, crawl, swim, or jump to get where they need
jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
can even register, spectral figures emerge from the mist, swooping up onto the decks.
One allip per three adventurers (rounded down) and two specters per character, excluding sidekicks, use the cover
access the caves of the Thunder Cliffs via the sea. Reaching the caves via the top of the Thunder Cliffs would mean a dangerous trek through hostile territory, then a long climb (or fall) from the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Union Jack flag on its cover in 1984. As with other adventures produced in the United Kingdom at the time, When a Star Falls has been praised for its crisp writing and strong plot, the events of which
the characters to delve his dangerous tomb and set his cursed soul free. The updated adventure is designed for 7th-level characters. The Lost Caverns of Tsojcanth The Lost Caverns of Tsojcanth
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Ask yourself, “What if the standard assumptions weren’t true in my world?” The World Is a Mundane Place. What if magic is rare and dangerous, and even adventurers have limited or no access to it
the “Here there be dragons” notations? What if great empires cover huge stretches of countryside, with clearly defined borders between them? The Five Nations of the Eberron setting were once part of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
just as likely to prey on mind flayers as on anything else. Mind flayers consider neothelids dangerous abominations—normally they eat or destroy any tadpoles that grow larger than a few inches in length
Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be swallowed by the neothelid. A swallowed creature is blinded and restrained, it has total cover against attacks and other
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
accomplishes its mission with no concern for the harm it suffers or causes. Its only desire is to serve and succeed. A banderhobb that is assigned to track down a target is particularly dangerous
damage. The creature is also swallowed, and the grapple ends. The swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the banderhobb, and it takes 10
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
led to their deaths. Others are fully aware — and often hostile and dangerous. Ogrémoch’s Bane Ogrémoch’s Bane is a drifting cloud of transparent, magical dust that first appeared in Blingdenstone over
charismatic Chipgrin, whose concern for his pack’s safety has him hoping to negotiate a truce with the Diggermattocks and stop his svirfneblin cousins from seeing his people as dangerous monsters fit only
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Wailing Battlefield This location is presented on map 8.8. Mike Schley Map 8.8: Wailing Battlefield View Player Version Crumbled remnants of an old battlefield cover the top and sides of this
, Nellik and her unit of nine mezzoloths served an arcanaloth named Ashripask. Ashripask led the group into many dangerous locations, including several lore-filled locations in the Far Realm, like the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dangerous politics of the Nine Hells. A pit fiend is a hulking monster with a whip-like tail and enormous wings that it wraps around itself like a cloak. Armored scales cover its body, and its fanged maw
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
them to lose their faces, which become expressionless surfaces with empty eye sockets and gaping mouths. These blank surfaces they cover with distinctive golden masks. Returned reenter the world blank
pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the living, as these aimless killers know only suffering and seek to spread it whenever
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. It accomplishes its mission with no concern for the harm it suffers or creates. Its only desire is to serve and succeed. A banderhobb that is assigned to track down a target is particularly dangerous
a Medium or smaller creature it is grappling. If the attack hits, the creature is swallowed, and the grapple ends. The swallowed creature is blinded and restrained, it has total cover against attacks
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
faculty member, the faculty member says it could have come from a dangerous creature but is unsure of its origin. Murgaxor’s Scrawls. A successful DC 17 Wisdom (Perception) or Intelligence (Investigation
to 10 hit points or fewer, it tries to flee. Treasure. Herbalism supplies cover a heavy table inside this hut—enough to assemble one herbalism kit.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
going door to door or by ringing the village circle’s bell. When the villagers have gathered, Mayor Raven addresses the crowd. Read the following text: Colorful Kingfisher Festival decorations still cover
mince words: “A dangerous army is headed for Vogler. The Ironclad Regiment will do what it can to defend Vogler, but we must be ready to flee.”
Following the mayor’s report, the locals stand in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
live in sprawling cave systems and elaborate ruins where they can make the most of their exceptional mobility. They are mindful of areas where dragons dwell, as most dragons view behirs as dangerous
only one creature swallowed at a time). Failure: The behir swallows the target, which is no longer Grappled. While swallowed, a creature has the Blinded and Restrained conditions, has Total Cover
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
undead but they’re dangerous to Large and Huge beasts. The gatehouse is heavy enough to withstand a charging triceratops, and the gates are never opened without an express command from one of the
the few places that remains reliably dry), and a roofless fighting platform surrounded by a palisade that gives three-quarters cover against attacks made from the ground. Two guards are stationed atop
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Dangerous Attunement. Two creatures can be attuned to the servant at a time. If a third creature tries to attune to it, nothing happens. The servant’s controls are accessed by a hatch in its upper back
the servant have total cover from effects originating outside it. The controls within it allow creatures to see outside without obstruction. While you are inside the servant, you can command it by
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a workweek of fine food, strong drink, and socializing. A character can attempt to carouse among lower-, middle-, or upper-class folk. A character can carouse with the lower class for 10 gp to cover
. 4 You are banned from a tavern after some obnoxious behavior.* 5 After a few drinks, you swore in the town square to pursue a dangerous quest. 6 Surprise! You’re married. 7 Streaking naked through