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Returning 35 results for 'dangerous stones'.
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with protection. However, it’s a perilous pursuit cultivating mountain snails, for they tend to live in the lairs of dangerous predators who live in mountain caves. There, the snails feed off meat scraps left behind. The snails avoid detection by masquerading as stones, though they are drawn to music.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dura Quarter Sharn began with Dura, but the city has left it behind. Dura is the oldest quarter of Sharn, and many consider it to be a blight on the City of Towers. There are cracks in the stones and
places where enchantments have failed and never been restored. Dura is riddled with poverty and crime, and overall, it’s the most dangerous section of the city. But it also holds opportunities you can’t find anywhere else… and if you’re looking for smuggled goods or a place to lay low, head to Dura.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hermit The wilds around Saltmarsh might seem like the ideal place to find peace and quiet, though the monsters that lurk in the region can make isolation a dangerous practice. If your character has
your dreams, insisting that you tear down the standing stones just outside Saltmarsh. The elf claims that dark magic is behind the bountiful fishing in the region. 3 You have been plagued by visions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Portal Nexus When the characters step through into the cabin on Dangerous Business, read: The small square cabin’s interior is far larger than its exterior, opening up as an oval room thirty feet
and colored glowing stone is set.
The characters can examine the dead guard or investigate the doors and stones. However, the amount of time they have to do so depends on whether they had other
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 6: Blingdenstone Blingdenstone, once called the City of Speaking Stones, is a deep gnome settlement founded more than two millennia ago. The deep gnomes, insular and secretive by nature, care
rebuild their city. The ultimate success of their efforts, however, hangs by a slender thread. Most of the ruined city is a dangerous place and remains closed off, with tunnels and chambers barricaded
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
discovered many caves full of precious stones and minerals near the Road of Gems.
The Road of Gems section of Map: The Forgotten Chamber shows the road’s layout in the area surrounding the Forgotten
outside reveals a busy quarry filled with Low Netherese laborers toiling under the close eye of an angry, despotic human spellcaster named Jharsinius (Medium, Neutral Evil Mage).
LUCA BANCONE Time gates are often nestled in dangerous locales
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
above, but it’s also dangerous. A character who has a passive Wisdom (Perception) score of 15 or higher notices a steel tripwire fastened between boulders about two inches from the ground. A
character who is looking for traps instead finds the tripwire with a successful DC 10 Wisdom (Perception) check. If the tripwire is sprung, it tumbles one boulder along with a rush of smaller stones and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
misuse. You’ve trained among the Mages, but whether you’ll face the dangerous test required to become a full member of the group remains to be determined. Your passion for studying magic has likely
colored stones that can fold into various enigmatic shapes 5 A pouch or spellbook emblazoned with the triple moon symbol of the Mages of High Sorcery 6 A lens through which you can see Krynn’s invisible black moon, Nuitari
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Shrine of Luck Phandalin’s only temple, this small shrine is made of stones taken from the nearby ruins. It is dedicated to Tymora, the god of luck and good fortune. The shrine is in the care of a
undertake a delicate mission. They wanted to persuade a dangerous banshee named Agatha to answer a question about a spellbook. Garaele underestimated Agatha’s wrath when she attempted to approach the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dangerous construction site and asks them to leave if they seem to simply be sightseeing. If the characters openly carry weapons, she’s hopeful that they’ve been hired by the magistrates to investigate the
frustrated with the city’s magistrates, believing they’re failing to protect her people. Dangerous animals live in the nearby forests, particularly tigers, and she has guards to keep such threats at
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
moist tentacles. At the same time, blunt stones like teeth emerge from all sides of the cave entrance, and its opening slams shut like a mouth closing.
Anyone in the cavern when the teeth emerge and
requires the following steps: Dangerous Reaction. A character who succeeds on a DC 10 Wisdom (Medicine) or Intelligence (Nature) check realizes that destroying the membrane entirely would force the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
can speak Common. It doesn’t attack the kobolds or guard drakes because the kobolds feed it spoiled meat that the guard drakes won’t eat. If attacked, it fights back (and it’s very dangerous to 3rd
pile of similar-colored stones behind one of the columns, making it easy to miss. When characters search the room, have everyone make a Wisdom (Perception) check. Only a character who gets a 15 or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
party to join him. Around the boulder, the floor of the pagoda is not wood, but rather is a rock garden of decorative stones and brushed sand. A charcoal pit smolders beside the boulder where the man
dangerous than steam. Plugging the kettle’s spout or extinguishing the fire reduces the saving throw DC to 8. Damaging the tea kettle forces the dao to return to the pagoda. When the dao’s soul inhabits the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Common. It doesn’t attack the kobolds or guard drakes because the kobolds feed it spoiled meat that the guard drakes won’t eat. If attacked, it fights back (and it’s very dangerous to 3rd-level characters
-colored stones behind one of the columns, making it easy to miss. When characters search the room, have everyone make a Wisdom (Perception) check. Only a character who rolls 15 or higher notices the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
party to join him. Around the boulder, the floor of the pagoda is not wood, but rather is a rock garden of decorative stones and brushed sand. A charcoal pit smolders beside the boulder where the man
holes in the walls. Dumping the kettle into the fire reduces damage to 7 (2d6) poison damage on a failed save, or half damage on a successful save. Smoke from burning drakeswort is less dangerous than
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
he can rake in more and more gold in a given span of time. Mammon’s obsession with wealth and efficiency make him a dangerous entity to entreat. He enters any bargain with the goal of making a profit
depart and merchants haggle over their wares. Buildings rest haphazardly atop the ruins of those that have sloughed into the muck. The roads are little more than huge stones sunk into the swamp, needing constant replacement as they slowly submerge until the mud consumes them.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sensation pays well for sensations not contained in its extensive collection. Sensates reward adventurers for delivering sensory stones that contain coveted yet dangerous experiences, such as the thrill
where creatures can record and relive one another’s sensory experiences through sensory stones (see chapter 1 of this book). For a price of 10 gp, a client can feel the thrill of a researcher’s epiphany
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Journey Locations The tunnel leads through several dangerous areas. Use map 7.1 for this journey. Mike Schley Map 7.1: Tunnels of the Deep View Player Version The distance from Phandalin to the
contact distant patrons. J3: Grell Lair This tall chamber contains stalactites and stalagmites. Many of them are broken, littering the floor with sharp stones.
Four grells lurk amid the stalactites
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
fomorians, that hurl huge stones at any ship that comes too near the coast. If you do make it to shore, bring friends, and plenty of weapons — it’s a dangerous place, but might be worth the risk. I can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Noteworthy Sites Ribcage consists of five districts clustered around the Citadel of Cinders. Buildings are constructed from iron or hewn from sharp stones, with size and ornamentation varying by wealth and
Duchess Zurkbane and her cronies. 4 Duchess Zurkbane hires the characters to capture a supposedly dangerous criminal, who turns out to be an innocent commoner who saw Zurkbane’s true form.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Stickiest Crate A trail of smooth stones just large enough for a person to walk on extends fifty feet between two large landmasses. Just off the center of the trail rests a sealed metal crate in the muck
ascertain that the orange glow around the crate is a bad sign, for it suggests the crate’s contents might have been damaged in a dangerous way. The crate explodes if it is moved or jostled. If the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bandits). They are the stone-masked folk who have been watching over the quarry by night, and the so-called Bringers of Woe who appear in area T7 of the Tomb of Moving Stones (they rush down to the
rivals) out of business. An old cellar door in the back of his cluttered work yard actually covers a tunnel leading to area T9 in the Tomb of Moving Stones (see chapter 6). Trouble in Red Larch. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters into a dangerous location such as Omu or the Tomb of the Nine Gods. A tenuously loyal guide (loyalty score of 1 to 9) might choose to wait for the characters outside the location rather
. She keeps him apprised of the activity of anyone who’s heading south in search of Omu. They communicate via sending stones. Salida keeps her sending stones in a pouch and tries to join the player
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
blood. A character who studies the altar and succeeds on a DC 13 Intelligence (Religion) check can deduce the significance of the bones and the blood. Before a dangerous hunt or voyage, frost giants come
silvered sling stones, a silver tinderbox (worth 25 gp), and wooden scroll tube containing a crude treasure map drawn on a piece of walrus hide (see “Development”). Resting atop these items is a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
casting helpful cantrips and brewing alchemical tinctures. The Mosaic. Spiraling through Heart’s Hollow is the Mosaic, a sloped pathway lined with colorful stones. Every person who visits the village
, Clystran avoids combat and most dangerous situations. Scavengers as Guides. A group of scavengers might temporarily join Darrett and his troops. These guides scout for the Kalaman forces through the Northern Wastes, allowing them to move at a normal pace of 12 miles (2 hexes on map 5.1) per day.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the seeking of treasure or ale, that they forgot how to live in any other way but in pursuit of it. That’s what stone giants do.
— Elminster
Speaking Stones Although they are unsurpassed masters of
incorporate runic letterforms, for example). Stone giants also make extensive use of the carved word through “speaking stones.” A speaking stone is an upright stone cylinder into which writing is carved
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bandits Dreadwood 4 Defeat a threat Cultists Dreadwood 5 Find a lost patrol Bullywugs Drowned Forest 6 Scout a dangerous area Undead Azure Sea 13. The Snapping Line This popular inn and tavern is built
little more than memorial stones laid for those who died at sea. Krag (NG male half-orc commoner) is the town gravedigger, as well as something of a town historian and local loremaster. He has
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is perhaps the most dangerous location in the region. The trees remain standing, but they long ago lost their foliage and are little more than dead, rotting timbers projecting out of the mud
branches looms out of the swamp. The floor of the hut is covered with humanoid teeth. 3 Visible from half a mile away, smoke rises from a shrine built on large stones and dedicated to Semuanya, god of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
quality of the wine. Dealing with Arrigal. Arrigal is a much more dangerous creature than his brute of a brother. If the characters have something in their possession that is either useful or harmful
poison in an unlabeled crystal vial (worth 100 gp) A wooden throne with gold inlay and decorative stones (worth 750 gp) A rolled-up 10-foot-square rug with an exquisite unicorn motif (worth 750 gp) A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, Belephaion, who holds some secret power. If asked about dangers above, the devil notes the next floor has a chamber filled with dangerous energy. The characters can pass safely by speaking the Istarian
preserved holy water. Each font holds the equivalent of four flasks of holy water. T3: Tower Monitoring Two long consoles jut from the walls of this room, covered in levers, colored stones, and dull glass
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to defeat a much larger foe. The elders know that the world outside is dangerous and that their kin must understand how to deal with those dangers. Stories about Arvoreen are told in such a way that
as bait to lure a troll or other large creature into a clearing where the rest of the group can hurl stones at it from concealment to confuse the monster, persuading it to seek other prey. Swarming
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that city officials decided to build the hospital right next to Cliffgate, convenient to the graveyard and as far as possible from the wealthy neighborhoods. Hissing Stones This low stone bathhouse in
the Seatower neighborhood is one of the oldest buildings in the area. Built in the Chessentan style, it features heated pools, echoing halls, and gorgeous tile mosaics. The Hissing Stones hold a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, convenient to the graveyard and as far as possible from the wealthy neighborhoods. Hissing Stones This low stone bathhouse in the Seatower neighborhood is one of the oldest buildings in the area
. Built in the Chessentan style, it features heated pools, echoing halls, and gorgeous tile mosaics. The Hissing Stones hold a special niche in Baldurian politics due to its status as a neutral, safe, and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
attack. 2. Trapped Hall Once the castle’s foyer, this wide hall makes a dangerous battleground. Doors stand closed to the north and south, with a crumbling mound of rubble partially obscuring the
wooden beams and heavy stones. (The area of the collapse is marked on the map.) Any creature in the area when the trap triggers must succeed on a DC 10 Dexterity saving throw or take 3d6 bludgeoning
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. Treasure. In the cold forge in the northwest corner of the room, Snurrevin has stashed 320 gp, 1,100 sp, a gold necklace set with ruby stones worth 900 gp, and a potion of hill giant strength. 38. The
. Otherwise, there is nothing dangerous or valuable in the area. 47. Arundil’s Chambers Arundil, the leading mage of Khundrukar and Durgeddin’s trusted advisor, lived in a spacious room close to the great hall