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Returning 14 results for 'darkened starting runes'.
Other Suggestions:
darkened standing rules
darkened sharing rules
darkened starting rules
darkened staring rules
dampened starting rules
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Starting to the left of the dealer and continuing clockwise, each participant reveals one of their die rolls. This step is repeated twice more; on the second and third round, each participant can raise
and five identical spinning cylinders called reels. Six golden, Infernal runes are painted on each reel. A player inserts between 1 and 9 copper coins into the machine’s slot and pulls the lever, which
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) might use the magic of Giant runes, or a paladin’s Sacred Oath could involve allegiance to the tenets of a philosophy or organization of giants (such as those described in chapter 2). Giant-Made
Accessories You might use a giant-crafted item—probably something inscribed with one or more Giant runes—as a spellcasting focus. For example, the staff you wield as an arcane focus might have been a giant’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to be inscribed with ancient runes. A character who succeeds on a DC 14 Intelligence (Investigation) check deduces that the slab is the product of magic. A subsequent successful DC 16 Intelligence
(Arcana) check confirms it was made using a stone shape spell. The runes are in Elvish. They communicate a warning to stay away from the sealed rift and the horror that lies below. Inside the Ship
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
method is a good starting point, but the calendar of your world need not follow a modern calendar. If you want to customize your calendar with details unique to your world, consider these types of
of their ancestors. They spend all-night vigils in darkened shrines or enjoy splendid feasts celebrating a god’s bounty. Civic Observances Holy days provide the majority of the special celebrations
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Simulation Chambers Each simulation chamber is a broad circular space with a domed ceiling, its stone walls carved with arcane runes that fill the area with bright light. Each chamber is equipped
bright blue as he hurries over to a table set with magical gear and mysterious devices unrecognizable to the characters, reporting that everything is ready to go. Starting the Simulation Mister Blip
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
black, secure the Doomvault. Magic keys allow the manipulation of them. Gate Features. Each gate is a 10-foot-wide circle of runes, drawn on the floor. This circle creates a magical energy field in its
of runes and clear quartz fragments is set into the floor. Within the circle, a luminous white mist shimmers, obscuring what lies beyond.
Thereafter, you can shorten the description of the gates
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
faint runes etched among the ornate carvings on the lock. A subsequent DC 16 Intelligence (Arcana) check to study the runes reveals that they can emit a wave of transmutation magic throughout the room
character notices that the floor in this area shows signs of charring that obscures faint runes. A weak fire trap triggers if any creature enters the area, which radiates evocation to a detect magic spell or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of fresh water. The statues stand atop stone plinths above the water, facing outward. Starting with the northernmost one and moving clockwise, the statues represent Eilistraee (god of beauty, dance
“Elder Runes”). A creature that passes through the gate appears in area 17c on level 8, in the closest unoccupied space next to the identical gate located there. 25c. Entrance Stairs. Stairs carved
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
"Rite of the Arcane Octad"). Y21. Obelisk A sixty-foot-tall obelisk of black stone, its surface covered in arcane runes, projects from the ground. A thin crack has formed on one side, stretching from
(Arcana) check recognizes that the magic runes inscribed on the obelisk represent all eight schools of magic. If the check result exceeds the DC by 5 or more, the character also identifies runes relating
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
construction and style: a twisted birch branch, a sturdy oak dowel, a glittering haft of stone, a steel pole carved with blue runes, a dimpled copper staff topped with a copper crescent moon, and a blown
disappearances, she darkened his doorstep in 1379 DR, the Year of the Lost Keep. Annoyed by this invasion of his privacy and not in his right mind, Duhlark captured Lady Gondafrey, used a spell to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Encounter Locations The following locations are keyed to the map of the Lykortha Expanse. Map 18.1: lykortha expanse View Player Version L1. Entrance Ahead, a darkened cave mouth beckons from
creatures can’t teleport into or out of this area or use planar travel to enter or leave it. Effects that allow teleportation or planar travel do function if the starting point and the destination
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
large, bright, and cheerful common room. Natural tree-trunk pillars, darkened by smoke and age, support the ceiling. The innkeeper stands behind a magnificent bar on the left, and stairs on the right
parts scattered everywhere. Turuko (Medium, Lawful Neutral Priest Acolyte) is sitting quietly at a table, while Kobort (Medium Warrior Veteran) is next to him, eating a plate of sausages. Their starting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
City Locations The locations detailed here can serve as a good starting point for your campaign. Use them as examples when fleshing out new locations for your game. Black Dragon Inn This three-story
its position atop a low rise. Its outer walls, darkened by soot and smoke, could use a good scrubbing.
The grand edifice at the northern end of the High Quarter, simply called “the Citadel” by the
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
out. Geld’s Maps. Starting Point indicated by Cleric Lena. Points to Cargo Street Clue, and Onella’s. Onella’s Palms. Leads to solving the line for the Temple of Pholtus. Temple of Photlus. Leads to
DC 12 Wisdom (Perception) check notices a figure in a darkened corner, feet propped on the table, spinning a dagger with their right hand. They appear to be watching the party. This is Onaivu (Medium