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Returning 35 results for 'darkened strange runes'.
Other Suggestions:
darkened strong rules
darkened strands rules
darkened strangely rules
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darkened stronger rules
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inscribed into a flat stone hilltop. The stones bear Giant runes, carved constellations, and strange symbols. On the ground, an enormous circle of Giant runes of power links the monoliths and circumscribes smaller circles of runes. Carved lines throughout the circle link different strings of symbols.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
inscrutable runes carved onto a cursed bow might hold the key to undoing the weapon’s evil magic. Locations. Mystical grottoes, forgotten temples, and secret hideouts might all be locked behind befuddling
riddles. A lich might enchant the statues outside her innermost sanctum to ask a magical riddle before opening the way. The strange poem on a tombstone could be a clue to the whereabouts of a buried
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Talismans: Effigy of Great Cthulhu, starmetal rod or amulet with eldritch runes, sahuagin-tooth fishing lure
Aligned Tarokka Card: Bishop
Opposed Tarokka Card: Donjon
Pam Wishbow Hidden amid
thalassic titan. From noxious fumaroles, miasmic pillars lurch from this accursed isle into a sky inconsistently lit by a distant, drowned light. Strange ruins dot this island’s rocky coasts, some
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. Written on the side of this figurine are strange runes. On the slimmer end is a small arched square panel.
The runes are in a script similar to Elvish and spell out the name Ilnedraw. Deft fingers
coffer is unlocked, but it is latched, so the lid will not come open unless the characters touch the box. Inside the coffer is a strange copper figurine, narrow, with fins, looking somewhat fish-like
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. The final diary entry reads: I stole close to Lord Viallis today, and saw that he had chalked a circle marked with strange runes across the floor of his study. A puddle spread within the circle and
the diary, dated just over five years earlier, change in tone as Sarah worries about the strange conduct of Lord Yellowcrest, and his habit of spending too much time with ancient books in his study
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the room. You see glowing moonstones, thumb-sized emeralds, shining silvery mithral wands, and strange spheres covered in turquoise and gold, as well as dozens of copper levers and golden spheres
glowing white runes wink into existence, drifting about the room like snowflakes.
This is the castle’s steering chamber. When no one is present, the castle is under the control of the spirit of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the room. You see glowing moonstones, thumb-sized emeralds, shining silvery mithral wands, and strange spheres covered in turquoise and gold, as well as dozens of copper levers and golden spheres
glowing white runes wink into existence, drifting about the room like snowflakes. This is the castle’s steering chamber. When no one is present, the castle is under the control of the spirit of Esclarotta
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
earlier in this chapter as examples of strange locales the characters might visit as they explore the Far Realm. Ilvaash’s Revenge Any place of safety in the Far Realm soon comes under attack, however, as
interlocked links of Ilvaash’s runes (knots of tentacles, brains, and jagged lines reminiscent of jaws). A brain breaker uses the stat block of an infected elder brain (see chapter 7) with the following
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
with strange runes and weeping tar-like sap. Stone giant hermits tend these groves and set deadly traps against trespassers. Har-Thelen Har-Thelen is largely abandoned. Its gates stand open, and only a
of Inza Kulchevich, a hateful witch who can speak to shadows and believes all virtue is a lie. Despite her cynicism, she might perform prophetic fortune-telling or share strange lore in return for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lower Level B10-B13 B10. Ossuary This dark, dead-end chamber holds a mound of charred bones, desiccated body parts, and skulls scattered across a linen sheet. Strange red-black runes mark the sheet’s
proficiency in the Arcana skill or who succeeds on a DC 15 Intelligence (Arcana) check can interpret the runes to realize that these remains are being collected to fuel a huge ritual at a later date—one
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
rope: probably a young boar, though the flies make it hard to tell. Beneath it is a bowl circled by runes written in blood. The runes are written in Giant. Trepsin is a follower of the demon lord
Baphomet, lord of hunters and slayers. The strange and rusted spear-altar has rotted meat on it as a sacrifice to the demon lord. Four-Armed Troll
Sometimes when a troll loses a limb, it regenerates two
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
carcass hangs from the tripod by a rope: probably a young boar, though the flies make it hard to tell. Beneath it is a bowl circled by runes written in blood.
The runes are written in Giant. Trepsin
is a follower of the demon lord Baphomet, lord of hunters and slayers. The strange and rusted spear-altar has rotted meat on it as a sacrifice to the demon lord. FOUR-ARMED TROLL
Sometimes when a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Shrine of Luck Built from material scavenged from the surrounding wilds, the Shrine of Luck consists of a strange assemblage of rocks and stones. Unbeknownst to the townspeople, one such stone in the
the glint of an axe embedded in the wall of one of the nearby buildings. The Clue. A character who examines the axe and succeeds on a DC 17 Intelligence (History) check recognizes the runes etched into
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
traditions, sacrifices to strange gods or placations to lurking monsters are everyday events. For outsiders, though, these practices reveal the subjectivity of normalcy and societal truth. Examples
include Midsommar and The Wicker Man. Folk Horror Principles Consider the following principles when creating Darklords and domains with folk horror themes: Isolation Begets Weirdness. Strange and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to be inscribed with ancient runes. A character who succeeds on a DC 14 Intelligence (Investigation) check deduces that the slab is the product of magic. A subsequent successful DC 16 Intelligence
(Arcana) check confirms it was made using a stone shape spell. The runes are in Elvish. They communicate a warning to stay away from the sealed rift and the horror that lies below. Inside the Ship
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
this occurs, read: The pedestal rotates, and an ornate stone cube emerges from a hatch on its surface.
The characters can now safely take the puzzle cube. 16D. Hidden Room A strange grid is etched
are entered into the grid (minus spaces), the letters in the darkened squares spell out “cover eyes.” This phrase provides a clue to obtaining the puzzle cube in area 16C.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
will tell the party only that she is charged with keeping the kelpies and other denizens of the dungeon fed. There are strange gaps in her memory concerning her employer or any section of the dungeon
(worth 10 gp) and Snarla’s spellbook. The book contains the spells that she has prepared and no others. It is protected by an explosive runes glyph of warding that deals 5d6 fire damage.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Spawn Hollow Locations Many slaadi reproduce by implanting Humanoid hosts with eggs that transform into slaad tadpoles. In the weird dimension of the Far Realm, however, biology takes strange turns
explosive runes variety in each passage. The explosive runes deal thunder damage. If the glyph activates, Chalaag casts invisibility on itself and investigates. S2: Crystal Pit The floor of this funnel-shaped
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
failed check, the creature lands 5 feet away from its intended spot and is suspended in the area’s strange gravity. Suspended creatures are restrained until they use an action to pull themselves onto a
the characters should “welcome the endless” and “escape the tyranny of breath.” D4: Vestige of Consciousness The chitinous tunnel widens into a domed, circular area. At its center, a ring of strange
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dragon wants to settle (using the sowing rumors activity from the Dungeon Master’s Guide), hoping to get the locals used to the idea. Altared States Characters interested in the strange altar under
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Random Tricks Tricks are quirkier and less deadly than traps. Some are effects left behind by the dungeon’s creators, while others might be manifestations of the strange magical energy suffusing the
jar 3 Burning fire 4 Cracked gem 5 Door 6 Fresco 7 Furniture 8 Glass sculpture 9 Mushroom field 10 Painting 11 Plant or tree 12 Pool of water 13 Runes engraved on wall or floor 14 Skull 15 Sphere of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to an end a few months ago when the ship collided with the body of a dying god. Strange Magic. The ship’s prow was outfitted with “fancy magic stuff” beyond the githyanki’s understanding. This magic
front of the ship. During the Lambent Zenith’s crash, arcane wards should have sealed the safe room’s doors. The safe room is inaccessible while the wards are active. Ward Runes. Two runes hidden on the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
entrance extend into the cave.
A character who examines the symbols and succeeds on a DC 13 Intelligence (Arcana) check recognizes them as arcane runes designed to ward the cave against magical
scrutiny. The runes are unfinished, so they have no effect. C2: Ritual Chamber Half-melted black candles surround a circle of arcane symbols scribed on the floor in white chalk. Scorch marks mar the floor
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
demon worshiper.” (Partially true; Xanthe is referring to Ivlis, the former priest)
Occult Ritual Eventually, you come across an eerie statue in a forest clearing. Strange runes are etched into
refuses.
Completing the Ritual. If the characters join the ritual—or observe it without drawing attention—the statue’s runes begin to glow with an eerie red light. After 10 minutes, the sky darkens
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
strange human-animal mixtures—pig-human, ape-human, and dog-human—going about various tasks. Certain of the frescoes show rooms of some building—a library filled with many books and scrolls, the door
noticeable runes in the mosaic floor. The message reads: Acererak congratulates you on your powers of observation, so make of this whatever you wish, for you will be mine in the end no matter what!
Go
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
deeper extents of the plane, where no sunlight reaches, are called the Darkened Depths. Horrid creatures dwell here, and the absolute cold and crushing pressure mean a swift end to creatures accustomed
. One of the few actual islands on the plane is the Isle of Dread. The island is connected to the Material Plane by means of a regular storm that sweeps over the island. Travelers who know the strange
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the phases of the moon (or moons)? Do strange and magical effects occur at the same time as these phenomena? Religious Observances Sprinkle holy days throughout your calendar. Each significant deity in
of their ancestors. They spend all-night vigils in darkened shrines or enjoy splendid feasts celebrating a god’s bounty. Civic Observances Holy days provide the majority of the special celebrations
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dwarvish runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls. 7 Elemental Air. The item is half the normal weight and feels hollow
. 14 Fiend. The item is made of iron or horn, and any cloth or leather components are crafted from the hide of Fiends. Leering faces or vile runes are engraved on its surface. Celestials find it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is durable and has Dwarven runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls. 10 Elemental Air. The item is half the normal
light in a 5-foot radius. Any metal in the item is silver or mithral, rather than iron or steel. 17 Fiend. The item is made of black iron or horn inscribed with runes, and any cloth or leather
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Stone shelves bearing books and ornamental ceramic jars line the walls alongside dust-covered banners embroidered with Dwarven runes. In one corner stands an elegant mahogany desk, on top of which is a
elemental gem. Secret Door. Any character who examines the north wall and succeeds on a DC 16 Wisdom (Perception) check notices a small section of wall engraved with four Dwarvish runes. The runes are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unremarkable farmers are transporting a strange device that bears Draconic runes. 93–94 A cleric of the Sovereign Host seems annoyed and is rude to several pious passengers who ask for blessings. 95–96 An
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
forever lost. P16. Upside-Down Rune Chamber The walls of this chamber are inscribed with interconnected runes and marred with cracks. What is now the ceiling bears similar inscriptions that swirl inward
the spire’s entrance. It begins speaking in a strange, possibly forgotten, language.
Casting dispel magic on the illusory figure causes it to vanish. Otherwise, it disappears after giving its little
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gold, and the pendant bears the symbol of two hands cupping the sun. Summer Star Summer Star. This magic item looks like a 6-inch-diameter gyroscope featuring two scorched rings inlaid with runes and a
below: Step 1: Identify the Item. Any creature or spirit that studies the runes on the device’s rings and succeeds on a DC 18 Intelligence (Arcana) check ascertains that the device was designed to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
filled with a pink, quivering gelatinous mass (the brain pool in area X15). Two other mind flayers are nearby, but their features are unclear. A strange, jagged portal appears behind the trio and then
arms lashes a hand-tentacle across the face of a shriveled mind flayer with a single, staring eye, drawing blood. Several strange pods line the walls (area X12). A mental message rings out, “You will
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Redwood Grove Locations The following locations are keyed to Map: Redwood Grove. R1: Looming Redwood A redwood looms above, its lowest branches impossibly high up and its bark weeping darkened sap
wyrmling, Kaynen asks them to do so. Kaynen also warns the characters about a strange, angry elf who lurks around the lair’s entrance (area R4).
Slithering Spy. After the characters talk with