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Returning 7 results for 'darts contents'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
duergar opened the chest without noticing its trap and was shot to death by spring-loaded darts. Her companions carefully looted most of the chest’s contents, leaving her dart-riddled corpse hanging half out of it.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
without pressing the catch. Doing so takes 10 minutes of work with thieves’ tools. When the catch is pressed, a lever wedged in the lid pops up, triggering the launch of darts. The tubes that hold
these darts are sealed with a thin layer of stucco, so they’re all but impossible to discover without damaging the chest. Someone who cautiously opens the chest can feel the pressure from the lever and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
message gives clues as to the casks’ contents. Each cask contains 20 pints of liquor. In order from left to right, the casks are marked with the following symbols: Green Star. The liquor in this cask is
silver, and the last is plated with lead.
The chests are unlocked, and their contents are as follows: Gold Chest. This chest is worth 100 gp on its own and contains 100 gp. Silver Chest. This chest is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
without some climbing). Inside these rooms are rings set in the walls, chains attached to the rings, buckets, heaps of straw, and precious little else. The occupants and other contents of the cells and the
that two poisoned darts fire upward from the inside when the lid is opened. Each dart has a range of 30 feet and a +8 bonus to hit. It deals 2 (1d4) piercing damage on a hit and subjects its victim
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
terms of “left” or “right” rather than cardinal directions. The contents of the areas between the mists are detailed below. P14a. A leather sack containing 102 gp lies against one wall of this
detect the stench of rotten flesh from the north. If the top chest is opened, it sprays poisoned darts in all directions. Each creature within 10 feet of the chest must make a DC 15 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the treasure automatically. Crypt 6 Saint Markovia: Dead for all time The 10-foot-square section of floor in front of this crypt is a pressure plate that releases four poison darts hidden in tiny holes
can be triggered a total of four times before its supply of darts is depleted. If the door to the crypt is opened, read: This crypt smells of roses. The remains atop its marble slab have disintegrated
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Honor Guard Dust cloaks the contents of this twenty-foot-wide hall. Six alcoves line the walls, three to the north and three to the south. Each alcove except the southwest one holds a humanoid figure
alcove an age ago to guard the contents of the sarcophagus in area 12. It was in suspended animation until a few decades ago, and it now waits on the other side of the arch just out of sight in area 12