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Returning 35 results for 'darts studying rules'.
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Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
one general education or interdisciplinary course together each year. It is this course that the Exam rules represent. Each Exam encounter has a Studying phase followed by a Testing phase. In general
Using These Rules Each of the book’s adventures includes Exams. Though each character might be a member of a different college at Strixhaven, the adventures assume that the characters take at least
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Orders of Accordance All who enter Candlekeep must agree to the Orders of Accordance, rules set forth by the senior staff to prevent misconduct. Violating one or more of these orders results in
banishment from Candlekeep, and the banished are seldom allowed to return. The rules are simple: No fighting. All arguments must follow the rules of cordial debate and discussion. Violent altercations are
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
as studying how best to either avoid a fight with such creatures or battle them and emerge triumphant. The class’s professor is Verelda Lang (chaotic neutral dryad professor from Witherbloom College
events of the “A Great Frog Race” section and sees students tested on their knowledge of the creatures known as slaadi. The rules for Exams can be found earlier in this chapter.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
wielding such a weapon with two hands. Fundamentally, a monk weapon counts as such no matter how a monk uses it. The dart is not classified as a monk weapon, yet a monk gets 10 darts as starting equipment
. Why is that? Starting equipment often lends versatility to a character. In this case, a monk’s darts provide a ranged attack option, not a Martial Arts option. Does the Martial Arts feature turn monk
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
perspectives. RAW. “Rules as written”—that’s what RAW stands for. When I dwell on the RAW interpretation of a rule, I’m studying what the text says in context, without regard to the designers’ intent. The
The Role of Rules Why even have a column like Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
. RAW “Rules as written”—that’s what RAW stands for. When we dwell on the RAW interpretation of a rule, we’re studying what the text says in context, without regard to the designers’ intent. The text is
The Role of Rules Why even have Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules are meant to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, which any character can ascertain after studying the books for 1 hour and succeeding on a DC 12 Intelligence (Arcana) check. A heavy wooden chest with clawed iron feet stands against the south wall, its
lid half-closed. Sticking out of the chest is a skeleton in leather armor. Close inspection reveals that the skeleton belongs to a human who triggered a poisoned dart trap. Three darts are stuck in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
searching the cavern for traps who succeeds on a DC 20 Wisdom (Perception) check spots the pressure plate. The trap triggers whenever a weight of 50 pounds or more is placed on the pressure plate. Darts
muck. Chiseled into the lintel stone across the top are the words “DON THE CRYSTAL CROWN” in Dwarvish. This gate’s rules are as follows: The gate opens for 1 minute if a creature wears King Melair’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
going to class, doing homework, and studying for exams. Optional rules in chapter 3 reinforce the importance of study in the adventures. The characters are also subject to the authority of the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
character. 3 Bar Games. The student asks the character to play a friendly bar game, such as darts or cards. This is more an opportunity to chat than about winning. 4 Eating Everything. The student wants
Relationship encounter using the rules in chapter 3. Have players note the results of this encounter on their copies of the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
casks of wine, and a wooden dartboard is mounted on the west wall with darts carved to look like stirges. A drow mage named Elan Tanor’thal (see “Elan Tanor’thal”) is seated at a table strewn with
. Arch Gate. The arch is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: If a creature flies or levitates within 5 feet of the arch, the gate opens for 1 minute. Characters must be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Narration in Combat Although it’s important that the players understand what’s going on in terms of the rules, the game can get dull if everyone uses only “gamespeak”: “That’s an 18 to hit,” “You hit
; now roll damage,” “11 points,” and “OK, now we’re to Initiative count 13.” Instead, use the rules and your knowledge of the scene to help your narration. If 18 is barely a hit, but the 11 points of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spellcasting Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See chapter 10 for the general rules of spellcasting and chapter 11 for the druid
. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spellcasting Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See chapter 10 for the general rules of spellcasting and chapter 11 for the druid
shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the gallery or studying the techniques used in the displayed pieces. A storage area at the back holds supplies and artwork waiting to go on display. The Distinguished Society of Fine Artists often meets
, or crafting site, or for other approved purposes. If the characters explore this area before or after orientation, it is set up to promote Extracurriculars, the rules of which appear earlier in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
student of arcane magic, you have learned to cast spells. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Wizard spells, which appear in the Wizard
Recovery You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
student of arcane magic, you have learned to cast spells. See “Spells” for the rules on spellcasting. The information below details how you use those rules with Wizard spells, which appear in the Wizard
Recovery You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
adventurers to defend it.
Ancient Black Dragon Connections d4 Connected Creatures
1 An ancient black dragon, after studying blasphemous texts dedicated to alien gods, issues a warning that
nearing fruition. If their pact succeeds, they will unleash devastation on a continental scale.
4 An ancient black dragon rules a vast, decadent city built on artificial islands within a polluted
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
human male in robes, studying a tome. He wears a princely mantle of ermine. A beautiful glass staff leans against his chair, within easy reach.
If the rat in area 11 warns him that trouble is
checks made to find the slightly ajar secret door (see “Advantage and Disadvantage” in the Basic Rules). For more information on secret doors, see the “General Features” section above. If he manages
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spellcasting As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter
doesn’t remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spellcasting As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter
doesn’t remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Marian admits that she once admired the archlich and even considered studying necromancy. When Marian realized the great evil involved, though, she eschewed this grim path. Regardless of the
characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Francesca Baerald Map 7.2: Tomb Complex
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
feet of the tent and is unaware of the traps steps on one (see chapter 5, “Equipment,” in the Player’s Handbook for hunting trap rules). Treasure. In addition to her weapons and traps, Rystia
of monsters, but the Zhents have installed trip wires and pressure plates at irregular intervals. These are triggering mechanisms for collapsing roofs, poison darts, and rolling spheres (see “Sample
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 2 1 1 1 20 +6 Archdruid 4 4 22 4 3 3 3 3 2 2 1 1 Level 1: Spellcasting You have learned to cast spells through studying the mystical forces of nature. See “Spells” for the rules on spellcasting
. The information below details how you use those rules with Druid spells, which appear on the Druid spell list later in the class’s description. Cantrips. You know two cantrips of your choice from the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 2 1 1 1 20 +6 Archdruid 4 4 22 4 3 3 3 3 2 2 1 1 Level 1: Spellcasting You have learned to cast spells through studying the mystical forces of nature. See chapter 7 for the rules on spellcasting
. The information below details how you use those rules with Druid spells, which appear on the Druid spell list later in the class’s description. Cantrips. You know two cantrips of your choice from the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
every craft practiced by the dwarves and the patron of artisans. He expects his children to follow in his footsteps, studying his techniques and aspiring to one day match his expertise. Priests of
improve a clan’s capabilities. Berronar Truesilver The Matron of Home and Hearth is the patron of family, honor, and law. She lays out the rules for managing a dwarf clan. Berronar’s code establishes the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of darts has become an obsession among the bored miners and soldiers, and anyone with real skill at the game has a chance of talking their way past the guard at the door to engage in a match. Haunted
, and cavalry serves as the primary defense point for the region. Duke Marik Feldren (CN male human knight) rules over the town in his capacity of governor of the southern province that includes Seaton
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mundane but finely made. There are four daggers, four quarterstaffs, and twenty darts in a bandolier hanging from one of the pegs. One wall holds diagrams of attack and parry positions for wielders of
studies. In exchange for Fistandia’s pious service and achievements in expanding the arts of magic, Mystra granted Fistandia a permanent extradimensional mansion for her to reside in when studying in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
human), a city watch veteran who rigidly enforces the rules Investigating Security Measures The museum is protected by several security measures after it closes at 8 p.m. Alarms. Audible alarm spells
person (see the “Curator Alda Arkin” section). Characters who spend at least 1 minute studying the document have advantage on Dexterity (Stealth) checks made to sneak past guards after hours. Stealing
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
doors in the room should lead outside, no other entrances into the Barb were visible from the exterior. A Spellbook Emblazoned with the
Symbol of the Mages of High Sorcery Rules of the Trial Rovina
carvings learns their meaning by succeeding on a DC 14 Intelligence (Arcana) check or by spending an hour studying them. The runes are an arcane cipher for the knock spell. Reading the spell from the wall
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ceremorph (see appendix C) is equipped with two nonmagical items: Laser Pistol. Rules for laser pistols appear in the Dungeon Master’s Guide. This weapon can fire 33 shots before its energy cell is
system can make a DC 25 Intelligence (Arcana) check after studying the alien technology for at least 1 hour. On a successful check, the character devises a solution that enables the life support
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
their trade. Some Arcane Tricksters use their talents as pickpockets and burglars, while others are pranksters.
Level 3: Spellcasting You have learned to cast spells. See chapter 7 for the rules on
spellcasting. The information below details how you use those rules as an Arcane Trickster.
Cantrips. You know three cantrips: Mage Hand and two other cantrips of your choice from the Wizard spell
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The rival team is composed of six galvan magen in white garments. All these magen are magically summoned to the field. The rules of Chain Lightning are summarized in the accompanying sidebar. If the
characters aren’t familiar with the rules, they have disadvantage on all skill checks made to play the game. (A written copy of the game’s rules can be found in area Y9.) When the game ends, the
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
, Scholarly, Protective. Though quick to snap at anyone who breaks her strict rules, Abra shares her wisdom with respectful inquirers. She’d sooner unleash a set of animated tomes on trespassers than allow
danger +1 Renown per piece of evidence Uncover Abra’s true feelings about the betrayal +1 Renown Demonstrate respect for the library’s rules and protocols +1 Renown Press too aggressively about the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the treasure automatically. Crypt 6 Saint Markovia: Dead for all time The 10-foot-square section of floor in front of this crypt is a pressure plate that releases four poison darts hidden in tiny holes
in the north wall. (See “Sample Traps” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide for the rules on how this trap functions.) The trap resets when the weight is lifted and