Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 30 results for 'days skies'.
Other Suggestions:
days skills
days skin
days skill
days saves
days sages
Monsters
Forgotten Realms: Adventures in Faerûn
", "rollType":"roll", "rollAction":"Divine Immortality"} days, reviving with all its Hit Points in a place of Malar’s choosing.
Legendary Resistance (3/Day). If the beast fails a saving throw, it can
: the beast of Malar. The beast of Malar can take three types of forms—a land form, a sea form, and a sky form—to pursue prey across land, seas, and skies. In each form, its short fur is
Monsters
Fizban's Treasury of Dragons
round.
Regional Effects
The region surrounding a legendary crystal dragon’s lair is altered by the dragon's magic, creating one or more of the following effects:
Clear Skies. The skies above
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
, creating one or more of the following effects:
Clear Skies. The skies above a crystal dragon's lair remain clear and free of precipitation unless magically altered. Winds blow lightly, posing little threat
made with advantage.
If the dragon dies, the animal population near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly—this ancient bond dates back
to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
arriving before their supplies run out. This section references the rules and guidance in the “Journeys in the Skies” section of chapter 7 of Eberron: Forge of the Artificer. Weather At the beginning of each
(Survival) checks made to avoid getting lost, as shown in the Airship Travel Conditions table. Airship Travel Weather 1d6 Weather 1–3 Clear skies 4–5 Light Precipitation 6 Heavy precipitation Piloting
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. A foul haze perpetually shrouds the skies. Ambient light swells above the horizon in a grim mockery of a sunset, but the sky is bereft of celestial bodies. Searing gusts of wind blast across the
landscape, reeking of ash and brimstone. Due to this perpetual smoky twilight, there are no real days or nights in Avernus. Time passes as usual, though, and can be tracked in hour increments. History
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly — this ancient bond dates
back to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Skies. The skies above a crystal dragon’s lair remain clear and free of precipitation unless magically altered. Winds blow lightly, posing little threat to those approaching the lair, and visibility
population near the lair returns to normal levels over the course of 1d10 days. The increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
at the characters’ location within a few days — accompanied by a voluminous contract and an extensive list of penalties to be paid if anything should happen to it. The primary focus of the agreement
than the borrowed battle balloon to travel to the Greypeaks, that’s fine. Just rework the encounters in the “Riders on the Storm” and “Battle in the Skies” sections appropriately. For example, a giant
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Festival of the Blazing Sun The Festival of the Blazing Sun takes place three days after the characters first arrive in Vallaki. You can delay the festival if the characters get waylaid or drawn
elsewhere, or you can advance the timeline if the characters seem to be in a hurry. Under threatening skies, a parade of unhappy children dressed as flowers trudges through the muddy streets, leading the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
picture shows the mansion in better days, under clear winter skies with snow-capped mountains in the background. The top of the chapel tower glows like a silver beacon. The picture radiates an aura of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mouth, the ride plunges them into an illusion-filled demiplane of undulating hills, corkscrewing trees, and prismatic skies. As the characters’ cart hurtles along the track, refer to the players
fails three or more of the ride’s saving throws is haunted by nightmares for 1d8 days. Until the nightmares end, the character must succeed on a DC 12 Wisdom saving throw after finishing a long rest or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Djinni Genie of the Air Habitat: Coastal, Planar (Elemental Plane of Air); Treasure: Arcana As genies of wind and skies, djinn personify freedom and might. They can control wind and travel as
Primordial (Auran)
CR 11 (XP 7,200; PB +4)
Traits
Elemental Restoration. If the djinni dies outside the Elemental Plane of Air, its body dissolves into mist, and it gains a new body in 1d4 days
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
route (see the “Unfriendly Skies” section for details). Tower of Zephyros Travel Times Destination Travel Time Bryn Shander 624 hours (26 days) Goldenfields 72 hours (3 days) Triboar 275 hours (11½ days)
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dwelled in the city’s ruins, guarding the city to ensure it never takes to the skies again. Personality Trait. “Here’s your opportunity to learn from my mistakes.” Ideal. “The world’s greatest mistakes
party agrees to hear Demelin out, she explains herself. Read or paraphrase the following: “I am Demelin, high wizard of Onyari. You’re not the first visitors my fallen city has had in recent days
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
.” Errant Priest A priest of Helm, Silvarren Loomshank, is scheduled to relieve Imdarr Relvaunder, one of the priests at the Allfaiths Shrine in Red Larch. Silvarren is several days overdue, however, and
Imix, the Prince of Evil Fire, whom they worship as a god. The Cult of the Howling Hatred, after witnessing several cloud giant castles drifting in the skies over the Sword Coast, sends
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and its waist-high ramparts are thicker than some castle walls. On most days of the summer and even during seasons less suitable for travel, merchant caravans cross the bridge and pilgrims come to pay
I spoke to look to the skies. In the time of Cyric’s legendary battle with Bhaal, pegasi dwelt nearby. The magical creatures are said to favor those of pure heart and even allow themselves to be
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
devilish deals to obtain power at any cost. As a result, the town’s lowliest paupers exhibit redeemable qualities, while the nobility are all but soulless—vile individuals who spend their days in
accomplishment. Alfven Ato Devils rule the brimstone skies above Ribcage, a treacherous town chained to the Nine Hells of Baator Gate A column of roaring red flame swirls within the Citadel of Cinders, a walled
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
patron deities of fire and frost giants, respectively—regularly send hulking subjects to pillage the wintry camp, darkening its skies with ash and snow. Meanwhile, nomadic groups of mountain bariaurs hold
root and use it to conquer untold worlds. 4 A sea hag in the Sacred Well tells one of the characters they will die at the hand of Gzemnid in five days.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rock crushing power of ice and glaciers. Crushing Wave cultists see all living creatures as nothing more than trapped water that could one day be free to return to the seas or skies in a new form. The
when pirates attacked the merchant ship. During the fighting, Gar was knocked overboard. For days he survived by clinging to the ship’s wreckage, until a shark ripped off his left arm. Death seemed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the bridge. On hot days, the scents exuded from both sites can be overwhelming, which is why I have again asked the Alliance to assign a different agent to visit on next summer’s rounds. Tyndal’s
witnessed the fall of the human kingdom of Delimbiyran, the founding of Daggerford, and all the days since. RUINED KINGDOMS OF THE NORTH
Many folk consider the start of civilization in the North to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
manifests only as a gust of cold wind flowing silently past. From his floating palace in the endless, cloudy skies of the Plane of Air, Yan-C-Bin watches worlds as they change over millennia. Evil
elemental creatures into the mortal world to dwell near those locations. If Yan-C-Bin is destroyed or banished back to his home plane, the regional effects fade over the next 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
from the skies and occasionally found trapped in webs. Within 1 mile of Arasta’s lair, webs fill all 10-foot cubes of open space, so long as the webs can be anchored between two solid masses (such as
supernatural link to her. The webs remain, but they dissolve within 1d10 days. Arasta
Huge monstrosity, neutral evil
Armor Class 19 (natural armor)
Hit Points 300 (24d12 + 144)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
be poisoned for 24 hours. Crate 4 contains 60 days of edible dry rations. Crate 5 is stamped with the symbol of a smiling gnome face encircled with the words “KRICKENHOF’S KRAFTWERKS” in carnival
an enormous plant; and the wheel-shaped H’catha. Beyond the planets are the constellations of Realmspace, all visible in the night skies of Toril at various times of the year. 13h. Oh Captain, My
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
DC 10 Wisdom saving throw. On a failed save, the creature’s alignment changes to lawful evil. The change becomes permanent if the creature doesn’t leave the plane within 1d4 days. Otherwise, the
his emissaries work tirelessly to foster evil schemes in the Material Plane. Minauros. The third layer of the Nine Hells is a stench-ridden bog. Acidic rain spills from the layer’s brown skies, thick
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters are alone at Bjornhild’s camp for six days and nights. Allow the players to describe what their characters do during this period of time. After every 24 hours spent guarding the camp and ensuring
party members take precautions on later days to avoid being separated, such as tying themselves together with rope, they discover that (if their group check fails) another one of their number goes
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
9 1 fire giant of Evil Fire* (attitude: 1d4 + 1) conquering in the name of Imix, Prince of Evil Fire
10 1 flameskull (attitude: 1d8 + 2) searching for a lost spellbook from its living days
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
difficult on even the best of days. The forest is patrolled by wood elves, who defend the woods from poachers. Visitors who leave the inhabitants of the Misty Forest alone, and who build their campfires
in a dusty ground-floor banquet hall, slumped in chairs around a cobweb-draped dining table. They spend their days reminiscing about the “good old times” and attack any creature other than Amrath who
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
miles of the lair. If the dragon dies, vegetation remains as it has grown, but other effects fade over 1d10 days. Blue Dragon Vain and territorial, blue dragons soar through the skies over deserts
of hours or even days, attacking from a distance with volleys of lightning, then flying well out of harm’s reach as it waits to attack again. Desert Predators. Though they sometimes eat cacti and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
castle (see chapter 9, “Castle of the Cloud Giants”). The view of the castle from the ground is fleeting as it disappears behind overcast skies. Eye of the All-Father Built by giants long ago, this temple
, they must pay for her services. She charges 250 gp per person for training and another 25 gp per person per day of travel. Characters who want to be trained must undergo three days of intense lessons