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Returning 9 results for 'deadly and nightmares'.
Other Suggestions:
daily and nightmare
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. These restless hunters can destroy a land’s natural balance and drive other creatures to extinction. As a result, many druid circles and Fey view displacer beasts as deadly threats. Displacer Beast Large
, reach 10 feet. Hit: 11 (2d6 + 4) Piercing damage.
The murderous fury of a displacer beast is fit only for nightmares, of which I’ve been haunted since narrowly escaping one’s ambush. I’m certain that beast stalks me still.
—Jen-Ahb, naturalist and Displacer Beast survivor
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
believes they are deadly poisonous (they aren’t). The merchants are terrified of the things and refuse to drive through them, fearing that they may be poisonous or worse. Besides that, the sounds spook
inhaling mildly toxic spores released by the immature fungi. Affected characters break down after 1d20 minutes and simply can’t face those sounds anymore. They have nightmares for days to come, until the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
believes they are deadly poisonous (they aren’t). The merchants are terrified of the things and refuse to drive through them, fearing that they may be poisonous or worse. Besides that, the sounds spook
inhaling mildly toxic spores released by the immature fungi. Affected characters break down after 1d20 minutes and simply can’t face those sounds anymore. They have nightmares for days to come, until the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
your trail and your nightmares. 5 It seemed like buried treasure — a collection of strange, topaz-eyed statues hidden deep in the Riverveins. You absconded with them, but now the smugglers who stole
anyone else. 5 What you stole belonged to someone other than your intended mark. Now a deadly organization such as the Guild is after you. 6 You were caught! The owner demands their property’s return, threatening death or worse, but it’s already been taken from you.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. The pair’s adventures—including several deadly encounters with the Kargat—eventually led them to relocate to Port-a-Lucine in Dementlieu. A mystery involving a shape-shifting serial killer resulted in
live in your city” and “I lurk in your nightmares.” When the characters meet Alanik, he reveals that these messages appear at crime scenes in multiple communities, on the same nights.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
gang of kenku killers haunts your trail and your nightmares.
5 It seemed like buried treasure — a collection of strange, topaz-eyed statues hidden deep in the Riverveins. You absconded with them
deadly organization such as the Guild is after you.
6 You were caught! The owner demands their property’s return, threatening death or worse, but it’s already been taken from you.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
deadly wildernesses and beasts reinforce themes of predation. When a domain’s terrifying forces reflect aspects of its Darklord, that villain becomes a terrifying culmination of the evil in the land
might have their own grim secrets. Sylvain Sarrailh … might discover nightmares
worse than they escaped The Locals The inhabitants of domains endure or ignore the horrors around them. Whether
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
calculated poise, and its deadly strike. Their advanced philosophy taught the virtue of detachment from emotion and of clear, focused thought. Yuan-ti culture was among the richest in the mortal world
Serpent. Dendar’s followers say that one day she will grow so large from feasting on the fears and nightmares of the world that she will devour it whole. Yuan-ti that serve Dendar terrorize other
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
worlds, the biomass of insects radically outweighs that of higher organisms. Mass migrations and deadly insect species can imperil larger creatures, but most insects remain nothing more than an annoyance
14 Intelligence saving throw or take 4d10 psychic damage. 41–46 Lurking fears become nightmares. Any creature that finishes a short or long rest in the region must succeed on a DC 10 Wisdom saving