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Returning 3 results for 'deafened starting'.
Other Suggestions:
defined starting
deafened standing
defend starting
deafened stating
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of 7 or lower on the d20 as an 8. Eye for Detail Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence
. Steady Eye Starting at 9th level, you have advantage on any Wisdom (Perception) or Intelligence (Investigation) check if you move no more than half your speed on the same turn. Unerring Eye Beginning
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, or tarokka deck. Starting at 6th level, when you cast a bard spell that deals damage or restores hit points through the Spiritual Focus, roll a d6, and you gain a bonus to one damage or healing roll
modifier, and you end one condition from the following list affecting the target: blinded, deafened, paralyzed, petrified, or poisoned.
12 Tale of the Mind-Bender. You evoke an incomprehensible
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
damage and is deafened for 1 minute. On a success, the creature takes half damage and isn’t deafened. Lightning. Lightning momentarily fills the chasm. Each creature in the chasm must make a DC 15
wind is so strong in this chamber and the tunnel leading to area N19 that each creature starting its turn in the area must succeed on a DC 10 Strength saving throw or be pushed 10 feet toward area N17