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Returning 35 results for 'dealing scroll rune'.
Other Suggestions:
drawing scroll rune
delving scroll rage
dealing school range
detailing scroll rune
Monsters
Icewind Dale: Rime of the Frostmaiden
unerringly strikes one creature the simulacrum can see within 120 feet of it, dealing 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Magic Missile","rollDamageType":"force
"} force damage. If the simulacrum casts this spell using a 2nd-level spell slot, it creates one more dart.Unbeknownst to his executioners, Dzaan had used a spell scroll of simulacrum to create a copy of
Monsters
Icewind Dale: Rime of the Frostmaiden
"} acid damage.
Magic Missile (1st-Level Spell; Requires a Spell Slot). Dzaan creates three darts of magical force. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing
, Dzaan had used a spell scroll of simulacrum to create a copy of himself. This Dzaan's Simulacrum;simulacrum dwells in the sunken Netherese spire, waiting for its creator to return.
The sunken Netherese
Backgrounds
Guildmasters’ Guide to Ravnica
choice
Equipment: An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 gp (Azorius
(though it might cause more problems than it solves when you’re dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
consequence, it’s a path rarely taken. The exception is rune magic. Giants are drawn to the solidity and permanence of magical runes. Stone giants are great practitioners of rune carving, both because of the
artistry it demands and because their environment is perfect for its use. At least a few skiltgravr (“rune cutters”) can be found among any type of giants, even the slow-witted hill giants who stomp
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
48. Shagambi’s Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see “Teleportation Runes” below). Characters can also enter the
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she can’t decide which rune is best. Impulsive Wongo thinks it’s a good idea to shatter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dealing with the Arcane Brotherhood In this chapter, two wizards of the Arcane Brotherhood attempt to realize their grand ambitions: Vellynne Harpell and Avarice. Both are described in appendix C. If
obtain Iriolarthas’s spellbook, and they are only slightly less determined when it comes time to choose who gets Iriolarthas’s staff of power, the scroll of the comet, and the scroll of tarrasque
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
parchment in the southwest corner, facing the north door. Elan recently acquired a spell scroll of legend lore from Wormriddle the night hag and is carefully copying the spell from the scroll to his
spellbook. He greets intruders in a friendly manner and suggests they partake of the wine while he finishes his work. The scroll turns to dust once the work is complete. Treasure. Elan’s black leather
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic spell reveals an aura of transmutation magic around each one. Any nonmagical weapon that strikes a statue for the purpose of dealing damage to it turns to dust. Magic Mouth In Halaster’s voice, the
Destination 1–12 The teleport trap in area 10 13–18 The teleport trap in area 19 19–20 The teleport trap in area 40c Additional Effect: Elder Rune. The first time a creature triggers this teleport
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
weight of each weapon and the archway rune associated with each weapon (see “Archway and Runes”). Each statue has AC 20, a damage threshold of 10, and immunity to poison and psychic damage. The statue of
Annam has 750 hit points; the others have 250 hit points each. Dealing 50 damage or more to the statue of Annam desecrates it and triggers a ceiling collapse, as described in the “Encounter with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
immediately obvious, reveal them only when they become evident.
Potion Miscibility d100 Result 01 The mixture creates a magical explosion, dealing 6d10 force damage to the mixer and 1d10 force
potent wards. Whatever its contents, a scroll is a roll of paper, sometimes attached to wooden rods, and typically kept safe in a tube of ivory, jade, leather, metal, or wood. A scroll is a consumable
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a small brass key (which unlocks the invisible chest in area P15) and a sealed scroll tube made of chardalyn (see the chardalyn sidebar). It contains a spell scroll of invisibility stamped into a
examination. Neither the simulacrum nor Krintaas know what the amulet does, nor do they care. The simulacrum will happily give it to the characters if one or more of them agrees to accompany it to the rune
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Broken blade, medal 28–30 Clock tower face High Courts Mechanus Metal cog, perfectly balanced scales 31–33 Razorvine trellis Great Foundry Arcadia Rune-inscribed ingot, sprig of grapes 34–36 Temple
Wayfarer Material Plane Childhood toy, map scroll Martin Mottet An orc wizard uses the gate seal spell to close a portal to the howling darkness of Pandemonium in Sigil
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
rising back up to the ceiling in the next 50 feet, and a rune of fear in its final 30 feet. Whirling Blades (Initiative 20). The blades attack each creature in the first 80 feet of the hallway, with a
+5 bonus to the attack roll and dealing 11 (2d10) slashing damage on a hit. Crushing Pillars (Initiative 10). Each creature in the 50-foot-long area beyond the first 80 feet of the hallway must make a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
choosing, dealing 88 (16d10) bludgeoning damage plus 56 (16d6) fire damage to each creature aboard. If it reaches space, the tower begins to orbit the planet, as magical wards kick in to provide
allow them to return to the world, from reprogramming the tower’s controls and the rocket engines, to having a spell scroll of teleportation circle found amid Stonky’s books. If Stonky and his cultists
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
scroll), detect magic (2 scrolls), dispel magic (1 scroll), false life (1 scroll), identify (4 scrolls), invisibility (1 scroll), lesser restoration (2 scrolls), and nondetection (1 scroll). T5: Documents
person (save DC 16) on the three creatures nearest the safe. A character who uses an action to search the safe for traps notices the trap’s rune with a successful DC 15 Wisdom (Perception) check. Once the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Guardian”). A rune on the back of the amulet matches a similar rune on the construct. 16b. Lake of the Aboleth Monsters. Illuun the aboleth and two chuuls lurk in the water, which is dark, slimy, and
search of the beach yields 600 gp, a copper goblet (1 gp), a tarnished and dented silver pitcher (5 gp), a rotted leather bracer inset with three peridots (500 gp each), and a corked bottle containing a spell scroll of magic weapon.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
creature’s next turn after the noise, that creature is subjected to an attack from falling rocks and earth (+5 to hit, dealing 3 (1d6) bludgeoning damage on a hit). Creatures. Hidden in a pile of
beryl-emerald ring (50 gp) is worn on a bony finger. A silvery dagger, actually made of a copper-nickel alloy and worth 10 gp, is stuck in the left boot of one figure. A scroll case holds a map of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
project image when dealing with her agents. Personality Trait. “Others need to know only what’s necessary to accomplish my goals.” Ideal. “Peace, efficiency, and the smooth running of the imperial machine
historian. Secretary Wei also presents a scroll bearing a contract for the characters to sign. The contract calls for an initial payment of 1,000 gp per character, plus an additional 1,000 gp per character
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
demon goddess Lolth in spider form (25 gp) and eight sticks of incense (5 gp each). Each stick burns for up to 8 hours and emits a sickly odor. Thirza carries a spell scroll of gaseous form in a
“Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Gates”). A creature that passes through the gate appears in area 5 on level 2, in the closest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 10 on level 6, in the closest unoccupied
property (it glows faintly when undead are within 120 feet of it) A potion of gaseous form A spell scroll of heroes’ feast Green Dragon While asleep, the dragon relies on its passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ship power the wards. Kycera knows one rune was placed in the ship’s stateroom, but she doesn’t remember the second rune’s location. She believes that magic or a pass phrase can deactivate the runes
is fueled by two runes in different locations aboard the ship. Both runes must be dispelled to access the room that holds the rod piece. Figaro knows the runes are invisible. He also knows one rune is
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dried and imbued with a mote of animating magic. If you hit a creature with a ranged attack roll using this ammunition, the leech springs to life and sinks its teeth into the target, dealing 1d4
dealing damage. Hammer of Runic Focus Weapon (Warhammer), Very Rare (Requires Attunement) This magic hammer has 3 charges. As a bonus action, you can expend 1 charge and slam this hammer on the ground
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the door. (If the characters try to break through the door by dealing damage to it with a spell, go to “Opening the Door” below. The fight that immediately ensues will have the characters taking on
those masters long gone, the characters must now defeat the combined forces of the library’s guardians to claim the keys. Zyrian knows that the guardians are summoned when any damage-dealing spell is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Hands bound at the wrist with red cord Istishia, god of water N Tempest Wave Jergal, scribe of the dead LN Knowledge, Death A skull biting a scroll Kelemvor, god of the dead LN Death Upright skeletal
Death White human skull Mystra, goddess of magic NG Arcana, Knowledge Circle of seven stars, nine stars encircling a flowing red mist, or a single star Oghma, god of knowledge N Knowledge Blank scroll
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
has prepared, plus arcane lock, gust of wind, and sleep. Fastened to his robes is a bone scroll tube that holds a spell scroll of telekinesis. 18d. South Tower This tower has a male drow mage named
starving it until it either capitulates or grows so weak that the troglodytes can kill and devour it. The minotaur is restrained but can butt foes with its head instead of making gore attacks, dealing 11
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dealing 99 (18d10) bludgeoning damage to each creature inside it. This stone spindle, a relic of the ancient world, brought down Ythryn nearly two thousand years ago Y19o. Library The walls of this
cold have not been kind to them.
Most of the books and scrolls that litter the floor have been ruined by centuries of disuse, but adventurers who search the remains unearth two survivors: a scroll
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
-headed, rune-covered staff, which is taller than her. She is the current Blackstaff and Archmage of Waterdeep. Lady Aribeth de Tylmarande is a half-elf depicted wearing plate armor emblazoned with
succeeds on a DC 12 Intelligence (History) check knows that the north map depicts the city. A character who understands Draconic knows that each rune is a single letter of the Draconic alphabet. Each
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. A successful DC 15 Intelligence (Religion) check enables a creature to destroy the trap by defacing a key rune on the perimeter of the mosaic that is within reach; failing this check causes the trap
to try to free itself or another creature in the net. Dealing 5 slashing damage to the net (AC 10, 20 hp) also frees a creature without harming the creature. Countermeasures. A successful DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
(containing a staff of frost) A human wearing a jeweled belt (worth 1,000 gp) A human with a tube in its hand that contains a scroll of protection (elementals) A dwarf that has a spilled pouch of gems at its
container moved will reveal a hole filled with 600 gp, four 250 gp gems, and a silver tube (worth 50 gp) that holds a spell scroll bearing a 3rd-level cure wounds spell. 7. Cavern This natural rock
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Sansuri for a few months. She had him hurled from the battlements for joking about her quick temper and kept his harp as a memento. Banner of the Krig Rune. This magical war banner (see appendix B
attack rolls and dealing 4 (1d4 + 2) bludgeoning damage on a hit. Their uncle, Thullen (see area 28), checks on them occasionally, but they receive little attention from their mother, since they are too
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, a few blank sheets of parchment, and a set of calligrapher’s supplies. Next to the bookcase is a soot-stained hearth, wherein a scroll lies amid the ashes.
Macreadus had a rock gnome assistant named
letter that Macreadus angrily threw into the hearth after reading it. Copper’s Letter. The scroll is stained with soot but remains intact, since Macreadus never got around to burning it. Characters who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
5,000 gp 6th Very rare 50,000 gp 11th Legendary 500,000 gp 17th An item has a creation cost specified in the Crafting Magic Items table (half that cost for a consumable, such as a potion or scroll). A
consumes those components, they are consumed by the creation process. If the item will be able to produce the spell only once, as with a spell scroll, the components are consumed only once by the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
draconic magic seep into the forest, Marilissa believed she was destined to serve the wyrmling and the terrible beast he will inevitably become. She is the wyrmling’s most dedicated servant.
Dealing with
Keoghtom’s Ointment Potion of Giant Strength (hill) Spell Scroll of Web Leafwarden At the center of the wyrmling’s hoard is Leafwarden, the sword of the elf warrior Ethvarn. The sword was embedded in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
an oil slick. Characters with a passive Wisdom (Perception) score of 18 or higher notice the oil slick if they can see the water. If flames touch the water, the entire flooded area ignites, dealing
called Onyari and learn all the information from the “History of the City” section. Additionally, they find a spell scroll of arcane gate and a book containing rituals for the divination and phantom
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a small arcane rune engraved above the keyhole on the journal’s lock. A character who casts the detect magic spell also sees a faint aura around the keyhole. This rune is a magical trap that triggers
carefully scratching over the rune with a dagger, a sharp piece of wire, or a similar implement. Once this is done, the journal can safely be opened either by picking the lock with thieves’ tools and making