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Returning 11 results for 'deals pages'.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
space. (Although the telekinesis effect is magical, the damage it deals is not.) Only when there are no more creatures left to toss about does the ghostly skull cease its assault. When the ghostly
spellbook’s pages have been torn out. Written on the few pages that remain is the following meager collection of spells: disguise self, levitate, nondetection, and unseen servant.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature
oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. Poison, Basic. You can use the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. Lamp. A lamp casts
rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. Poison, Basic. You can use the poison in this vial
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
neighbors. A character who lifts the floorboard triggers a trap: a tiny dart shoots up, making an attack against the character. Its attack bonus is +5. If it hits, it deals 2 (1d4) piercing damage, and the
contains the captain’s journal, which has been keep safe from the water by its wrapping. A braid of hair is stuck in the pages like a bookmark, indicating the log’s last entry. The last entry reads as
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
(Athletics) check, freeing itself or another creature within its reach on a success. Each failed check deals 1 Piercing damage to the trapped creature. Ink (10 GP) Ink comes in a 1-ounce bottle, which
provides enough ink to write about 500 pages. Ink Pen (2 CP) Using Ink, an Ink Pen is used to write or draw. Jug (2 CP) A Jug holds up to 1 gallon.
Ladder (1 SP) A Ladder is 10 feet tall. You must
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
on a success. Each failed check deals 1 Piercing damage to the trapped creature. Ink (10 GP) Ink comes in a 1-ounce bottle, which provides enough ink to write about 500 pages. Ink Pen (2 CP) Using
rounds from when the oil was lit (or 12 seconds) and deals 5 Fire damage to any creature that enters the area or ends its turn there. A creature can take this damage only once per turn. Fuel. Oil
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
sickle-bladed glaive; she has a reach of 10 feet and deals 2d10 + 2 slashing damage with it. Treasure. The bugbear carries a potion of healing. Development. The neighboring arboretums (area 49
on opposite walls. Torn and burnt pages, bindings, and scrolls form disordered piles in the corners.
Treasure. Rooting around in the wreckage, separate successful DC 15 Wisdom (Perception) checks
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
collision with a creature causes a statue to shatter and deals 14 (4d6) psychic damage to the creature that struck it. The dancing statues avoid the dais and can’t collide with creatures on it, nor can
effect on it. If the characters remove a book from the shelves, they see that the cover, like the spine, has no title. Opening any of the books reveals that its pages are blank apart from the first page
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, which has a reach of 10 feet and deals 30 (6d6 + 9) bludgeoning damage on a hit. As long as she has the Korolnor Scepter in her possession, she can activate the powers of the Wyrmskull Throne. Uthor is
reach of 10 feet and deals 19 (3d6 + 9) piercing damage on a hit, or 22 (3d8 + 9) piercing damage if used with two hands. Dealing with Serissa Since she has seen no evidence to the contrary, Serissa
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a document that is up to four pages long. Your Intelligence check using a forgery kit determines the DC for someone else’s Intelligence (Investigation) check to spot the fake. Forgery Kit Activity
attempt to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
piece of parchment or revert to his normal thickness. In his flattened form, he can slide under doors, roll himself up, or even fold himself into the pages of a book. The butler knows the palace’s
and is impervious to most forms of damage. If it is struck with the woodcutter’s axe (see area P6), the beanstalk shrinks 5 feet for every hit point of damage the weapon deals. If the beanstalk takes