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Returning 12 results for 'deals shard are'.
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Monsters
Fizban's Treasury of Dragons
wears or carries the inhabited object, the shard can grant the creature the following benefits:
Each of the creature’s attacks deals an extra 1d8;{"diceNotation":"1d8", "rollType":"roll
Deflection. The shard’s AC includes its Intelligence modifier.
Incorporeal Movement. The shard can move through creatures and objects as if they were difficult terrain. If it ends its turn
Magic Items
Keys from the Golden Vault
This 1-foot-long shard of obsidian has veins of silver and gold beneath its cold surface.
Empowered Magic. While holding the shard, you can use it as a spellcasting focus, and it gives you a +1
bonus to your spell attack rolls.
Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22.
Curse. Attuning to
Monsters
Candlekeep Mysteries
.
Shard of Shadow. Ranged Spell Attack: +12;{"diceNotation":"1d20+12","rollType":"spell","rollAction":"Shard of Shadow"} to hit, range 120 ft., one target. Hit: 10 (1d6 + 7);{"diceNotation":"1d6+7
","rollType":"damage","rollAction":"Shard of Shadow","rollDamageType":"necrotic"} necrotic damage, and if the target is a creature, it must succeed on a DC 20 Constitution saving throw or be poisoned until the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Shard Description The shard of Xeluan is described below. Characters don’t become aware of the shard’s curse until it comes into play. Shard of Xeluan Shard of Xeluan Wondrous Item, Rare (Requires
Attunement) This 1-foot-long shard of obsidian has veins of silver and gold beneath its cold surface. Empowered Magic. While holding the shard, you can use it as a spellcasting focus, and it gives you
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wears or carries the inhabited object, the shard can grant the creature the following benefits:
Each of the creature’s attacks deals an extra 1d8 force damage on a hit. The creature gains resistance
Draconic Shard Gem dragons wield psionic power, and when a powerful gem dragon perishes, the force of the dragon’s will and mind sometimes refuses to pass on. This essence lingers in the form of a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sanctuary Level 1 Abjuration (Cleric) Casting Time: Bonus Action
Range: 30 feet
Components: V, S, M (a shard of glass from a mirror)
Duration: 1 minute
You ward a creature within range. Until
. This spell doesn’t protect the warded creature from areas of effect. The spell ends if the warded creature makes an attack roll, casts a spell, or deals damage.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sanctuary Level 1 Abjuration (Cleric) Casting Time: Bonus Action
Range: 30 feet
Components: V, S, M (a shard of glass from a mirror)
Duration: 1 minute
You ward a creature within range. Until
. This spell doesn’t protect the warded creature from areas of effect. The spell ends if the warded creature makes an attack roll, casts a spell, or deals damage.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) piercing damage.
Shard of Shadow. Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 10 (1d6 + 7
bright or dim light, Nintra causes her shadow to attack a creature within 10 feet of her. Her shadow makes two claw attacks, each attack identical to Nintra's claw attack except that it deals psychic damage instead of piercing damage.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
disrepair. A character who inspects the lift and succeeds on a DC 10 Intelligence (Investigation) check uncovers the lift’s broken mechanisms as well as its former power source: a dull and cracked shard
, and immunity to poison and psychic damage. When a character deals damage to a spire, the character must succeed on a DC 16 Dexterity saving throw or take 5 (2d4) force damage, as the crystals
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
orders an attack. One of them tries to throw an urn at a character each round (+4 to hit, range 10 feet/20 feet; one creature). A hit deals 3 (1d6) bludgeoning damage, and the target must make saving
a glyph key attuned to this zone. 34. Shard Cavern This cavern has no light. The walls and ceiling of this rough cavern are a mass of rock spines, the floor covered with rock dust and shards. A path
Equipment
Size
Market Value
Weight
AC
HP
Extraction Time
Shard
500 gold
1 lbs
19
15
5 minutes
Delerium Properties
All delerium samples have the following traits regardless of size
spell for 1 minute.
63–64
Wicked spirits flutter around the triggering creature. It is surrounded by the Spirit Guardians spell (spell save DC 15), which deals Necrotic damage and harms all
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ask for it. By custom, no deals are made nor contracts signed on Liar’s Night, because no one trusts that parties will abide by them. Illusionists and stage magicians (whether through magical or
celebrants fed throughout the long night and into morning of the next day. If you have no particular star of your own, you’ll find many vendors of star maps willing to divine which is yours — based upon your place and date of birth — and to point you in the right direction for a shard or two.