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Returning 15 results for 'debased score ranking'.
Other Suggestions:
deceased score risking
deceased score raging
deceased score raiding
debased score ranging
debased score risking
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the debased Klar of Krynn in the Dragonlance setting. Ability Score Increase. Your Wisdom score increases by 1. Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the debased Klar of Krynn in the Dragonlance setting. Ability Score Increase. Your Wisdom score increases by 1. Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bandit Bandits are inexperienced ne’er-do-wells who typically follow the orders of higher-ranking bandits. Bandit Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 11 (2d8 + 2
)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 10 +0 +0
Ability Score Mod Save
Int
. They’re privy to more of a cult’s mysteries than lower-ranking cultists are, granting them access to magical powers from their patrons. Cultist Fanatic Medium or Small Humanoid, Neutral
AC 13
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gith Traits Your character shares the following traits with other gith. Ability Score Increase. Your Intelligence score increases by 1. Age. Gith reach adulthood in their late teens and live for
. Subrace. There are two kinds of gith, githyanki and githzerai. Choose one of these subraces. Githyanki The brutal githyanki are trained from birth as warriors. Ability Score Increase. Your Strength
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
houses and the characters join one, track each character’s Renown Score with their house. A character’s background and feats can increase their Renown Scores: House Agent. The House Agent background grants
a starting Renown Score of 3 with a character’s house.
House Heir. A house heir background (such as House Cannith Heir) grants a starting Renown Score of 5 with a character’s house.
Dragonmark
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
ranks of the guild. When you join a guild as a starting character, your renown score with that guild is 1. Your renown score increases by 1 when you do something to advance the guild’s interests
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
vessel’s exploits, rumors abound regarding the wondrous vehicle. Is it powered by a bound efreeti, as some have said? Does the hold contain clones of every high-ranking member of Acquisitions
size and weight. Dexterity represents its ease of handling. A vehicle’s Constitution covers its durability and the quality of its construction. Vehicles usually have a score of 0 in Intelligence
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
addition, if you score a critical hit with it against a creature’s astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
Dragon Steeds The
knights and other high-ranking githyanki. The dragons remain above githyanki politics. They obey the orders of their riders and fulfill their terms of service without offering opinions or advice. Red
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
gain surprise in the blizzard. Characters who have a passive Perception score of 16 or higher aren’t surprised. The bugbears were sent by Xanathar to retrieve a prisoner being held in the Zhent safe
characters first enter the alley, Avareen is in the front doorway of the house, handing the Stone of Golorr to a high-ranking Zhent named Vevette Blackwater (CE female Tethyrian human swashbuckler; see
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Master’s Guide). Desert Floor. Two Giant Scorpions lurk near the base of the spiraling path at Fool’s Needle. Characters with a Passive Perception score of 12+ notice the creatures buried in the sand. When a
accidentally shoved them through the time gate. Moderate 3 Helmed Horror A magical bodyguard to a low-ranking mage, this creature wandered through the time gate and thinks the characters threaten its creator
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
it passes by. Party members with a passive Wisdom (Perception) score of 17 or higher aren’t surprised by the spiders. Groundskeepers The characters happen upon 1d8 drow commoners tending the
decorative fungi fields and gardens that surround the various noble estates. These drow are low-ranking members of their house. They give strangers unpleasant looks but pose little threat. There is a 25
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
chambers are home to the Bridge—the high-ranking officers who run Spelljammer Academy. In addition to the officers’ quarters, this level contains a private banqueting chamber, a library of spellbooks
smart-looking leather apron with a score of tools of various purpose tucked into tiny leather loops. The only other article of clothing he wears is a black felt bowler cap. The color of his eyes
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and a shambling mound. These creatures lurk amid the garden’s vegetation. Characters who have a passive Wisdom (Perception) score of 16 or higher see the creatures. A recent effort by the Onyx Scar to
workers and low-ranking Onyx Scar members. Four thugs sit at one table, while two veterans eat snacks at the bar. As soon as they detect intruders, the thugs and veterans draw their weapons and attack
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a circular, windowless room that contains a permanent teleportation circle, which high-ranking Harpers use to enter and leave the tower unseen (see the “Inner Circles” section at the end of this
following changes: The leader is chaotic neutral. He or she has a Dexterity score of 15 (+2) and AC 14. He or she speaks Bothii (the Uthgardt language), Common, and Elvish. The leader carries an oathbow