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Returning 10 results for 'decay survive'.
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Monsters
Strixhaven: A Curriculum of Chaos
vegetation that thrive in the bayou. They are living examples of the conflicting forces of life and decay existing in a harmonious cycle. Flowers and other plant life grow on their backs, necks, and heads
. When these plants die, they decay and become the ideal habitat for fungi. The older a trudge is, the wilder and more varied are the plants and fungi that thrive in the tiny ecosystem on its back.
While
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of the mathematical patterns in nature. Growth and Decay The two deans of Witherbloom are traditionally called the Dean of the Root and the Dean of the Vein. These titles are a somewhat abstract way
of framing the core division in the college’s philosophy: is growth or decay the driving force in nature? The philosophy of the root (growth) focuses on life and its irrepressible drive to thrive. This
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Brackish Trudge Brackish trudges are lumbering masses of sentient fungus and vegetation that thrive in the bayou. They are living examples of the conflicting forces of life and decay existing in a
harmonious cycle. Flowers and other plant life grow on their backs, necks, and heads. When these plants die, they decay and become the ideal habitat for fungi. The older a trudge is, the wilder and
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Dementlieu Domain of Decadent Delusion
Darklord: Saidra d’Honaire
Genres: Dark fantasy and psychological horror
Hallmarks: Masquerades, decadent aristocracy, social decay, illusions, impostor
of Dementlieu fight to survive and maintain social appearances. Every individual struggles to hide their struggles. Lying is central to life in the domain, creating a breeding ground for con artists
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
been there themselves. The World Is Ancient. Empires rise and fall, leaving few places that have not been touched by imperial grandeur or decay. War, time, and natural forces eventually claim the mortal
world, leaving it rich with places of adventure and mystery. Ancient civilizations and their knowledge survive in legends, magic items, and their ruins. Chaos and evil often follow an empire’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or gravity where entropic forces destroy whatever they engulf. Nothing can survive within for long. Only magic items and the corpses of gods and titans can endure inside the blob. Because of that fact
all expended uses at the start of each of its turns.
Decay. The blob deals 14 (4d6) Necrotic damage to each creature engulfed by it. The blob can’t take this action again until the start of its next
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is the Demon Queen of Fungi and the Lady of Rot and Decay. Her primary desire is to infect the living with spores, transforming them into her servants and, eventually, into decomposing hosts for the
the last surviving gnolls tear one another apart for the right to feast upon the dead. Yeenoghu rules a layer of ravines and badlands known as the Death Dells. Here, creatures must hunt to survive
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
access to great wells, all of which would enable the great fortification to survive entire seasons — if not years — of siege. The Avowed The monks of Candlekeep are all cloistered scholars. Most of them
effects that might do likewise, such as mold, wet, and decay. Many of the monks wield various kinds of magic items to aid in these endeavors, and Candlekeep’s facilities include more than a few
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Decay-Filled Cell The water in this is cell is fouled by the rotting corpse of a large sea serpent of some kind. A stone slab along the north wall lies askew and partially broken on the unfinished
feet square, like the others, and a giant eel more than 20 feet long could not be expected to survive long in such confinement. In fact, the eel hastened its own death by vainly battering at the walls
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
to survive and help other prisoners stay alive. While doing so, she has learned one piece of lore. Shalendra asks for a glyph key; if given one, she goes to the gatehouse to recuperate. If not, she
, and the air is heavy with the scent of decay.
Creature. Sorlan, a former adventurer who was imprisoned by the Red Wizards and subjected to horrible experiments, lives on as a ghost that is bound to