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Returning 16 results for 'decides con'.
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decide con
decoded con
decades con
devices con
defies con
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(natural armor)
Hit Points 110 (13d10 + 39)
Speed 40 ft., climb 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
8 (−1)
WIS
14 (+2)
CHA
14 (+2
strider’s open mouth creates an area of antimagic, as in the antimagic field spell, in a 60-foot cone. At the start of each of its turns, the woe strider decides which way the cone faces and whether
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Merrow Lots of players will attack first. Other players will decide their characters attack if other approaches fail. When a player decides that their character attacks, their character acts first in
)
DEX
10 (+0)
CON
15 (+2)
INT
8 (−1)
WIS
10 (+0)
CHA
9 (−1)
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal, Aquan, Common
Challenge 1 (100 XP
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
conversation partner—wanders by. While trading riddles or witticisms, a cat often decides to reveal its grin, its tail, or sometimes its whole head to confuse or intimidate the creature it’s talking to. A
Armor Class 12
Hit Points 45 (7d10 + 7)
Speed 40 ft., climb 40 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
15 (+2)
WIS
14 (+2)
CHA
16 (+3)
Skills Perception +4
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
. Titivilus
Medium Fiend (Devil), Lawful Evil
Armor Class 20 (natural armor)
Hit Points 150 (20d8 + 60)
Speed 40 ft., fly 60 ft.
STR
19 (+4)
DEX
22 (+6)
CON
17 (+3
)
INT
24 (+7)
WIS
22 (+6)
CHA
26 (+8)
Saving Throws Dex +11, Con +8, Wis +11, Cha +13
Skills Deception +13, Insight +11, Intimidation +13, Persuasion +13
Damage Resistances
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
)
Hit Points 297 (17d20 + 119)
Speed 15 ft., fly 80 ft. (hover)
STR
28 (+9)
DEX
7 (-2)
CON
25 (+7)
INT
5 (-3)
WIS
14 (+2)
CHA
18 (+4
area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, it decides which way the cone faces. The cone doesn’t function while the eye is closed or while
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
distractions to keep them apart. When Bel learns of the characters’ intentions, he decides to use them as pawns to tarnish and ultimately overthrow Zariel. Bel outwardly plays the role of Zariel’s loyal
evil
Armor Class 19 (natural armor)
Hit Points 364 (27d10 + 216)
Speed 30 ft., fly 60 ft.
STR
28 (+9)
DEX
14 (+2)
CON
26 (+8)
INT
25 (+7)
WIS
19 (+4
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ft., fly 80 ft. (hover)
STR
28 (+9)
DEX
7 (−2)
CON
25 (+7)
INT
5 (−3)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws Dex +5, Wis +9
Skills Perception +9
Damage Resistances
the start of each of its turns, the dreadnought decides which way the cone faces. The cone doesn’t function while the eye is closed or if the dreadnought has the blinded condition.
Astral Entity
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ft., fly 60 ft.
STR
19(+4)
DEX
22(+6)
CON
17(+3)
INT
24(+7)
WIS
22(+6)
CHA
26(+8)
Saving Throws Dex +11, Con +8, Wis +11, Cha +13
Skills Deception
saving throw. On a failure, Titivilus decides how the target acts during its next turn.
Teleport. Titivilus uses his Teleport action.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Armor Class 20 (natural armor)
Hit Points 297 (17d20 + 119)
Speed 15 ft., fly 80 ft. (hover)
STR
28(+9)
DEX
7(−2)
CON
25(+7)
INT
5(−3)
WIS
14(+2)
CHA
18
area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, the dreadnought decides which way the cone faces. The cone doesn’t function while the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Beholder Beholder
Large aberration, lawful evil
Armor Class 18 (natural armor)
Hit Points 180 (19d10 + 76)
Speed 0 ft., fly 20 ft. (hover)
STR
10 (+0)
DEX
14 (+2)
CON
-foot cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder’s own eye rays.
Actions
Bite. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, lawful evil
Armor Class 19 (natural armor)
Hit Points 187 (25d10 + 50)
Speed 0 ft., fly 20 ft. (hover)
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
19 (+4)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws Str +5, Con +7, Int +9, Wis +7, Cha +9
Skills Perception +12
Damage Immunities poison
Condition Immunities charmed, exhaustion, paralyzed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Arkhan the Cruel is willing to commune with his goddess to this end, but only if the characters offer him a suitably potent gift. In an inscrutable twist, Tiamat decides to aid the characters, and
fiend, chaotic evil
Armor Class 25 (natural armor)
Hit Points 615 (30d20 + 300)
Speed 60 ft., fly 120 ft.
STR
30 (+10)
DEX
10 (+0)
CON
30 (+10)
INT
26 (+8)
WIS
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
businesses, primarily as fronts for laundering money. When you buy from one of these businesses, you get a 5 percent discount. The DM decides what goods and services are available. Criminal Syndicate Contact
Backgrounds Burglar Criminal, Folk Hero, Noble, Outlander, Urchin Muscle Criminal, Entertainer, Outlander, Sailor, Soldier Con Artist Acolyte, Charlatan, Criminal, Entertainer, Noble, Urchin Cleaner
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
entering this lair, Vundru decides after a few minutes that he can become a Great Eater by vanquishing the characters who bested the behir. The grells then float out to slay the characters. Brian
appendix B). Grell Psychic Medium Aberration, Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 10 ft., fly 30 ft. (hover)
STR
17 (+3)
DEX
14 (+2)
CON
13
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
minutes. Hot Spring. A creature that spends at least 1 hour in the bath gains the benefit of a greater restoration spell (the creature decides which of the spell’s effects is bestowed on it). A
)
Hit Points 31 (7d8)
Speed 30 ft., swim 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
11 (+0)
INT
15 (+2)
WIS
10 (+0)
CHA
18 (+4)
Skills
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from the maze. If the characters describe the gateway in area B1 that leads to a mind flayer stronghold, Varakkta decides to raid Illithinoch. Despite Varakkta’s superficial friendliness, she remains
)
DEX
12 (+1)
CON
21 (+5)
INT
18 (+4)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws Dex +5, Con +9, Wis +6, Cha +8
Skills Arcana +12, Perception +10, Persuasion +8, Stealth +5
Damage