Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 10 results for 'deck scrying'.
Other Suggestions:
dark scrying
dead scrying
Magic Items
Tasha’s Cauldron of Everything
deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect poison and disease, locate object, or scrying
figure of Vistani legend, Luba’s Tarokka of Souls shaped the destiny of countless heroes. The prophecies of this deck of cards also revealed great evils and guided its creator into the path of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
poison and disease, locate object, or scrying. Once you use the deck to cast a spell, you can’t cast that spell again from it until the next dawn. Enduring Vision. While holding the deck, you
this deck of cards also revealed great evils and guided its creator into the path of nefarious forces. Untold times the deck’s creator, Mother Luba, narrowly escaped doom, spared only by her keen
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Any loud disturbances on deck cause the captain and the sleeping cultists to awaken and investigate. Unless the characters approach the Morkoth invisibly, it is likely that the entire ship’s crew will
, or if the merrow are unable to hurl their harpoons, the merrow crawl up onto the deck and attack with their teeth and claws, pursuing prey into the Morkoth’s lower deck if necessary. Map 11.2: The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, 200-pound chair is the helm of the Scavenger, which was stolen by Halaster from the ship of the same name (see level 19, area 13).
Sensors. Near the ceiling float four invisible scrying sensors
the void of space, so that creatures can walk on the ship’s decks as they normally would. Creatures and objects that fall overboard bob in a gravity plane that extends out from the main deck for a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reduced to 0 hit points, the cauldron cracks and is destroyed. The sea hags use the cauldron as a focus for their scrying spell. The first time a creature other than a sea hag disturbs the water or
damages the cauldron, an elder rune materializes above it (see “Elder Runes”). Draw from the Elder Runes Deck (see appendix B) to determine which rune appears. The elder rune targets a random creature
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
magic like the thunderwave spell, or by a shove attack, or that falls prone onto a barnacle-covered surface takes 3 (1d6) slashing damage. Ceilings. The ceilings of the Marshal’s lower deck are 8
moon at night. The interior of the ship and the sea cave are concealed in darkness. Structure. The wood of the Marshal’s hull, deck, and doors is rotting. Unless otherwise noted, a door or a 5-foot
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Azrok’s Hold d10 Encounter 1 Halaster’s scrying eye (see “Halaster’s Lair”), which observes the characters silently for a minute before disappearing 2 A goblin child (noncombatant) eating a dead rat 3 A
visiting Skullport, claiming that it’s not safe for adventurers. It also tells them an Undermountain secret, hoping they’ll be lured away by the mystery. Draw a card from the Secrets Deck (see
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
to the characters and the nearby audience. On the table is a deck of indestructible iron playing cards and several hundred similarly indestructible iron tokens. In the skies above are thousands of
death. Crystal Sphere. The crystal sphere shows scenes of areas P1–area P4, scrying on them as if it were a crystal ball of true seeing. The scene in the sphere changes to a different scene every 10
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
terrible vision and is frightened of all creatures for the next 24 hours. If you roll an odd number, an avatar of death appears and attacks as though summoned by the Skull card from a deck of many things
object that it isn’t wearing or carrying can immediately cast the misty step spell, requiring no components. 53–58 One character can cast the scrying spell (save DC 17) once within the next 24 hours
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Klauth spends many waking hours scrying Faerûn with his spells, and he probably knows more about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any
the frigid water around the burning wreck, and the greatship’s deck is strewn with other dead giants. For a map of Luskan and more information about it, see the Sword Coast Adventurer’s Guide.