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Returning 35 results for 'dedicated start'.
Other Suggestions:
dedicated storm
dedicated stand
dedicated share
dedicated stars
Monsters
Fizban's Treasury of Dragons
Underdark, hunting Aberrations, and guarding its creator’s lair. A gem stalker is imbued with life, sapience, and purpose by the mystical energy of the gem dragon’s breath, and it is dedicated to
roll it makes before the start of the gem stalker’s next turn.
Sapphire. The target must succeed on a DC 13 Strength saving throw or be pushed horizontally up to 10 feet away from the gem
Monsters
Thieves’ Gallery
"} psychic damage and have disadvantage on the next attack roll it makes before the start of Edgin’s next turn.
Spellcasting. Edgin casts one of the following spells, using Charisma as the
relies on charisma first—rather than magic or muscle—to escape trouble. Once a member of the Harpers, a spy organization dedicated to protecting Faerûn’s common folk, Edgin has
Monsters
Vecna: Eve of Ruin
":"Dragon's Fury", "rollDamageType":"psychic"} psychic damage and has the frightened condition until the start of Windfall’s next turn. On a successful save, the target takes half as much damage
legendary action at a time and only at the end of another creature’s turn. Windfall regains spent legendary actions at the start of her turn.
Deft Dance. Windfall moves up to her speed without
Monsters
Planescape: Adventures in the Multiverse
;2: Disarm. The target drops one item it is holding of the kolyarut’s choice.
3–4: Imbalance. The target can’t take reactions until the start of the kolyarut’s next turn.
5
are inevitables, beings dedicated to the smooth exaction of laws across the planes. Kolyaruts wield blades with deadly efficiency, allowing them to defend themselves on their excursions and slice
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Foul. Any creature other than an Ooze that starts its turn within 10 feet of Juiblex must succeed on a DC 21 Constitution saving throw or be poisoned until the start of the creature’s next turn
.
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn’t function at the start of its next turn. Juiblex dies only if it
Monsters
Mythic Odysseys of Theros
start of its turn. If the creature does so, it can’t see Hythonia until the start of its next turn, when it can avert its eyes again. If the creature looks at Hythonia in the meantime, it must
":"Constrict","rollDamageType":"bludgeoning"} bludgeoning damage at the start of each of its turns, and Hythonia can’t constrict another target.
Snaky Hair. Melee Weapon Attack: +11
Monsters
Mordenkainen Presents: Monsters of the Multiverse
often encountered as the leader of a cult dedicated to one or more Elder Evils. Usually, the seer is the only cult member that grasps the full extent of the horror the cult is venerating. The seer
halved, it can’t use reactions, and it takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Borem's Embrace", "rollDamageType":"fire"} fire damage at the start of each of its
Backgrounds
Guildmasters’ Guide to Ravnica
; did I mention focus?
2
I get really excited about my ideas and I can’t wait to talk about them and start putting them into practice and tinkering with them and I want to tell you about how
. (Chaotic)
6
Power. Someday I’ll find or create the magic that will make me the most powerful being in Ravnica. (Evil)
Bonds
d6
Bond
1
I have dedicated my life
Monsters
Fizban's Treasury of Dragons
actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Essential Reduction (Costs 3 Actions). The dragon
destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative
Monsters
Fizban's Treasury of Dragons
spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Essential Reduction (Costs 3
information on destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or
backgrounds
? Perhaps you were raised in a family line of dedicated hunters. Rangers, Rogues, and Barbarians make fearsome night stalkers, as does any character with a passion to oppose these deadly creatures
.
Suggested Story Threads. The Crossroads Gambler Story Threads table suggests events and people who can be the start of story threads for your character that weave through the campaign.
Night Stalker
backgrounds
bonded and dedicated people who pursue a common, if esoteric, goal.
Feat: Cult Intiate
Skill Proficiencies: Arcana, choose one (Cultist Affinity table skill recommended)
Language: Choose one
table suggests events and people who can be the start of story threads for your character that weave through the campaign.
Cultist Story Threads
1d6
Thread
1
You learned that the cult
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
found their place in the world and have begun to involve themselves in the dangers that surround them. Dedicated spellcasters learn 3rd-level spells at the start of this tier. Suddenly characters can fly
, scrying, flame strike, legend lore, and raise dead can have a significant impact on their adventures. They start acquiring more permanent magic items (uncommon and rare ones) as well, which will serve them
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
found their place in the world and have begun to involve themselves in the dangers that surround them. Dedicated spellcasters learn 3rd-level spells at the start of this tier. Suddenly characters can fly
, scrying, flame strike, legend lore, and raise dead can have a significant impact on their adventures. They start acquiring more permanent magic items (uncommon and rare ones) as well, which will serve them
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of the walls bears the following dedication: “In order to gain all knowledge, one must know where to start. Count on your enemies to reveal the source of the secret. This room is dedicated to the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Adventure Summary The characters are charged with locating Kwalish’s long-lost laboratory and the magical technology that might be found there. As they start their search, they’re first directed to
— the remains of a planar craft whose technology drove the inventor’s early research. But they discover that Kwalish has long since been exiled, and his lab converted into a monastery now dedicated to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Adventure Summary The characters are charged with locating Kwalish’s long-lost laboratory and the magical technology that might be found there. As they start their search, they’re first directed to
— the remains of a planar craft whose technology drove the inventor’s early research. But they discover that Kwalish has long since been exiled, and his lab converted into a monastery now dedicated to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of the walls bears the following dedication: “In order to gain all knowledge, one must know where to start. Count on your enemies to reveal the source of the secret. This room is dedicated to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
can dive right into the main adventure. A party of 1st- or 2nd-level characters should start with the mini-adventure in chapter 6. This chapter provides the background of Elemental Evil’s appearance
. Chapter 5 describes the ancient caverns beneath the temple complex and the altar dedicated to Elemental Evil. From these caverns, passages lead to four elemental nodes, places where forces from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
can dive right into the main adventure. A party of 1st- or 2nd-level characters should start with the mini-adventure in chapter 6. This chapter provides the background of Elemental Evil’s appearance
. Chapter 5 describes the ancient caverns beneath the temple complex and the altar dedicated to Elemental Evil. From these caverns, passages lead to four elemental nodes, places where forces from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Meeting Windfall As a dedicated champion of Tiamat, Windfall has been granted phenomenal power by her master. Her skin glitters with patches of multicolored scales, and in combat, her blade sings
Dedication. The casino is dedicated to Tiamat to celebrate the Dragon Queen’s avarice and pride. Those who don’t worship Tiamat are also welcome to partake in the casino’s offerings. Rod Piece. If the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Meeting Windfall As a dedicated champion of Tiamat, Windfall has been granted phenomenal power by her master. Her skin glitters with patches of multicolored scales, and in combat, her blade sings
Dedication. The casino is dedicated to Tiamat to celebrate the Dragon Queen’s avarice and pride. Those who don’t worship Tiamat are also welcome to partake in the casino’s offerings. Rod Piece. If the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dedicated to the master of the estate’s clockwork tinkering and private decadences. Ivan tempts victims to his home, where they gradually realize they’re trapped in a fun house of childish grotesqueries
once per day. He closes them to prevent those he’s obsessing over from escaping. When he closes Borca’s borders, the Mists rise as detailed in “The Mists” section at the start of this chapter. Additionally, the fog is filled with Ivan’s taunting voice and patrolled by grim clockwork toys.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas’s Villains Iroas, for all his love of justice and honor, is still a god of war. Anyone on the opposing side of Iroas’s forces can expect to face motivated, dedicated warriors. He is also quite
to extreme disciplinary techniques, leading them to start a revolt.
2 A general (Akroan hoplite; see chapter 6) commands a town be put to the torch for its soldiers’ crimes. Followers of Phenax
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dedicated to the master of the estate’s clockwork tinkering and private decadences. Ivan tempts victims to his home, where they gradually realize they’re trapped in a fun house of childish grotesqueries
once per day. He closes them to prevent those he’s obsessing over from escaping. When he closes Borca’s borders, the Mists rise as detailed in “The Mists” section at the start of this chapter. Additionally, the fog is filled with Ivan’s taunting voice and patrolled by grim clockwork toys.
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Harpers, a spy organization dedicated to protecting Faerûn’s common folk, Edgin has forsworn his oath and turned to thievery to support his family. Edgin’s strong moral compass compels him to steal
attack roll it makes before the start of Edgin’s next turn.
Spellcasting. Edgin casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
At will: friends
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus. Quivering Palm At 17th
level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus. Quivering Palm At 17th
level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Harpers, a spy organization dedicated to protecting Faerûn’s common folk, Edgin has forsworn his oath and turned to thievery to support his family. Edgin’s strong moral compass compels him to steal
attack roll it makes before the start of Edgin’s next turn.
Spellcasting. Edgin casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
At will: friends
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas’s Villains Iroas, for all his love of justice and honor, is still a god of war. Anyone on the opposing side of Iroas’s forces can expect to face motivated, dedicated warriors. He is also quite
to extreme disciplinary techniques, leading them to start a revolt.
2 A general (Akroan hoplite; see chapter 6) commands a town be put to the torch for its soldiers’ crimes. Followers of Phenax
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, hunting Aberrations, and guarding its creator’s lair. A gem stalker is imbued with life, sapience, and purpose by the mystical energy of the gem dragon’s breath, and it is dedicated to its mission. A
subtract the number rolled from the next attack roll it makes before the start of the gem stalker’s next turn.
Sapphire. The target must succeed on a DC 13 Strength saving throw or be pushed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, hunting Aberrations, and guarding its creator’s lair. A gem stalker is imbued with life, sapience, and purpose by the mystical energy of the gem dragon’s breath, and it is dedicated to its mission. A
subtract the number rolled from the next attack roll it makes before the start of the gem stalker’s next turn.
Sapphire. The target must succeed on a DC 13 Strength saving throw or be pushed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. In any case, the characters arrive in the dungeon’s gatehouse by teleportation. To start the adventure, read: You arrive in a shadowy hall with glowing teleportation circles etched into the floor
Doomvault is a vast, active complex of laboratories and menageries dedicated to creating the monstrous armies with which the Red Wizards plan to conquer first the North, then all of Faerûn. The dungeon is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. In any case, the characters arrive in the dungeon’s gatehouse by teleportation. To start the adventure, read: You arrive in a shadowy hall with glowing teleportation circles etched into the floor
Doomvault is a vast, active complex of laboratories and menageries dedicated to creating the monstrous armies with which the Red Wizards plan to conquer first the North, then all of Faerûn. The dungeon is
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
man falls from a high bridge, striking the ground near them and dying instantly. He’s carrying a sealed bag of holding and the badge of an agent of the Argentum, a Thrane agency dedicated to the
magical weapon.
4 Defeat a rival.
5 Open a planar portal.
6 Summon fiends or undead.
7 Overthrow a peer or superior.
8 Cause a riot in the Cogs.
9 Start a war