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Returning 24 results for 'deep crypts'.
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Monsters
Mythic Odysseys of Theros
collect along the Tartyx River and reclaiming wayward souls that try to slip back to the mortal world. This means lampads are most often spotted in graveyards, crumbling crypts, and tunnels that bore
deep into the earth, and near portals to the Underworld.
Nymphs
Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and posts supporting a rectangular slab roughly four feet wide and six feet high.
The water here is roughly 30 feet wide and 2 feet deep. Though the river can be easily forded, the shallow waters
wears a piscine, gold funerary mask (see chapter 6). The bodies here bear no grave goods and deteriorate if disturbed. 5. Crypts of the Deathless Stairs ascend to a hall lined with door frames barred
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, with years of stalemate interspersed with periods of intense conflict. This grueling conflict left deep scars on the land and the people, but there was worse to come. On Olarune 20, 994 YK the nation of
outcome. No one won the war, and deep scars remain. War-torn villages and towns are still rebuilding. Once fertile farmlands are scorched and ruined. There are refugees in every major city. And even
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
destroyed. Nevervault For Characters of 8th–10th Level Robson Michel The crypts of the Nevervault imprison deathless threats with a tenacious grip on the realms of the living In this encounter
, characters journey to the Nevervault, a hazardous containment crypt deep beneath the Mortuary for creatures that should be dead but somehow aren’t. The defenses for the vault and several threats within are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
crypts less so. Now a priceless treasure of the city, the spyglass of Balduran himself, is yours.
2 With the help of an inside man, you purloined money from the Counting House, the most secure bank
gang of kenku killers haunts your trail and your nightmares.
5 It seemed like buried treasure — a collection of strange, topaz-eyed statues hidden deep in the Riverveins. You absconded with them
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Theft Details 1 You did it for the prestige as much as the money. It took months to plan and even longer to get everyone into place. The High Hall is locked down tight every evening. Its crypts
your trail and your nightmares. 5 It seemed like buried treasure — a collection of strange, topaz-eyed statues hidden deep in the Riverveins. You absconded with them, but now the smugglers who stole
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
impossible to determine which direction the sound is coming from until the characters reach areas D26 or D29. They can’t discern its words until they reach area D35. D23c–D23f: Family Crypts Each crypt is
open to the hallway. The stone slabs meant to seal the rooms lean against the walls outside the crypts.
These crypts are intended to hold the remains of the Durst family members on their deaths. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
half-drowned ruins of a temple are visible beyond; a platinum triangle gleams on its leaning belfry.
The causeway rises over water that’s 20 feet deep. From it, characters can see the temple grounds
high, and tall windows admit any light from outside. Hidden Pits. The nave’s floor has buckled, creating pits leading to the shattered crypts below. Only creatures that come within 5 feet of a pit and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
collect along the Tartyx River and reclaiming wayward souls that try to slip back to the mortal world. This means lampads are most often spotted in graveyards, crumbling crypts, and tunnels that bore
deep into the earth, and near portals to the Underworld. Lampad
Medium fey, neutral evil
Armor Class 15 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
12 (+1)
DEX
13
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
dead within the city, interring them in catacombs beneath the city’s temples or in family crypts on their own grounds. For everyone else, there’s the ignoble Shrine of the Suffering or the scattering
professional mourners. Long ago, the graveyard was an empty estate owned by the mercantile Szarr family, with only a few family crypts near the cliffs. When a business rival murdered the entire
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the city’s temples or in family crypts on their own grounds. For everyone else, there’s the ignoble Shrine of the Suffering or the scattering of cemeteries outside the city. The largest of the latter
empty estate owned by the mercantile Szarr family, with only a few family crypts near the cliffs. When a business rival murdered the entire family in their beds, no one was eager to move into their former
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
: summoned devils, undead raised from the very crypts of the temple, and tentacled, jelly-skinned things whose origin I dare not consider. With the aid of adventurers from nearby Neverwinter, all were
hiring adventurers to explore the tunnels deep under Helm’s Hold for some clue of what those visions might portend.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
than barking nuisances, but in swarms their combined intelligence is an ever-present danger. Meanwhile restless souls rise from musty family crypts serve Undead monarchs and contend with the living
can join the ranks of another faction, abandon the city entirely—or flee to Nowhere. The huddled welter of ramshackle tenements lies deep in the bowels of Undersigil, a doleful refuge for criminals and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K84. Catacombs Buried deep beneath the keep of Ravenloft lie ancient catacombs, with arched ceilings supported by wide, hollow columns that double as crypts. Cobwebs hang limp in the musty air. A
in several inches of bat guano. The catacombs are made up of 10-foot-wide arched walkways running between 10-foot-square crypts, which serve as pillars that support the 20-foot-high ceiling. The area
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
piece of bloody cloth.
The iron grate covers a pit that’s 5 feet square and 3 feet deep. The openings in the iron grate are 5 inches square. A character who can reach the harp can carefully tilt it and
water flows from nozzles in the ceiling pipes. In the center of the room is a deep stone basin that’s set into the floor and filled to the brim. The surface ripples, revealing several watery creatures
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
noisy activity that attracts the attention of the Redbrands in area R2. Cistern. This rectangular reservoir is clean and filled with cold, fresh water. It is 10 feet deep with a rim 2 feet higher than
damage and landing with the prone condition. R4: Tresendar Crypts The elders of the long-gone Tresendar family were laid to rest in this mausoleum. Three large stone sarcophagi stand within this desolate
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, you hear the grinding of enormous gears hidden deep below the stone floor.
Two Howling Hatred priests (see chapter 7) supervise as five commoners slowly turn the westernmost wheel (see “Stone
brightly lights this plaza. A8. Ruined Villa The freestanding buildings in this part of the city are little more than crumbling shells and heaps of rubble. Deep holes split the cobblestone streets and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
connection to the Knights of the Shield, a secret society tied to the Shield of the Hidden Lord. This shield recently disappeared from the crypts under the Hhune estate, and Kaddrus is assisting efforts to get
pool rests in a deep basin under its roof, which is built with exceptional acoustics so that a speaker’s words project clearly and effortlessly across the assembled audience. This has made the shrine a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Shield, a secret society tied to the Shield of the Hidden Lord. This shield recently disappeared from the crypts under the Hhune estate, and Kaddrus is assisting efforts to get the shield back and punish
reflecting pool rests in a deep basin under its roof, which is built with exceptional acoustics so that a speaker’s words project clearly and effortlessly across the assembled audience. This has made the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, their domes good at supporting the weight of snow and deflecting the cold wind. Most homes are dug out of the rock and include deep cellars laden with preserves. The miners of Fireshear dwell here all
across ice or wading through frigid waist-deep water toward the docks, eager to raid and pillage. The remaining eight frost giants remain aboard the ship. As townsfolk retreat to the mines or flee across
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
its delights or hawk them to hungry customers over the hubbub of the daily crowds. The Grease Pit offers patrons a taste of the Outer Planes. Deep-fried meat skewers sizzle in bubbling oil taken from
before sending them through planar portals to distant burial grounds, faraway family crypts, or elemental planes for storage or cremation. The funerary process often uncovers a creature’s cause of death
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
statues dot the hall. The first time the characters explore the hall, a deep gnome in clownish garb is dancing and cartwheeling up and down the hall, between the statues. Gnome Clown. The garishly
dressed deep gnome, Flutterfoot Zipswiggle, serves Xanathar as a jester. He carries a packet containing dust of disappearance. Unknown to Flutterfoot, the beholder has tired of the gnome and plans to turn
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
is a twisting series of crypts that extends down from an entrance behind the altar, at several points piercing the city’s sewers. For a small fee, anyone can have a corpse brought down into the cramped
enormous pier like a monster of the deep, its stone walls trailing over the side and descending down beneath the waves and river mud. At the pier’s tip, a huge fountain in the shape of a sinking ship
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
halfling acolytes) can inevitably be found here chatting with the city’s downtrodden, offering what healing and alms they can. The church’s only source of non-donation income is a twisting series of crypts
the deep, its stone walls trailing over the side and descending down beneath the waves and river mud. At the pier’s tip, a huge fountain in the shape of a sinking ship sprays water high, reminding