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Returning 35 results for 'deep patrons'.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, you hear clattering coins and patrons laughing in preternaturally deep voices.
A winged tiefling soars above the spectacle. Patches of multicolored scales freckle her skin, and her prim tailcoat
and charismatic, making small talk with regular patrons and jovially welcoming new faces to the casino.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bridge woven of rothé wool allows patrons to cross the water to visit. Meeting Werz If the characters rescued Werz Saltbaron from the assassins (see “Darklake Docks”), he meets them at the Shattered
alchemist (see chapter 6). The deep gnomes also recognize that Werz’s gems resemble empty spell gems, similar to those used in the defense of Blingdenstone. The gems, mundane in their current form, are
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
where carriage drivers can wait while their patrons gamble. As the characters step from the carriage, they are greeted by a red-robed tiefling commoner who welcomes them to the Afterlife Casino. This
patrons fill the open space. A cheer rises from deeper in the cavern, which is decorated to suggest excitement, opportunity, and excess.
The ferrier steers your boat toward the left bank, and your boat
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Scarlet Coliseum Jeers and shouts rise from this open-air coliseum made of deep-red stone. Over the sound of roars and clattering metal, a booming voice excitedly commentates on the fight.
The
. Matches pit two teams against each other: one consisting of creatures enlisted by the casino, the other consisting of casino patrons looking to prove their mettle in combat. Before each match
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
purchase from duergar traders in Mantol-Derith (see chapter 9). Tappy Foamstrap, a bored deep gnome, runs the inn. The characters’ arrival is the most exciting thing that has happened in months, so she
engage with the tavern’s patrons while the gnomes’ general attitude is indifferent or friendly learn the following information. Blingdenstone’s ghost problem is getting worse, and there are even spirits
Compendium
- Sources->Dungeons & Dragons->Monster Manual
have vanished beneath the waves to slumber until the gods call on them again. Some krakens serve divine masters still, protecting deep sea treasures or entire oceans. Others have forsaken their divine
, these titans directly attack coastal cities or whole armadas. Kraken onslaughts persist until their wrath is sated, their divine patrons are appeased, or their egos are placated by valuable
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
against their patrons. Nylea’s Divine Schemes The Nylea’s Divine Schemes table suggests a few ways in which Nylea’s whims might impact the mortal world. Nylea’s Divine Schemes d4 Scheme
1 When
with dangerous creatures.
4 Nylea abruptly vanishes. Explorers deep in the Nessian Wood discover her sacred grove abandoned, and the giant chrysalis at its heart empty. What was in the chrysalis
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Auril The Frostmaiden, Lady Frostkiss, Icedawn Auril, the merciless goddess of cold and winter, is worshiped mostly in regions that are affected by deep winters. Folk propitiate Auril with offerings
the added risk of frostbite and injuries caused by falling from the slippery pillars. The parade runners are cheered on by patrons who come out of nearby taverns to place bets on the stamina of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
opportunity for the characters to get information from the patrons, which leads them to “Candle Lane,” where their quest continues. Blood in the Streets As the characters travel through the Dock Ward
with a peculiar window display: One nearby shop stands out from the others. It has a deep purple facade, and in its window hangs a stuffed beholder. Above the door hangs a sign whose elaborate letters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
information about these creatures. Casino patrons come and go through two sets of double doors in the east wall. Descending rings of seats encircle a 35-foot-wide, 10-foot-deep depression in the floor
casino’s boats load and unload passengers at a pair of wooden docks. Two tiefling attendants (commoners) help patrons into and out of the boats. Patrons are expected to abide by the casino’s rules
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
.
“Greetings,” the dwarf says in a deep voice. “Are you looking to book a bed for the night?”
The dwarf is Haldryck, the innkeeper.
Dario Jelusic Haldryck
Dwarf Innkeeper
Stat Block
hearth. Patrons can also lay out their own sleeping mats on the floor for a safe—albeit uncomfortable—night’s sleep.
Private Rooms. Customers with gold to spare can sleep in one of the inn’s six
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
tavern just above the water. Amid the normal tables and chairs of a tavern, holes cut in the floor allow merrow to swim up to lounge and do business with other patrons. Information from all over
Crannog Ansicr. Reasons to Visit Adventurers might visit Druim Calad for one of the following reasons. A Simple Job. Myyn calls on the characters to investigate the murder of an informant deep in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that, her priests foster beauty in the world. They do so by creating art, by acting as patrons for promising talents, and by investing in merchants who bring luxuries to far-off places that have never
priests in the creation of beautiful appearances that many take pride in their ability to present themselves as stunningly attractive examples of either gender. But beauty is more than skin deep, say
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
worlds of D&D, dragons are ever-present monsters, relevant at every level of play as dangerous threats, wise patrons, or mysterious schemers. Fizban’s Treasury of Dragons is a comprehensive guide to the
characteristics, and several of them are presented alongside the chromatic, metallic, and gem dragons in chapter 5. These include dragon turtles and faerie dragons, as well as the deep dragon and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Bronze Dragon Matt Stewart An adult bronze dragon defends the deep from a ravenous giant shark Adult bronze dragons often dwell near places they defend or where they help others work toward
goals. They might become patrons of whole cities, advising leaders and helping generations flourish. Adult Bronze Dragon Huge Dragon (Metallic), Lawful Good
AC 18 Initiative +10 (20)
HP 212 (17d12
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
garrison in Middle Central. He does his best to serve the interests of the nobles and wealthy patrons in the Central Plateau, and as a result these wards are among the safest in Sharn. But Yorgan’s
aberrant dragonmark. Because of that treatment, Silaena harbors deep resentment for the dragonmarked houses and will occasionally take actions to inconvenience them. Thora Tavin of House Tarkanan is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the Snobeedle halflings. They have a delightful drinking hall and a shop sized for larger patrons, and you can pick your own fruit when it is in season. Undermountain Tales of this legendary dungeon
under the city, said to plunge as many as twenty levels deep. The Melairkyn dwarves first excavated the tunnels that would become Undermountain, and the drow are said to have dug their own tunnels up
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
wizard Halaster built his tower at the foot of Mount Waterdeep and delved deep into tunnels first built by dwarves and drow in search of ever greater magical power. Halaster and his apprentices expanded
sat the deep, broad well that was the only known entrance to the dungeon. Around this well he built a tavern and inn that caters to adventurers and those who seek their services, and he called it the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
respect. These allies are often unaware that their activities are oriented around the dragon’s purposes, becoming unwitting pawns in the dragon’s plans. Deep attachments might form between the dragon and
toasty blessing God Some dragons demand not just service but worship from their minions. Among Humanoid creatures, kobolds are most likely to treat their dragon patrons as deities, since they typically
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster’s tower and built an inn over the well he had used to descend into Undermountain, and call it the Yawning Portal. Durnan owns and operates the inn and tavern to this day, serving patrons and
, the fabric through which all magic is channeled. This knot lies deep underground and isn’t something that can be seen, felt, or undone, but it can cause madness to bloom in the minds of mortal beings
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Journey Locations The tunnel leads through several dangerous areas. Use map 7.1 for this journey. Mike Schley Map 7.1: Tunnels of the Deep View Player Version The distance from Phandalin to the
into a chasm fifteen feet wide and thirty feet deep. Faint sounds of sobbing echo from the chasm’s south side.
The chasm walls are sheer and require a successful DC 12 Strength (Athletics) check to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Types of Cultists Aurore Folny An aberrant cultist and an elemental cultist clash, unleashing the magic of their otherworldly patrons Cults can organize around any mystical tradition, but many serve
, Deep Speech; telepathy 30 ft.
CR 8 (XP 3,900; PB +3)
Actions
Multiattack. The cultist makes two Tentacle Lash attacks. It can replace any attack with a use of Mind Rot.
Tentacle Lash. Melee
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
they are as devious as devils when doing so. Neogi buy and sell, but they pose a grave risk to potential patrons that might instead be easily enslaved, so their customers generally consist of desperate
Intimidation +4, Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Deep Speech, Undercommon
Challenge 3 (700 XP)
Mental Fortitude. The neogi has advantage on
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
about mining. If the characters talk to Toblen, he shares a brief tale told to him by one of his regular patrons. Roll a d6 and consult the Phandalin Tales table to determine which tale Toblen knows, or
kingdoms lost in its depths.” 4 “Falcon’s Hunting Lodge is the only safe haven in Neverwinter Wood. It lies deep in the forest along a river’s edge, and wealthy nobles venture there to hunt while under
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bubbling acid, molten lava, and liquid shadow. Unicorns, bariaurs, and various Fiends get their hooves trimmed in grooming rooms, and galeb duhr sigh as they settle into boiling tubs of mud. Patrons dry off
-scrubbing mephits. Abrasive as a wiry brush, the eagle-eyed githzerai spends her days berating patrons who fail to observe the bathhouse’s strict “no running” policy or warning those who get too close to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
temples of its many gods, several organizations operate across national borders in pursuit of their goals. Some of these organizations could serve as patrons or allies of adventurers in a Greyhawk
-white ice, there is an endless landscape of deep-blue ice partially covered in snow. Strange arctic monsters prowl these fields of dark ice. Stranger still, a verdant land is rumored to exist beyond
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reports to Urwin at once. N2a. Well A 3-foot-high stone rim surrounds the mouth of this 40-foot-deep, moss-lined well. The inn draws fresh water from this well. N2b. Outside Staircase A wooden staircase
). Their boys, Brom and Bray, scamper about and easily get underfoot. Between dawn and noon, there are no patrons here, and the Martikovs are upstairs in their bedrooms (areas N2o and N2p) or in the
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
of their faith.
Rigid, Distant, and Authoritative. Disciplined to the edge of severity, they speak with calm authority and deep conviction. They believe in law above kindness, order above compromise
gathers at the inn looks like the rough-and-tumble sort, with an air of danger and joviality, a strange mix for newcomers. Its patrons are just as much an odd mix; university students, bargefolk, some
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
its delights or hawk them to hungry customers over the hubbub of the daily crowds. The Grease Pit offers patrons a taste of the Outer Planes. Deep-fried meat skewers sizzle in bubbling oil taken from
the taste buds of the uninitiated. Sobbing patrons cool their mouths on heavenly snow cones sold by dessert-loving devas, then later shred their tongues on face-puckering sour candies topped with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
includes a first mate named Kalita (LE female Chultan human spy), fifteen Chultan bandits, three Chultan thugs, and a “sea witch” named Eye of the Deep (N female Calishite human druid).
Emerald Eye
The
patrons in Port Nyanzaru and more distant ports who are eager to pay a king’s ransom for the rarest of his ill-gotten gains.
The crew of the Stirge includes a first mate named Heel (NE male half-orc
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
as a place to park their wagons and contain their oxen for free. There’s also plenty of room to pitch tents and build campfires. Fresh water can be drawn from a 30-foot-deep stone well in the
prison, he moved to Triboar to start a new life. T3. West Caravan Campground This campground is similar to area T2. A 30-foot-deep stone well in the middle of the yard provides fresh water for guests
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
southeastern wall of area T5. If the characters investigate, they find cloth wrapped around the body of a young human man with short brown hair and deep cuts across his neck. This corpse belongs to Werth
Total Cover. Pools. The temple floor collapsed in these areas, creating 10-foot-deep pits filled with murky rainwater. T6: Nightfall Vestry When the characters open the door to this area, read or
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, which patrons often rub for good luck, is as shiny as the day it was made. The Helm and Cloak has long attracted idealistic sons and daughters from patriar families. For generations, these young
pool rests in a deep basin under its roof, which is built with exceptional acoustics so that a speaker’s words project clearly and effortlessly across the assembled audience. This has made the shrine a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
payment of 500 gp to anyone who finds out where the hill giants’ lair is located. Characters who visit the Watchful Knight and question its patrons learn that most of the giants fled southward with their
underground city. Deep beneath the mountains are tunnels connecting to Felbarr’s mines, the Underdark, and the distant dwarven bastions of Mithral Hall and Citadel Adbar. Citadel Felbarr has fallen to orcs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, which patrons often rub for good luck, is as shiny as the day it was made. The Helm and Cloak has long attracted idealistic sons and daughters from patriar families. For generations, these young
reflecting pool rests in a deep basin under its roof, which is built with exceptional acoustics so that a speaker’s words project clearly and effortlessly across the assembled audience. This has made the