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Returning 35 results for 'deeper called'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
deeper truth: things lurking beneath the waves strive to claim the hearts and minds of land dwellers.
Kraken;Krakens, morkoth;morkoths, sea hag;sea hags, marid;marids, storm giant;storm giants, dragon
any combination of such qualities. Some of these piscine body parts provide them with special abilities.
The Sea Spawn of Purple Rocks
Visitors to a string of islands called the Purple Rocks (in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
1st, 2nd, or 3rd level that unlocks a series of special features, not available to the class as a whole. That choice is called a subclass. Each class has a collective term that describes its
subclasses; in the fighter, for instance, the subclasses are called martial archetypes, and in the paladin, they’re sacred oaths. The table below identifies each of the subclasses in this book. In addition
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros, and lived, the god’s anger isn’t the only danger. A red dragon called Thraxes makes his home in the halls of Purphoros’s first residence, which the god abandoned to create a larger and
more ornate home deeper in the volcano. The dragon occasionally uses the old forge to craft his own creations, melting gold from his treasure hoard. He sometimes gives these creations to Purphoros as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Heart of Darkness In this phase of the campaign, the characters are moving toward the demon lords and their influence rather than away from it, even as the Underdark sinks deeper into madness and
chaos. The characters will make saving throws against acquiring levels of madness, as called for in different encounters and whenever you feel it is appropriate. (See chapter 2 of the adventure for more
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
suns, worlds, moons, asteroids, comets, or other bodies. This neighborhood of celestial and planetary bodies is called a Wildspace system. In Wildspace, the Material Plane and the Astral Plane overlap
Wildspace system, you would begin to see a faint, silvery haze. By traveling into this haze, you pass from Wildspace into the Astral Sea, more colorfully known as the Silver Void. The deeper into the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
unneeded luxury. New people called the district home: poor, desperate folk crowded beneath fallen gables in hovels tattooed by mildew and damp rot. On their heels came folk whose trade was scorned elsewhere
and dyers and butchers invaded the district, scraping every penny out of their businesses with no concern over the impact their toxic operations had on their neighbors or the environment. The district bears little evidence of its former glory as it daily sinks deeper into the muck.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, naturalistic faith of the god known as Mother. Supposedly, no one born there ever wants to leave. The frequent festivals in Viktal include a fertility celebration called the Tithe, which occurs once each season
. The most zealous of Viktal’s faithful are Mother’s Minders. These devotees sacrifice their left eyes to Mother to show their faith. Caves dot the land, connecting to deeper caverns where dangerous
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
questions the nothic in a language it understands can glean the following useful information amid its mad ravings: This level of Undermountain is called Shadowdusk Hold, and it has three tiers. The
deeper into Shadowdusk Hold one goes, the closer one gets to the Far Realm. There’s a secret room on each tier. The nothic knows the locations of all the secret doors leading to the secret rooms in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Currents Ocean water is moved by wind and tides to create constant river-like flows called currents. Tidal currents are typically the strongest. They’re usually found within 50 miles of shore and at
depths of less than 300 feet. These currents have a speed of 1d6 miles per hour that changes daily. Currents become weaker farther out to sea and deeper in the ocean. These currents have a speed of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
called Faerie — a realm of unbridled passion. It is to that place of splendors that the elves fled after they were flung from Corellon’s presence. It is in that place where they transformed from fey
creatures into humanoids. Afterward, they often wept as they realized what they had lost, their sorrow made even deeper by the influence of the Feywild. But it was also in the Feywild where they discovered
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in the Plane of Fire is comparable to a hot desert on the Material Plane, and poses a similar threat to travelers (see “Extreme Heat” in chapter 5, “Adventure Environments”). The deeper one goes into
desert — remnants of forgotten civilizations. A great range of volcanic mountains called the Fountains of Creation is home to azers. These rocky peaks curl from the edge of the Plane of Earth around
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
device called the Soulmonger. The Harpers received their intelligence from a lich, but they don’t know much about the Soulmonger other than its name and general whereabouts. Adventurers willing to
secret yuan-ti temple called the Fane of the Night Serpent, where Ras Nsi holds sway and plots to bring about the end of the world. Omu is also home to the Tomb of the Nine Gods. As the characters
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
successful DC 15 Wisdom (Perception) check: Many of the beasts’ footprints are deeper on the retreat than they were on the approach march. They were weighed down with loot on the homeward-bound trip
cult’s operations are overseen by local leaders called Wearers of Purple for the ceremonial robes that they wear. All of the wyrmspeakers are Wearers of Purple, as are lower-ranking cultists appointed by the wyrmspeakers to preside over cult enclaves.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
continental shelf the waters grow suddenly deeper. This is the Nightsea, the shadowy depths that hold the vibrant city of Janya. Castle Djaynai Castle Djaynai is made from onyx-colored mud brick studded
with wooden pilasters and features a roof of sharp pinnacles. It is home to the rotating representative government called the People’s Stewards, and its chambers hold ornate rugs and tapestries, the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
H’Catha Features H’Catha has the following features: Dimensions and Terrain. H’Catha is a disk-shaped water world with a single large mountain called the Spindle jutting from its center. The disk
, characters can see numerous caves in the Spindle’s base. Sounds. Nothing stirs in the shallow water. In the distance, sea birds call to each other, swooping and diving for food in the deeper waters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
successful DC 15 Wisdom (Perception) check: many of the beasts’ footprints are deeper on the retreat than they were on the approach march. They were weighed down with loot on the homeward-bound trip
cult’s operations are overseen by local leaders called Wearers of Purple for the ceremonial robes that they wear. All of the wyrmspeakers are Wearers of Purple, as are lower-ranking cultists appointed by the wyrmspeakers to preside over cult enclaves.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Each tale about Keranos expresses a truth about the god, about inspiration and storms and secrets. Studying each one can lead Keranos’s worshipers to a deeper understanding of and a closer relationship
, and dozens of other tales. The epic poem called The Theriad is another such collection. It describes the exploits of various champions of Heliod, all of whom are simply called “the Champion,” as if
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
the world. No King Here. Greyhawk is ruled by a council called the Directing Oligarchy, not a monarch or noble house. City of Thieves. Pickpocketing and scams are common, and most people assume the
. These represent a deeper familiarity or time spent in the city. Divided City. Greyhawk is split into three main sections by inner walls. The northern and central areas, known as the New City, include
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
the world. No King Here. Greyhawk is ruled by a council called the Directing Oligarchy, not a monarch or noble house. City of Thieves. Pickpocketing and scams are common, and most people assume the
. These represent a deeper familiarity or time spent in the city. Divided City. Greyhawk is split into three main sections by inner walls. The northern and central areas, known as the New City, include
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
deeper extents of the plane, where no sunlight reaches, are called the Darkened Depths. Horrid creatures dwell here, and the absolute cold and crushing pressure mean a swift end to creatures accustomed
glittering array of stars and auroras bedecks the sky. The Plane of Water is an endless sea, called the Sea of Worlds, dotted here and there with atolls and islands that rise up from enormous coral reefs that
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
the world. No King Here. Greyhawk is ruled by a council called the Directing Oligarchy, not a monarch or noble house. City of Thieves. Pickpocketing and scams are common, and most people assume the
. These represent a deeper familiarity or time spent in the city. Divided City. Greyhawk is split into three main sections by inner walls. The northern and central areas, known as the New City, include
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
electrum pieces are harmarks (commonly called “blue eyes”), and five-sided gold pieces are nobles. Sembia doesn’t mint platinum coins. All coinage is accepted in Sembia, including copper and platinum
pieces from abroad. In Waterdeep, the bustling cosmopolitan center of trade, coppers are called nibs, silvers are shards, electrum pieces are moons, gold pieces are dragons, and platinum coins are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a century lamenting the fall of Vanrak Moonstar, his friend. As the dragon ages and becomes more powerful, his despair causes Vanrakdoom to sink deeper into the Shadowfell. Halaster has made no
and words, Umbraxakar changes back into an adult bronze dragon, returns the characters’ gifts, and insists on being called Glyster henceforth. He offers to help the characters clear out the rest of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Inner Planes. From their astral domains, they launched flying vessels called nautiloids, able to cross between planes, so that they could harvest intelligent humanoids from hundreds of worlds. The
, yet no one can be sure exactly what the illithids are and are not capable of. VARIANT: MIND FLAYER PSION
Mind flayers sometimes devote themselves to deeper study of psionic power, and many excel at
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
initiation, which includes a solemn oath of secrecy, learn deeper truths that build upon the basic tenets of the group: Preexistent Souls. The souls of mortal beings have always existed and aren’t part of
causes, too attached to the world as it is. All-Consuming Star. The comet that presages the end is called the All-Consuming Star. It is a manifestation of the Void that moves through the multiverse
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Water The Plane of Water is an endless sea, called the Sea of Worlds, dotted with atolls and islands that rise up from enormous coral reefs that seem to stretch forever into the
. The palace is the glittering centerpiece of the Sea of Light (see below). Visitors are welcome to ask favors of the emperor, whose mood is as changeable as the sea. Darkened Depths The deeper
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Tree Cottage of the Three Mothers Mother Stag’s cottage stands an hour’s walk deeper into the woods. While the characters travel with her, they have no trouble with the sunbeams. Within a clearing
to target Banrion specifically.) Crowns of the Forest The dryad-hags also lend each character a woven crown of willow branches—an uncommon magic item called a crown of the forest. They insist that the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
piece is deeper in the heart. Treasure. The heart absorbed detritus from the wreckage of the Lambent Zenith’s safe room and bridge. A character who searches through the detritus and succeeds on a DC 15
Wisdom (Perception) check uncovers a gilded spyglass worth 1,000 gp. A2: Ventricle Chamber Brian Valeza Deep in the heart of Havock lurks a creature called a
hertilod, which has swallowed a piece of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to journey here. Orcus rules Thanatos from a vast palace known as Everlost, crafted of obsidian and bone. Set within a howling wasteland called Oblivion’s End, the palace is surrounded by tombs and
and tunnels leading deeper into the fortress. The Triple Realm. The Dark Prince Graz’zt rules over the realm of Azzagrat, which encompasses three layers of the Abyss. His seat of power is the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
was a realm of pastures and cropland. The dwarves established an underground stronghold called Tyar-Besil beneath the Sumber Hills to defend against the trolls and giants that plagued the region. The
dwarves discovered the ancient drow hold and its temple below their own delvings. They lacked the strength to clean out the ruins, so they abandoned their deeper excavations. Trolls and giants soon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Falkir Gravelfist, is believed to have stolen a famous emerald called the Eye of the Spider from the Mirabarran embassy in Waterdeep weeks prior to his disappearance. Joroth believes Falkir is dead
to anyone but her closest confidants, Laeral’s magic has begun to wane. She has researched a way to halt the decline, at least temporarily, but she needs a fragment of a magic crystal called the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
his facility with languages, and he is often called upon by the town’s various organizations to assist with translations. He is fully literate in Common, Dwarvish, Gnomish, Elvish, and Halfling; he
near Saltmarsh are indicative of more valuable stones deeper in the rock. She was once a fearsome warrior, and she’s not above delivering a few well-placed blows to ensure her orders are followed
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Danger in the Hills Jabari Weathers To get to the Rattle, the characters must cross the stretch of farmland called the Ribbon. Read or paraphrase the following to describe the journey into the
landmark. Sprawled nearby is a huge, partly dissolved monster with its guts ripped out. The dead monster lies on its armored back with its four clawed feet in the air. From deeper in the hills come the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Skullport. (Characters who make discreet inquiries in Skullport can learn that a large contingent of duergar from Clan Ironeye resupplied in Skullport and drank ale at a local tavern called the Black
Tankard before heading deeper into Undermountain. The tavern’s tight-lipped duergar proprietor, Droon Stonedark, denies everything. The characters can catch up to the duergar of Clan Ironeye on level
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their commanders (all of whom were bribed by Mr. Dory) that the Lantern Ghost was executed, the murders have been solved, and anyone who wants to dig deeper into the matter must be a troublemaker
leads through muddy, reeking alleys to Dory’s warehouse (area 7). SKUM ONE, SKUM ALL
Sgothgah has a number of minions called skum, humans that are warped by an aboleth’s magic and become faithful