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Returning 25 results for 'deeper survive ranger'.
Other Suggestions:
deep survive ranger
deeply survive ranger
demeter survive ranger
deeper service range
deeper survival range
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
give characters a draconic heritage strongly linked to the three great dragon families. “Subclass Options” allows monk and ranger characters to explore deeper ties with dragonkind. “Heroes of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Emerald Enclave The Emerald Enclave is a far-ranging group that opposes threats to the natural world and helps others survive in the wilderness. Branches of the organization are scattered throughout
Faerûn and often operate in isolation from the others. This existence teaches the Enclave’s members a fierce self-reliance and mastery of certain fighting and survival skills. A ranger of the Enclave
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
, the chief orc of the region, but as time went on, the ranger began to suspect differently.
— R.A. Salvatore, Sojourn
Long have rangers walked the wilds of the Sword Coast and the Savage Frontier
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
civilization that’s deeply rooted in disdain, while others pity the people they have sworn to protect — though on the battlefield, it’s impossible to tell the difference between one ranger and another
as the entries on the following table). How might that feeling affect the way you conduct yourself? Views of the World d6 View 1 Towns and cities are the best places for those who can’t survive on
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
successful DC 15 Wisdom (Perception) check: many of the beasts’ footprints are deeper on the retreat than they were on the approach march. They were weighed down with loot on the homeward-bound trip
years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
successful DC 15 Wisdom (Perception) check: Many of the beasts’ footprints are deeper on the retreat than they were on the approach march. They were weighed down with loot on the homeward-bound trip
years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ideas never fully expressed in Tyranny of Dragons, while others reveal deeper depths to adventure elements hiding whole conceptual icebergs. Certain components central to the adventure also see extensive
, they command high prices, and are not afraid to extend credit—for there are few who could survive an unpaid debt to these wizards.
Red Wizards
Rath Modar (formal)
Red Wizards are the would-be magical overlords of Faerûn.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
because … 1 I was chosen to study at a secluded monastery. There, I was taught the fundamental techniques required to eventually master a tradition. 2 I sought instruction to gain a deeper understanding
consequence of my unwavering faith. In taking my vows, I became the holy sword of my religion. Ranger d6 I became a ranger because … 1 I found purpose while I honed my hunting skills by bringing down
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pharika’s Champions Alignment: Usually neutral, often evil Suggested Classes: Cleric, druid, ranger, rogue, warlock, wizard Suggested Cleric Domains: Death, Knowledge, Life Suggested Backgrounds
suffering. Yet, just because someone serves Pharika doesn’t mean they are immune to her whims. Why did Pharika turn her gaze upon you, and how did you survive long enough to earn her approval? The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and tunnels leading deeper into the fortress. The Triple Realm. The Dark Prince Graz’zt rules over the realm of Azzagrat, which encompasses three layers of the Abyss. His seat of power is the
without a trace in its mazelike cities and in forests whose trees have serpents for branches. Death Dells. Yeenoghu rules a layer of ravines known as Death Dells. Here, creatures must hunt to survive
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
repeatedly encounter manage to survive. Encounter Difficulty You might be inclined to increase the encounter difficulty as the adventurers descend deeper into the dungeon, as a way to keep the dungeon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the last surviving gnolls tear one another apart for the right to feast upon the dead. Yeenoghu rules a layer of ravines and badlands known as the Death Dells. Here, creatures must hunt to survive
hallways and myriad chambers, the palace is surrounded by a mile-wide moat concealing a confounding series of submerged stairs and tunnels leading deeper into the fortress. Abyss Adventures The Abyss
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
secured underground vaults, including the restricted Archival Vault. Public areas are open by day; deeper sections are locked and warded. Lighting. The main hall is illuminated by high, arched windows
spilling pale Bright Light across the stone floors. In the deeper wings, hanging lanterns create pools of Bright Light, while the farthest stacks remain in Dim Light. Sounds and Smells. The quiet
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ago. The cloud giants plan to meet with the city’s leaders to learn more about Waterdeep’s history and determine whether any remnants of Ostoria survive today. The family’s noble patriarch is a
ranger who knows the forest pretty well and has friends among the wood elves who live there. Weathercote Forest For reasons unknown, no divination spell or scrying sensor can penetrate the dry patch of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the west, a door bearing a painted red “X” opens to a long hallway that leads deeper into the crossing.
Ashes and burn marks on the floor indicate past campfires. Remains of wooden chairs in the
enemies deeper in the Underdark and hid it in this enclave until they could decide what to do with it. They never figured out how to activate it. The erratic magic of the nearby Netherese obelisk
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
interaction immediately reveals the illusion. G5. Underdark Entrance A hole in the back of this cave forms the mouth of a tunnel that plunges deeper into the earth. The tunnel is devoid of the luminous
, challenging those who avert their eyes to behold his power and beauty. The medusa is infuriated if anyone manages to meet his gaze and survive, concentrating his attacks on such characters. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
stay. Only this door leads deeper into the inner ward; the other towers have entrances onto the Court of Air, but don’t have points of egress into the inner ward and thus the rest of the library. These
access to great wells, all of which would enable the great fortification to survive entire seasons — if not years — of siege. The Avowed The monks of Candlekeep are all cloistered scholars. Most of them
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Event 11: “Exodus.” Event 11. Exodus Heading deeper into town, the characters encounter an exodus of refugees. Read the following boxed text aloud: The thoroughfare out of town is choked with townfolk
they survive this long, the townsfolk get to safety, and the characters can retreat if needed. When the encounter is resolved, count any victories scored so far: The characters scored fewer than
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a lever up or down. The platform can’t be raised higher than the main deck (area J1) or lowered deeper than a ship’s lowest cargo hold. The trapdoor in the floor opens when the cargo elevator is
a life-size mechanical unicorn ridden by a mechanical drow ranger waving two scimitars (when a lever under the float is pulled, the unicorn farts a 15-foot cone of confetti, which it can do twice
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
to survive and help other prisoners stay alive. While doing so, she has learned one piece of lore. Shalendra asks for a glyph key; if given one, she goes to the gatehouse to recuperate. If not, she
noted as part of the dungeon state. 15. Maze of Undoing A short hall of gray granite runs perpendicular to this area’s entrance, with six openings across from the entrance that lead deeper into the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Redbud remains silent and motionless until a creature attempts to enter the segment’s lower deck (areas Z11–Z13). Initially, Redbud affably discourages characters from proceeding deeper into the wreck
survivors of the attack. Ikasa hasn’t had the opportunity to find Palenna due to being trapped on the lifeboat, and he is afraid Daveras will become despondent thinking about his friend trying to survive
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
natural caverns deeper in the hillside. Creatures. If the characters aren’t trying to be quiet, four hungry stirges attack. The buzzing grows louder, and then four things resembling insectoid bats
room. Any orcs slain in area 4 are replaced by orcs from this room, if any survive. Treasure. A successful DC 10 Wisdom check reveals a loose stone on the south wall, concealing a sack that holds 250
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
items, leaving little else for intrepid adventurers to find. If the characters mount their own archaeological dig, they might turn up something if they’re patient. They can either dig deeper at an
with fire-hurling catapults aimed toward the Evermoors. Mornbryn was a ranger of some fame in the North centuries ago, and legend has it that his treasure-filled tomb is hidden somewhere close by. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The island’s smaller coastal settlements include the fishing and trapping villages of Bjorn’s Hold and Icewolf. The natives of Ice Peak survive by catching fish and hunting goats, seals, and whales. The
with coin to spend. Village law is whatever the local Council of Elders says it is. The current head of the council is a retired ranger and active member of the Emerald Enclave named Quinn Nardrosz (NG