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                        Returning 6 results for 'defeat sing'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    -scale tactics to tilt the odds in your favor. 4 Effortless. You rarely perspire or display anything other than a stoic expression in battle. 5 Energetic. You sing and laugh during combat as your spirit
                                                
                                            
                                                
                                                     soars. You are happiest when you have a foe in front of you and a weapon in hand. 6 Sinister. You scowl and sneer while fighting, and you enjoy mocking your foes as you defeat them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     memories of his past, especially events tied to lost kin, great deeds, or monumental failures. When dwarves drink in a group, this effect spreads among them. The clan might joyfully sing of triumph as they
                                                
                                            
                                                
                                                     reminisce over the defeat of a dragon, or weep as they recall the death of a beloved elder. 
 In contrast to clan gatherings, dwarves who drink alone invariably become morose and sullen — when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    . 4 Madcap. The archfey loves to sing, dance, drink, wear silly masks, do cartwheels, and throw parties where everyone is free to cavort and revel how they wish. 5 Mercurial. The archfey has two
                                                
                                            
                                                
                                                     magic item that can be used to defeat a powerful monster. As the DM, you decide whether such a gift is warranted. To randomly determine what kind of gift your archfey might bestow on a character, roll on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    , causing creatures to create works of art on the spot and obsess over them Joy: Appears in glens or flowering fields, inspiring creatures to dance, relax, and sing Love: Appears along beaches or
                                                
                                            
                                                
                                                     the water of this spring develops an overwhelming desire to sing. Every sentence the creature speaks for the next 24 hours rings with lyrical splendor, which grants it advantage on all Charisma checks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     “troll scratchings” at doors and windows. Those with more malicious intent sing screechingly in the wee hours, and hurl raw eggs at windows, signs, and the heads of those who try to stop them. Have
                                                
                                            
                                                
                                                     well. These proceedings symbolize the defeat of Kistarianth first by the paladin Athar, and again decades later by his son, Piergeiron. Tradition dictates that the winners of the races run during the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     those whom the harpies lured to destruction. When the harpies spot intruders, they begin to sing. Those who are affected by the harpies’ song are compelled to climb. The nests are 80 feet above the
                                                
                                            
                                                
                                                     are. He or she is also aware of any other prophets the party has faced and defeated, having seen the events in fevered visions. The prophet dismisses any such defeat as the culling the weak, assuring
                                                
                                            
                                        





